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Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project
on: August 15, 2014, 03:08:59 AM
Jaja Yeah, SonicBrawler pretty much got it. You might also want to find the original file from where the enemy/trophy ef_file is loaded and rename that ef_file too and put it in your sd card to avoid any possible conflict. Also clones with traces/sword traces might be a bit more complicated. From what I recall the sub ef_file needs to also have traces/zanzou and there is an extra parameter that needs to be edited for the swordglow on the PSA. I think I posted a list of the Trace/Zanzou IDs somewhere some one might have it. This from the top of my head and I didn't really get to test much with gfx. Maybe you could try the unused/nulled ef_files? Anyways, good work! jaja
47
Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine
on: April 26, 2014, 02:40:21 PM
Really simple for most characters. Just open up the FitFighter.pac and rename the ef_file to the ID you desire. And reference that new ID on the external GFX on the PSA. Random example: You have a Mario clone and you don't want him to conflict with regular Mario. You open up the FitMarioEx.pac in Bbox, right-click on the ef_mario ARC, and rename it to say ef_jugem (some Assist Trophy.) This will cause the GFX on the MarioEx to now be ID C5 instead of 01. After that open the clone moveset on either PSA or Bbox and change the external IDs from 01 to C5. That's all there should be to it, though characters with sword traces like Marth are a little more complicated... This should be helpful: Effect IDs.Effect.pac External GFX IDs -System- 00 = ef_common(common GFX) 103 = ef_advcommon [SYS_ADV] (adventure common) 104 = ef_pokemon[SYS_Pokémon] (Pokeball Pokemon) -Fighters- 01 = ef_mario 02 = ef_donkey 03 = ef_link 04 = ef_samus 05 = ef_yoshi 06 = ef_kirby 07 = ef_fox 08 = ef_pikachu 09 = ef_luigi 0A = ef_captain 0B = ef_ness 0C = ef_koopa [Bowser] 0D = ef_peach 0E = ef_zelda 0F = ef_sheik 10 = ef_popo 11 = ef_nana (nulled) 12 = ef_marth 13 = ef_gamewatch 14 = ef_falco 15 = ef_ganon 16 = ef_wario 17 = ef_metaknight 18 = ef_pit 19 = ef_szerosuit 1A = ef_pikmin 1B = ef_lucas 1C = ef_diddy 1D = ef_poketrainer 1E = ef_pokelizardon [Charizard] 1F = ef_pokezenigame [Squirtle] 20 = ef_pokefushigisou [Ivysaur] 21 = ef_dedede 22 = ef_lucario 23 = ef_ike 24 = ef_robot 25 = ef_pra_mai( nulled) 26 = ef_purin [Jigglypuff] 27 = ef_mewtwo (nulled) 28 = ef_roy (nulled) 29 = ef_dr_mario (nulled) 2A = ef_toonlink 2B = ef_toon_zelda (nulled) 2C = ef_toon_sheik (nulled) 2D = ef_wolf 2E = ef_dixie (nulled) 2F = ef_snake 30 = ef_sonic 31 = ef_gkoopa [Giga Bowser] 12C = ef_warioman (unused) 12D = ef_zakoboy [Red Alloy](unused) 12E = ef_zakogirl [Blue Alloy](unused) 12F = ef_zakochild [Yellow Alloy](unused) 130 = ef_zakoball [Green Alloy](unused) -Stages Rantou- 32 = ef_StgBattleField [Battlefield] 33 = ef_StgFinal [Final Destination] 34 = ef_StgDolpic [Delfino Plaza] 35 = ef_StgMansion [Luigi's Mansion] 36 = ef_StgMarioPast [Mushroomy Kingdom] 37 = ef_StgKart [Mario Circuit] 38 = ef_StgDonkey [75m] 39 = ef_StgJungle [Rumble Falls] 3A = ef_StgPirates [Pirate Ship] 3B = -(nulled) 3C = ef_StgNorfair [Norfair] 3D = ef_StgOrpheon [Frigate Orpheon] 3F = ef_StgCrayon [Yoshi's Island (Brawl)] 3F = ef_StgHalberd [Halberd] 40 = -(nulled) 41 = -(nulled) 42 = -(nulled) 43 = -(nulled) 44 = ef_StgStarfox [Lylat Cruise] 45 = ef_StgStadium [Pokèmon Stadium 2] 46 = ef_StgTengan [Spear Pillar] 47 = ef_StgFzero [Port Town Aero Dive] 48 = ef_StgIce [Summit] 49 = ef_StgGw[Flat Zone 2] 4A = ef_StgEmblem [Castle Siege] 4B = ef_StgEmblem00 [Castle Siege_00] 4C = ef_StgEmblem01 [Castle Siege_01] 4D = ef_StgMadein [WarioWare Inc.] 4E = ef_StgEarth [Distant Planet] 4F = ef_StgPalutena[Skyworld] 50 = ef_StgFamicom [Mario Bros.] 51 = ef_StgNewpork [New Pork City] 52 = ef_StgVillage [Smashville] 53 = ef_StgMetalgear [Shadow Moses Island] 54 = ef_StgGreenhill [Green Hill Zone] 55 = ef_StgPictchat [Pictochat] 56 = ef_StgPlankton [Hanenbow] 57 = -(nulled) 58 = -(nulled) 59 = -(nulled) 5A = ef_StgDxShrine [Temple] 5B = ef_StgDxYorster [Yoshi's Island (Melee)] 5C = ef_StgDxGarden [Jungle Japes] 5D = ef_StgDxOnett [Onett] 5E = ef_StgDxGreens [Green Greens] 5F = ef_StgDxPStadium [Pokèmon Stadium] 60 = ef_StgDxRCruise [Rainbow Cruise] 61 = ef_StgDxCorneria [Corneria] 62 = ef_StgDxBigBlue [Big Blue] 63 = ef_StgDxZebes [Brinstar] 64 = ef_StgOldin [Bridge of Eldin] 65 = ef_StgHomerun [Homerun] 66 = ef_StgStageedit [Stage Edit] 12B = ef_StgTarget [Target Smash] -Stages Adventure- 67 = ef_AdvCloud [AdvCloud] 68 = ef_AdvJungle [AdvJungle] 69 = ef_AdvRiver [AdvRiver] 6A = ef_AdvGrass [AdvGrass] 6B = ef_AdvZoo [AdvZoo] 6C = ef_AdvFortress [AdvFortress] 6D = ef_AdvLakeside [AdvLakeside] 6E = ef_AdvCave [AdvCave] 6F = ef_AdvRuinfront [AdvRuinfront] 70 = ef_AdvRuin [AdvRuin] 71 = ef_AdvWild [AdvWild] 72 = ef_AdvCliff [AdvCliff] 73 = ef_AdvHalberdOut [AdvHalberdOut] 74 = ef_AdvHalberdIn [AdvHalberdIn] 75 = ef_AdvAncientOut [AdvAncientOut] 76 = ef_AdvFactory [AdvFactory] 77 = ef_AdvDimension [AdvDimension] 78 = ef_AdvStadium [AdvStadium] 79 = ef_AdvHalberdSide [AdvHalberdSide] 7A = ef_AdvStore [AdvStore] 7B = ef_AdvFlyingPlate[AdvFlyingPlate] 7C = ef_AdvEscape [AdvEscape] -Enemies- 7D = ef_kuribo [Goomba] 7E = ef_patapata [Paratroopa] 7F = ef_hammerbros [Hammer Bros.] 80 = ef_killer [Bullet Bill] 81 = ef_met [Met] 82 = ef_karon [Dry Bones] 83 = ef_dekakuribo [Giant Goomba] 84 = ef_blowm [Blown] 85 = ef_ploum [Ploum] 86 = ef_gal [Gal] 87 = ef_galthunder [Galthunder] 88 = ef_galfire [Galfire] 89 = ef_galice [Galice] 8A = ef_melorin [Melorin] 8B = ef_popperam [Popperam] 8C = ef_whauel [Whauel] 8D = ef_bitan [Bitan] 8E = ef_mechcannon [Mechcannon] 8F = ef_mizuo [Mizuo] 90 = ef_roada [Roada] 91 = ef_bombhead [Bombhead] 92 = ef_b[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a [B[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a] 93 = ef_gyraan [Gyraan] 94 = ef_bucyulus [Bucyulus] 