It still won't work with any CSS modifying codes. If those codes are off, it doesn't crash.
Umm well I can't figure it out then... FixSize matches perfectly and so do each of the sections. Problem is modules now get loaded 20 bytes further in memory...
All I can do for now is make the codes compatible with that common3.pac
Welp... I think I found the issue. The common3.pac conflicts with your CSS fix code, PW... or any code to do with css modifying, it seems. Without them, it works fine.
Can anyone help me? I'm not really sure how to use the new brawlex css expansion. I'm trying to have the cosmetics for slot 147 load through the sd card (to save space in sc_selcharacter.pac), but i'm not sure how to format it. I tried cs_tex147.brres, but that didn't work. I just don't understand how.
What exactly happens? Did you put the .bress in the correct file path? Did you change the compression to "None"?
The only thing I have is the FilePatch code, Mario's cs_tex000.bress on the CSP folder, and my own sc_selcharacter.pac from which I deleted Mario's CSPs for testing.
Maybe check the log on dolphin; it might tell you something.
Heh, well you certainly did better than I did, as it at least booted correctly, and I got to the menu!
However, it crashes as soon as I selected for the CSS (Classic/ Practice/ BRAWL!, etc.) Have you tested it on, maybe, dolphin or such?
I tested it on both Dolphin and the Wii. It works fine. It's probably your CSS.
Also make sure to name the bress correctly "cs_tex000.brres" for Mario for example and to set the compression to none.
The slow loading of the CSPs is pretty noticeable on the Wii. Has to do with the loading of files every time you change a costume. Maybe files could be made to load right before entering the SSS or right before starting the match...idk...
That's because this tutorial doesn't do the Result franchise icons right.
Originally the Result screen uses models for the franchise icons; not textures. So I made a new model that uses a plane texture as the c14 texture logo. So people have been using edits of my STGRESULT but have no idea how to use it.
So here is how to actually do it: Get the STGRESULT.pac from my BrawlEx pack (Or anywhere really, everyone is using an edit) Expand ARC2>MiscData[110]>3DModels and export InfResultMark21_TopN as mdl0. Right-click MiscData[110]>import>model and select the InfResultMark21_TopN.mdl0. Rename the new model adding 1 to the last franchise icon model which would be renamed to InfResultMark29_TopN. Expand the new model and go to the materials. Rename material accordingly as well as the Texture and Palette. Right click MiscData[110] and import your franchise logo texture and rename properly to match the name on the material. Now go to the AnmClr section of the MiscData[110] and export any of the InfResultMarkXX_TopN and re-import and rename accordingly.