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31  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 21, 2015, 12:11:12 AM
It still won't work with any CSS modifying codes. If those codes are off, it doesn't crash. Sad

Umm well I can't figure it out then...
FixSize matches perfectly and so do each of the sections.
Problem is modules now get loaded 20 bytes further in memory...

All I can do for now is make the codes compatible with that common3.pac

Code:
CSS Fix [External CSPs] [Phantom Wings]:
046A0C88 C2000000
0469DC38 40820030
0469DC60 2C030000
04689EA8 60000000

Custom CSS v2 [External CSPs] [spunit262]
0668312C 00000030
387E006C 3B600000
3C808068 38840E00
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690358 48000068
066900F8 00000008
2c170028 41820168
02680E00 0022FFFF
06680E00 000000YY
ZZZZZZZZ ZZZZZZZZ
32  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 17, 2015, 01:12:18 AM
Alright, taking PW's info I made a new common3.pac Tell me if it works for you Power Marshall.
33  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 16, 2015, 02:13:29 PM
There was no compression, and the filepath was this: BrawlEx/char_bust_tex/cs_tex147

specifically, the game hard freezes.

Freezes where?
Entering CSS?
Hovering over an icon?


Welp... I think I found the issue. The common3.pac conflicts with your CSS fix code, PW... or any code to do with css modifying, it seems. Without them, it works fine.

That's odd...
Do you use BrawlEx?
34  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 16, 2015, 01:39:24 PM
Can anyone help me? I'm not really sure how to use the new brawlex css expansion. I'm trying to have the cosmetics for slot 147 load through the sd card (to save space in sc_selcharacter.pac), but i'm not sure how to format it. I tried cs_tex147.brres, but that didn't work. I just don't understand how.
What exactly happens?
Did you put the .bress in the correct file path?
Did you change the compression to "None"?
35  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 16, 2015, 12:43:07 PM
Try this one: common3.pac
36  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 16, 2015, 12:05:02 PM
The only thing I have is the FilePatch code, Mario's cs_tex000.bress on the CSP folder, and my own sc_selcharacter.pac from which I deleted Mario's CSPs for testing.

Maybe check the log on dolphin; it might tell you something.
37  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 16, 2015, 11:51:04 AM
neither.

What about a common5.pac?
38  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 16, 2015, 11:30:33 AM
Heh, well you certainly did better than I did, as it at least booted correctly, and I got to the menu! Tongue

However, it crashes as soon as I selected for the CSS (Classic/ Practice/ BRAWL!, etc.)
Have you tested it on, maybe, dolphin or such?

I tested it on both Dolphin and the Wii. It works fine.
It's probably your CSS.

Also make sure to name the bress correctly "cs_tex000.brres" for Mario for example and to set the compression to none.

The slow loading of the CSPs is pretty noticeable on the Wii. Has to do with the loading of files every time you change a costume. Maybe files could be made to load right before entering the SSS or right before starting the match...idk...
39  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: April 16, 2015, 12:35:50 AM
Had a go at it: common3.pac

Set them to load from /private/wii/app/rsbe/pf/CSP/cs_texXXX.brres

should work Tongue
40  Help & Tutorials / Help / Re: Help Overlaying an Existing Model and textures into Project M on: April 13, 2015, 08:59:07 PM
http://forums.kc-mm.com/index.php?board=49.0
41  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Transparent portrites on: April 12, 2015, 05:34:17 PM
info.pac
42  Help & Tutorials / General Tutorials / Re: [Tutorial] BrawlEx Custom CSP's, CSS icons, BP's, RSP's and Franchise Icons on: April 08, 2015, 04:40:20 PM
That's because this tutorial doesn't do the Result franchise icons right.

Originally the Result screen uses models for the franchise icons; not textures.
So I made a new model that uses a plane texture as the c14 texture logo.
So people have been using edits of my STGRESULT but have no idea how to use it.

So here is how to actually do it:
Get the STGRESULT.pac from my BrawlEx pack (Or anywhere really, everyone is using an edit)
Expand ARC2>MiscData[110]>3DModels and export InfResultMark21_TopN as mdl0.
Right-click MiscData[110]>import>model and select the InfResultMark21_TopN.mdl0.
Rename the new model adding 1 to the last franchise icon model which would be renamed to InfResultMark29_TopN.
Expand the new model and go to the materials.
Rename material accordingly as well as the Texture and Palette.
Right click MiscData[110] and import your franchise logo texture and rename properly to match the name on the material.
Now go to the AnmClr section of the MiscData[110] and export any of the InfResultMarkXX_TopN and re-import and rename accordingly.

43  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: March 17, 2015, 11:25:22 AM
That instead of 10 I could of made it 16. Tongue
44  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module FĂ­les (.rel) - Defensive Hitbox/Reflected Articles soon? on: February 28, 2015, 11:44:48 PM
Awesome information. Great work! =]
45  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 15, 2014, 03:40:23 AM
Now I know. lol
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