95 = ef_tautau [Tautau] 96 = ef_bubot [Bubot] 97 = ef_flows [Flows] 98 = ef_aroaros [Aroaros] 99 = ef_botron [Botron] 9A = ef_jyakeel [Jyakeel] 9B = ef_dyeburn [Dyeburn] 9C = ef_torista [Torista] 9D = ef_wiiems [Wiiems] 9E = ef_ghamgha [Ghamgha] 9F = ef_kyan [Kyan] A0 = ef_pacci [Pacci] A1 = ef_faulong [Faulong] A2 = ef_deathpod [Deathpod] A3 = ef_byushi [Byushi] A4 = ef_spar [Spar] A5 = ef_kokkon [Konkon] A6 = ef_jdus [Jdus] A7 = ef_arrians [Arrians] A8 = ef_mite [Mite] A9 = ef_shelly [Shelly] AA = ef_ngagog [Ngagog] AB = ef_gunnatter [Gunnatter] AC = ef_cymal [Cymal] AD = ef_teckin [Teckin] AE = ef_cataguard [Cataguard] AF = ef_siralamos [Siralamos] B0 = ef_boobas [Boobas] B1 = ef_arman [Arman] B2 = ef_prim [Prim] B3 = ef_waddledee [Waddle Dee] B4 = ef_waddledoo [Waddle Doo] B5 = ef_bladeknight [Blade Knight] B6 = ef_brontoburt [Bronto Burt] B7 = ef_robo [Robo] B8 = ef_bonkers [Bonkers] B9 = ef_bosspackun [Petey Piranha] BA = ef_rayquaza [Rayquaza] BB = ef_porkystatue [Porkystatue] BC = ef_porky [Porky] BD = ef_galleom [Galleom] BE = ef_ridley [Ridley] BF = ef_duon [Duon] C0 = ef_metaridley [Meta Ridley] C1 = ef_taboo [Tabuu] C2 = ef_masterhand [Masterhand] C3 = ef_crazyhand [Crazyhand] C4 = ef_falconflyer [Falconflyer] -Assist Trophies- C5 = ef_jugem [Lakitu] C6 = ef_goroh [Samurai Goroh] C7 = ef_joe [Knuckle Joe] C8 = ef_waluigi [Waluigi] C9 = ef_resetsan [Mr. Resetti] CA = ef_nintendogs [Nintendog] CB = ef_cyborg [Gray Fox] CC = ef_shadow [Shadow] CD = ef_excitebike [Excitebike] CE = ef_devil[Devil] CF = ef_hmbros [Hammer Bros.] D0 = ef_metroid [Metroid] D1 = ef_ast_ridley [Ridley](nulled) D2 = ef_wright [Dr. Wright] D3 = ef_stafy [Starfy] D4 = ef_tingle [Tingle] D5 = ef_katana [Kat & Ana] D6 = ef_lin [Lyn] D7 = ef_customrobo [Custom Robo] D8 = ef_littlemac [Little Mac] D9 = ef_tank [Advc. Wars] DA = ef_jeff [Jeff] DB = ef_heririn [Helirin] DC = ef_barbara [Barbara] DD = ef_robin [Isaac] DE = ef_saki [Saki] DF = ef_kururi [Kururi] -Final Smashes- E0 = ef_FinMario [Mario FS] E1 = ef_FinDonkey [DK FS] E2 = ef_FinLink [Link FS] E3 = ef_FinToonLink [ToonLink FS] E4 = ef_FinSamus [Samus FS] E5 = ef_FinYoshi [Yoshi FS] E6 = ef_FinKirby [Kirby FS] E7 = ef_FinFox [Fox/Falco FS] E8 = ef_FinPikachu [Pikachu FS] E9 = ef_FinLuigi [Luigi FS] EA = ef_FinCaptain [Falcon FS] EB = ef_FinNess [Ness FS] EC = ef_FinKoopa [Bowser FS] ED = ef_FinPeach [Peach FS] EE = ef_FinZelda [Zelda/Sheik FS] EF = ef_FinIceclimber [Popo/Nana FS] F0 = ef_FinMarth [Marth FS] F1 = ef_FinGamewatch [Game&Watch FS] F2 = ef_FinGanon [Ganondorf FS] F3 = ef_FinWario [Wario FS] F4 = ef_FinMetaknight [Meta Knight's FS] F5 = ef_FinPit [Pit's FS] F6 = ef_FinSZerosuit [Zamus FS] F7 = ef_FinPikmin [Olimar's FS] F8 = ef_FinLucas [Lucas FS] F9 = ef_FinDiddy [Diddy FS] FA = ef_FinPokeTrainer [Pokemon Trainer FS] FB = ef_FinDedede [Dedede FS] FC = ef_FinLucario [Lucario FS] FD = ef_FinIke [Ike FS] FE = ef_FinRobot [Rob FS] FF = ef_FinPurin [Jigglypuff FS] 100 = ef_FinWolf [Wolf FS] 101 = ef_FinSnake [Snake FS] 102 = ef_FinSonic [Sonic FS] -Kirby Copy- 105 = ef_KbMario [Kirby Mario] 106 = ef_KbDonkey [Kirby DK] 107 = ef_KbLink [Kirby Link] 108 = ef_KbSamus [Kirby Samus] 109 = ef_KbYoshi [Kirby Yoshi] 10A = ef_KbFox [Kirby Fox] 10B = ef_KbPikachu [Kirby Pikachu] 10C = ef_KbLuigi [Kirby Luigi] 10D = ef_KbCaptain [Kirby Falcon] 10E = ef_KbNess [Kirby Ness] 10F = ef_KbKoopa [Kirby Bowser] 110 = ef_KbPeach [Kirby Peach] 111 = ef_KbZelda [Kirby Zelda] 112 = ef_KbSheik [Kirby Sheik] 113 = ef_KbPopo [Kirby Popo] 114 = ef_KbMarth [Kirby Marth] 115 = ef_KbGamewatch [Kirby Game&Watch] 116 = ef_KbFalco [Kirby Falco] 117 = ef_KbGanon [Kirby Ganondorf] 118 = ef_KbWario [Kirby Wario] 119 = ef_KbMetaknight [Kirby MetaKnight] 11A = ef_KbPit [Kirby Pit] 11B = ef_KbSzerosuit [Kirby Zamus] 11C = ef_KbPikmin [Kirby Olimar] 11D = ef_KbLucas [Kirby Lucas] 11E = ef_KbDiddy [Kirby Diddy] 11F = ef_KbPokelizardon [Kirby Charizard] 120 = ef_KbPokezenigame [Kirby Squirtle] 121 = ef_KbPokefushigisou [Kirby Ivysaur] 122 = ef_KbDedede [Kirby Dedede] 123 = ef_KbLucario [Kirby Lucario] 124 = ef_KbIke [Kirby Ike] 125 = ef_KbRobot [Kirby R.O.B.] 126 = ef_KbPurin [Kirby Jigglypuff] 127 = ef_KbToonlink [Kirby ToonLink] 128 = ef_KbWolf [Kirby Wolf] 129 = ef_KbSnake [Kirby Snake] 12A = ef_KbSonic [Kirby Sonic] -Minigame- 131 = ef_coinshooter [Coinshooter] 132 = ef_cleargetter [ClearGetter] 133 = ef_chararoll [Solo Mode Shooter] Modified and fixed from the one on openSA credit to the original contributors. -ASF1nk If anyone wants to know more I'll keep posting, I don't to write a huge post for nothing...
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Help & Tutorials / General Tutorials / Re: Nebulon's GFX Porting Tutorial (Brawl EX Pack makers, this is essential for you)
on: April 12, 2014, 03:25:49 PM
Basically if your clone has sword traces, you change his effect ID to that of another AT/Enemy/etc. who also has Traces. From there, you have to change the name of your sword trace texture to one of the trace textures names from the new effect ID you're using. Now each trace has its own ID which needs to be specified in a parameter on each sword glow instruction on the PSA. I found the above to work, but I was kept wondering if merely renaming the texture and and changing the trace ID in the PSA be enough to work? I never posted these: Effect IDs.Effect.pac External GFX IDs -System- 00 = ef_common(common GFX) 103 = ef_advcommon [SYS_ADV] (adventure common) 104 = ef_pokemon[SYS_Pokémon] (Pokeball Pokemon) -Fighters- 01 = ef_mario 02 = ef_donkey 03 = ef_link 04 = ef_samus 05 = ef_yoshi 06 = ef_kirby 07 = ef_fox 08 = ef_pikachu 09 = ef_luigi 0A = ef_captain 0B = ef_ness 0C = ef_koopa [Bowser] 0D = ef_peach 0E = ef_zelda 0F = ef_sheik 10 = ef_popo 11 = ef_nana (nulled) 12 = ef_marth 13 = ef_gamewatch 14 = ef_falco 15 = ef_ganon 16 = ef_wario 17 = ef_metaknight 18 = ef_pit 19 = ef_szerosuit 1A = ef_pikmin 1B = ef_lucas 1C = ef_diddy 1D = ef_poketrainer 1E = ef_pokelizardon [Charizard] 1F = ef_pokezenigame [Squirtle] 20 = ef_pokefushigisou [Ivysaur] 21 = ef_dedede 22 = ef_lucario 23 = ef_ike 24 = ef_robot 25 = ef_pra_mai( nulled) 26 = ef_purin [Jigglypuff] 27 = ef_mewtwo (nulled) 28 = ef_roy (nulled) 29 = ef_dr_mario (nulled) 2A = ef_toonlink 2B = ef_toon_zelda (nulled) 2C = ef_toon_sheik (nulled) 2D = ef_wolf 2E = ef_dixie (nulled) 2F = ef_snake 30 = ef_sonic 31 = ef_gkoopa [Giga Bowser] 12C = ef_warioman (unused) 12D = ef_zakoboy [Red Alloy](unused) 12E = ef_zakogirl [Blue Alloy](unused) 12F = ef_zakochild [Yellow Alloy](unused) 130 = ef_zakoball [Green Alloy](unused) -Stages Rantou- 32 = ef_StgBattleField [Battlefield] 33 = ef_StgFinal [Final Destination] 34 = ef_StgDolpic [Delfino Plaza] 35 = ef_StgMansion [Luigi's Mansion] 36 = ef_StgMarioPast [Mushroomy Kingdom] 37 = ef_StgKart [Mario Circuit] 38 = ef_StgDonkey [75m] 39 = ef_StgJungle [Rumble Falls] 3A = ef_StgPirates [Pirate Ship] 3B = -(nulled) 3C = ef_StgNorfair [Norfair] 3D = ef_StgOrpheon [Frigate Orpheon] 3F = ef_StgCrayon [Yoshi's Island (Brawl)] 3F = ef_StgHalberd [Halberd] 40 = -(nulled) 41 = -(nulled) 42 = -(nulled) 43 = -(nulled) 44 = ef_StgStarfox [Lylat Cruise] 45 = ef_StgStadium [Pokèmon Stadium 2] 46 = ef_StgTengan [Spear Pillar] 47 = ef_StgFzero [Port Town Aero Dive] 48 = ef_StgIce [Summit] 49 = ef_StgGw[Flat Zone 2] 4A = ef_StgEmblem [Castle Siege] 4B = ef_StgEmblem00 [Castle Siege_00] 4C = ef_StgEmblem01 [Castle Siege_01] 4D = ef_StgMadein [WarioWare Inc.] 4E = ef_StgEarth [Distant Planet] 4F = ef_StgPalutena[Skyworld] 50 = ef_StgFamicom [Mario Bros.] 51 = ef_StgNewpork [New Pork City] 52 = ef_StgVillage [Smashville] 53 = ef_StgMetalgear [Shadow Moses Island] 54 = ef_StgGreenhill [Green Hill Zone] 55 = ef_StgPictchat [Pictochat] 56 = ef_StgPlankton [Hanenbow] 57 = -(nulled) 58 = -(nulled) 59 = -(nulled) 5A = ef_StgDxShrine [Temple] 5B = ef_StgDxYorster [Yoshi's Island (Melee)] 5C = ef_StgDxGarden [Jungle Japes] 5D = ef_StgDxOnett [Onett] 5E = ef_StgDxGreens [Green Greens] 5F = ef_StgDxPStadium [Pokèmon Stadium] 60 = ef_StgDxRCruise [Rainbow Cruise] 61 = ef_StgDxCorneria [Corneria] 62 = ef_StgDxBigBlue [Big Blue] 63 = ef_StgDxZebes [Brinstar] 64 = ef_StgOldin [Bridge of Eldin] 65 = ef_StgHomerun [Homerun] 66 = ef_StgStageedit [Stage Edit] 12B = ef_StgTarget [Target Smash] -Stages Adventure- 67 = ef_AdvCloud [AdvCloud] 68 = ef_AdvJungle [AdvJungle] 69 = ef_AdvRiver [AdvRiver] 6A = ef_AdvGrass [AdvGrass] 6B = ef_AdvZoo [AdvZoo] 6C = ef_AdvFortress [AdvFortress] 6D = ef_AdvLakeside [AdvLakeside] 6E = ef_AdvCave [AdvCave] 6F = ef_AdvRuinfront [AdvRuinfront] 70 = ef_AdvRuin [AdvRuin] 71 = ef_AdvWild [AdvWild] 72 = ef_AdvCliff [AdvCliff] 73 = ef_AdvHalberdOut [AdvHalberdOut] 74 = ef_AdvHalberdIn [AdvHalberdIn] 75 = ef_AdvAncientOut [AdvAncientOut] 76 = ef_AdvFactory [AdvFactory] 77 = ef_AdvDimension [AdvDimension] 78 = ef_AdvStadium [AdvStadium] 79 = ef_AdvHalberdSide [AdvHalberdSide] 7A = ef_AdvStore [AdvStore] 7B = ef_AdvFlyingPlate[AdvFlyingPlate] 7C = ef_AdvEscape [AdvEscape] -Enemies- 7D = ef_kuribo [Goomba] 7E = ef_patapata [Paratroopa] 7F = ef_hammerbros [Hammer Bros.] 80 = ef_killer [Bullet Bill] 81 = ef_met [Met] 82 = ef_karon [Dry Bones] 83 = ef_dekakuribo [Giant Goomba] 84 = ef_blowm [Blown] 85 = ef_ploum [Ploum] 86 = ef_gal [Gal] 87 = ef_galthunder [Galthunder] 88 = ef_galfire [Galfire] 89 = ef_galice [Galice] 8A = ef_melorin [Melorin] 8B = ef_popperam [Popperam] 8C = ef_whauel [Whauel] 8D = ef_bitan [Bitan] 8E = ef_mechcannon [Mechcannon] 8F = ef_mizuo [Mizuo] 90 = ef_roada [Roada] 91 = ef_bombhead [Bombhead] 92 = ef_b[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a [B[img]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/img]a] 93 = ef_gyraan [Gyraan] 94 = ef_bucyulus [Bucyulus] 95 = ef_tautau [Tautau] 96 = ef_bubot [Bubot] 97 = ef_flows [Flows] 98 = ef_aroaros [Aroaros] 99 = ef_botron [Botron] 9A = ef_jyakeel [Jyakeel] 9B = ef_dyeburn [Dyeburn] 9C = ef_torista [Torista] 9D = ef_wiiems [Wiiems] 9E = ef_ghamgha [Ghamgha] 9F = ef_kyan [Kyan] A0 = ef_pacci [Pacci] A1 = ef_faulong [Faulong] A2 = ef_deathpod [Deathpod] A3 = ef_byushi [Byushi] A4 = ef_spar [Spar] A5 = ef_kokkon [Konkon] A6 = ef_jdus [Jdus] A7 = ef_arrians [Arrians] A8 = ef_mite [Mite] A9 = ef_shelly [Shelly] AA = ef_ngagog [Ngagog] AB = ef_gunnatter [Gunnatter] AC = ef_cymal [Cymal] AD = ef_teckin [Teckin] AE = ef_cataguard [Cataguard] AF = ef_siralamos [Siralamos] B0 = ef_boobas [Boobas] B1 = ef_arman [Arman] B2 = ef_prim [Prim] B3 = ef_waddledee [Waddle Dee] B4 = ef_waddledoo [Waddle Doo] B5 = ef_bladeknight [Blade Knight] B6 = ef_brontoburt [Bronto Burt] B7 = ef_robo [Robo] B8 = ef_bonkers [Bonkers] B9 = ef_bosspackun [Petey Piranha] BA = ef_rayquaza [Rayquaza] BB = ef_porkystatue [Porkystatue] BC = ef_porky [Porky] BD = ef_galleom [Galleom] BE = ef_ridley [Ridley] BF = ef_duon [Duon] C0 = ef_metaridley [Meta Ridley] C1 = ef_taboo [Tabuu] C2 = ef_masterhand [Masterhand] C3 = ef_crazyhand [Crazyhand] C4 = ef_falconflyer [Falconflyer] -Assist Trophies- C5 = ef_jugem [Lakitu] C6 = ef_goroh [Samurai Goroh] C7 = ef_joe [Knuckle Joe] C8 = ef_waluigi [Waluigi] C9 = ef_resetsan [Mr. Resetti] CA = ef_nintendogs [Nintendog] CB = ef_cyborg [Gray Fox] CC = ef_shadow [Shadow] CD = ef_excitebike [Excitebike] CE = ef_devil[Devil] CF = ef_hmbros [Hammer Bros.] D0 = ef_metroid [Metroid] D1 = ef_ast_ridley [Ridley](nulled) D2 = ef_wright [Dr. Wright] D3 = ef_stafy [Starfy] D4 = ef_tingle [Tingle] D5 = ef_katana [Kat & Ana] D6 = ef_lin [Lyn] D7 = ef_customrobo [Custom Robo] D8 = ef_littlemac [Little Mac] D9 = ef_tank [Advc. Wars] DA = ef_jeff [Jeff] DB = ef_heririn [Helirin] DC = ef_barbara [Barbara] DD = ef_robin [Isaac] DE = ef_saki [Saki] DF = ef_kururi [Kururi] -Final Smashes- E0 = ef_FinMario [Mario FS] E1 = ef_FinDonkey [DK FS] E2 = ef_FinLink [Link FS] E3 = ef_FinToonLink [ToonLink FS] E4 = ef_FinSamus [Samus FS] E5 = ef_FinYoshi [Yoshi FS] E6 = ef_FinKirby [Kirby FS] E7 = ef_FinFox [Fox/Falco FS] E8 = ef_FinPikachu [Pikachu FS] E9 = ef_FinLuigi [Luigi