For the RPG-7 maybe you could make it tilt aim-able, and maybe use the same animation from the nikita just speed-ed up. Also idk if this is samus exclusive but she can change between her homing missiles and regular one by using tilts, maybe you can do the same with snake.
Yea you assume that and I assume the contrary either way as long as they get it working. Btw thanks for the help, I see you've been busy helping people out in here.
What codes? the old ones? Not all people have old codes that are not already in the provided, not all people even want/need their old codes, not all people know how to make GCTs. So unless SpacePirateOverlord had old codes that he wanted, or loads Gecko through Smash Stack he just wasted time, when he could of downloaded the 2nd GCT since he didn't want the alloys.
Yea export as RSBE01 and put it in your codes folder. Or you can just download the 2nd GCT GCT: Contains Brawl Essential, Custom CSS Essential & Brawl Optional Which saves you time contrary to what specter said. You only need the disable custom stages code if your loading Gecko through the Smash Stack exploit.
To remove the Alloys you need to also remove the codes for them, since you downloaded the GCT that contains everything, that is why the icons still showed up. The GCTs are for people that don't know how to make them, they basically contain everything for the CSS to work and a few add-ons a vBrawler would need, but if you have other codes that you would like to add or if you would like to play B- or B+ with a CSS that's why I provided the actual codes used in the GCT in which case you will need code manger to make your own custom GCT.
lol rly? the Wii is technically unbrickable, you have to be really dumb and really go way off track on the instructions to even do anything to it, and even then, with a back up you can restore everything up.
btw can you post the disable custom stages code so I can add it in the op?
Well the use of that codes seems to be needed in specific circumstance, and I would like to know these. Most of us don't have that issue, those who need it did you have other code other than the one I provided? Did you at some time used a Custom Stage code? What does this code actually do? If you have the answers it would really help, understand the problem.
Anyway, I think ASF1nk should post a warning in the OP somewhere telling anyone that uses this code have Disable Custom Stages on, as it seems to be becoming a problem.
Yes you can use the Stage Expansion code, if they don't show up you're doing it wrong.
If you had CSPs, from a previous CSS or a Common5.pac read the OP. If you are adding new CSPs just look for the portraits in the sc_selcharacter.pac right click and replace.