FS] EA = ef_FinCaptain [Falcon FS] EB = ef_FinNess [Ness FS] EC = ef_FinKoopa [Bowser FS] ED = ef_FinPeach [Peach FS] EE = ef_FinZelda [Zelda/Sheik FS] EF = ef_FinIceclimber [Popo/Nana FS] F0 = ef_FinMarth [Marth FS] F1 = ef_FinGamewatch [Game&Watch FS] F2 = ef_FinGanon [Ganondorf FS] F3 = ef_FinWario [Wario FS] F4 = ef_FinMetaknight [Meta Knight's FS] F5 = ef_FinPit [Pit's FS] F6 = ef_FinSZerosuit [Zamus FS] F7 = ef_FinPikmin [Olimar's FS] F8 = ef_FinLucas [Lucas FS] F9 = ef_FinDiddy [Diddy FS] FA = ef_FinPokeTrainer [Pokemon Trainer FS] FB = ef_FinDedede [Dedede FS] FC = ef_FinLucario [Lucario FS] FD = ef_FinIke [Ike FS] FE = ef_FinRobot [Rob FS] FF = ef_FinPurin [Jigglypuff FS] 100 = ef_FinWolf [Wolf FS] 101 = ef_FinSnake [Snake FS] 102 = ef_FinSonic [Sonic FS] -Kirby Copy- 105 = ef_KbMario [Kirby Mario] 106 = ef_KbDonkey [Kirby DK] 107 = ef_KbLink [Kirby Link] 108 = ef_KbSamus [Kirby Samus] 109 = ef_KbYoshi [Kirby Yoshi] 10A = ef_KbFox [Kirby Fox] 10B = ef_KbPikachu [Kirby Pikachu] 10C = ef_KbLuigi [Kirby Luigi] 10D = ef_KbCaptain [Kirby Falcon] 10E = ef_KbNess [Kirby Ness] 10F = ef_KbKoopa [Kirby Bowser] 110 = ef_KbPeach [Kirby Peach] 111 = ef_KbZelda [Kirby Zelda] 112 = ef_KbSheik [Kirby Sheik] 113 = ef_KbPopo [Kirby Popo] 114 = ef_KbMarth [Kirby Marth] 115 = ef_KbGamewatch [Kirby Game&Watch] 116 = ef_KbFalco [Kirby Falco] 117 = ef_KbGanon [Kirby Ganondorf] 118 = ef_KbWario [Kirby Wario] 119 = ef_KbMetaknight [Kirby MetaKnight] 11A = ef_KbPit [Kirby Pit] 11B = ef_KbSzerosuit [Kirby Zamus] 11C = ef_KbPikmin [Kirby Olimar] 11D = ef_KbLucas [Kirby Lucas] 11E = ef_KbDiddy [Kirby Diddy] 11F = ef_KbPokelizardon [Kirby Charizard] 120 = ef_KbPokezenigame [Kirby Squirtle] 121 = ef_KbPokefushigisou [Kirby Ivysaur] 122 = ef_KbDedede [Kirby Dedede] 123 = ef_KbLucario [Kirby Lucario] 124 = ef_KbIke [Kirby Ike] 125 = ef_KbRobot [Kirby R.O.B.] 126 = ef_KbPurin [Kirby Jigglypuff] 127 = ef_KbToonlink [Kirby ToonLink] 128 = ef_KbWolf [Kirby Wolf] 129 = ef_KbSnake [Kirby Snake] 12A = ef_KbSonic [Kirby Sonic] -Minigame- 131 = ef_coinshooter [Coinshooter] 132 = ef_cleargetter [ClearGetter] 133 = ef_chararoll [Solo Mode Shooter] Modified and fixed from the one on openSA credit to the original contributors. -ASF1nk Trace & Zanzou IDs 0x80452C8C Trace/Zanzou IDs 01:TexLinkSwordTrace 02:TexLinkArrowTrace 03:TexPitSwordTrace 04:TexIkeSwordTrace 05:TexDededeHammerTrace 06:TexCommonHammerTrace 07:TexCommonSwoadTrace 08:TexCommonBeamswoadTrace 09:TexMarthSwoadTrace 0A:TexPitArrowTrace 0B:TexLucarioShinsokuTrace 0C:TexRobotBeamSTrace 0D:TexRobotBeamLTrace 0E:TexCyborgEye01_ADD 0F:TexCyborgSword01_ADD 10:TexCyborgSword01_MOD 11:TexCyborgSword02_ADD 12:TexSakiGun01_ADD 13:TexSakiSword01_ADD 14:TexSakiSword02_ADD 15:eff_assi_MA_Lin_ZANZOU01_ADD 16:eff_enem_MA_Arman_ZANZOU01_ADD 17:eff_enem_MA_Kokkon_ZANZOU01_ADD 18:eff_enem_MA_e063_ZANZOU01_ADD 19:TexMarthCombiHi 1A:TexMarthCombiMid 1B:TexMarthCombiLow 1C:TexMarthShieldBreaker 1D:eff_assi_MA_Lin_ZANZOU02_ADD 1E:eff_assi_MA_Lin_ZANZOU03_MOD 1F:eff_assi_MA_Lin_ZANZOU04_MOD 20:eff_enem_MA_Arman_ZANZOU02_MOD 21:eff_enem_MA_Kokkon_ZANZOU02_ADD 22:eff_enem_MA_Kokkon_ZANZOU03_MOD 23:eff_enem_MA_e063_ZANZOU02_MOD 24:eff_enem_MA_Gyraan_ZANZOU01_ADD 25:eff_enem_MA_Gyraan_ZANZOU02_MOD 26:eff_fin_MI_donkey_zanzo01 27:eff_fin_MI_donkey_zanzo02 28:eff_fin_MI_donkey_zanzo03 29:eff_fin_MI_marth_zanzo01 2A:eff_fin_MI_marth_zanzo02 2B:eff_fin_MI_marth_zanzo03 2C:eff_enem_MI_crazyhand_zanzo01 2D:eff_enem_MI_crazyhand_zanzo02 2E:eff_enem_MI_crazyhand_zanzo03 2F:eff_enem_MI_masterhand_zanzo01 30:eff_enem_MI_masterhand_zanzo02 31:eff_enem_MI_masterhand_zanzo03 32:eff_enem_MI_galleom_zanzo01 33:eff_enem_MI_galleom_zanzo02 34:eff_enem_MI_galleom_zanzo03 35:eff_enem_MI_porky_zanzo01 36:eff_enem_MI_porky_zanzo02 37:eff_enem_MI_porky_zanzo03 38:eff_enem_MI_rayquaza_zanzo01 39:eff_enem_MI_rayquaza_zanzo02 3A:eff_enem_MI_rayquaza_zanzo03 3B:eff_enem_MI_taboo_zanzo01 3C:eff_enem_MI_taboo_zanzo02 3D:eff_enem_MI_taboo_zanzo03 3E:eff_enem_MI_cataguard_zanzo01 3F:eff_enem_MI_cataguard_zanzo02 40:eff_enem_MI_cataguard_zanzo03 41:eff_enem_MI_cymal_zanzo01 42:eff_enem_MI_cymal_zanzo02 43:eff_enem_MI_cymal_zanzo03 44:eff_enem_MI_jdus_zanzo01 45:eff_enem_MI_jdus_zanzo02 46:eff_enem_MI_jdus_zanzo03 47:eff_enem_MI_pacci_zanzo01 48:eff_enem_MI_pacci_zanzo02 49:eff_enem_MI_pacci_zanzo03 4A:eff_enem_MI_siralamos_zanzo01 4B:eff_enem_MI_siralamos_zanzo02 4C:eff_enem_MI_siralamos_zanzo03 4D:eff_assi_MI_goroh_zanzo01 4E:eff_assi_MI_goroh_zanzo02 4F:eff_assi_MI_goroh_zanzo03 50:eff_enem_MA_Bosspackun_ZANZOU01_ADD 51:eff_enem_MA_Bosspackun_ZANZOU02_ADD 52:eff_enem_MA_Bosspackun_ZANZOU03_ADD 53:eff_enem_MA_Bosspackun_ZANZOU04_ADD 54:eff_enem_MA_Bosspackun_ZANZOU05_ADD 55:eff_enem_MA_Bosspackun_ZANZOU06_MOD 56:eff_enem_MA_Bosspackun_ZANZOU07_MOD 57:eff_enem_MA_Bosspackun_ZANZOU08_MOD 58:eff_enem_MA_Bosspackun_ZANZOU09_MOD 59:eff_enem_MA_Bosspackun_ZANZOU10_MOD 5A:eff_enem_MA_Duon_ZANZOU01_ADD 5B:eff_enem_MA_Duon_ZANZOU02_ADD 5C:eff_enem_MA_Duon_ZANZOU03_ADD 5D:eff_enem_MA_Duon_ZANZOU04_ADD 5E:eff_enem_MA_Duon_ZANZOU05_ADD 5F:eff_enem_MA_Duon_ZANZOU06_MOD 60:eff_enem_MA_Duon_ZANZOU07_MOD 61:eff_enem_MA_Duon_ZANZOU08_MOD 62:eff_enem_MA_Duon_ZANZOU09_MOD 63:eff_enem_MA_Duon_ZANZOU10_MOD 64:eff_enem_MA_Ridley_ZANZOU01_ADD 65:eff_enem_MA_Ridley_ZANZOU02_ADD 66:eff_enem_MA_Ridley_ZANZOU03_ADD 67:eff_enem_MA_Ridley_ZANZOU04_ADD 68:eff_enem_MA_Ridley_ZANZOU05_ADD 69:eff_enem_MA_Ridley_ZANZOU06_MOD 6A:eff_enem_MA_Ridley_ZANZOU07_MOD 6B:eff_enem_MA_Ridley_ZANZOU08_MOD 6C:eff_enem_MA_Ridley_ZANZOU09_MOD 6D:eff_enem_MA_Ridley_ZANZOU10_MOD 6E:eff_enem_MA_Metaridley_ZANZOU01_ADD 6F:eff_enem_MA_Metaridley_ZANZOU02_ADD 70:eff_enem_MA_Metaridley_ZANZOU03_ADD 71:eff_enem_MA_Metaridley_ZANZOU04_ADD 72:eff_enem_MA_Metaridley_ZANZOU05_ADD 73:eff_enem_MA_Metaridley_ZANZOU06_MOD 74:eff_enem_MA_Metaridley_ZANZOU07_MOD 75:eff_enem_MA_Metaridley_ZANZOU08_MOD 76:eff_enem_MA_Metaridley_ZANZOU09_MOD 77:eff_enem_MA_Metaridley_ZANZOU10_MOD 78:eff_enem_MA_e063_ZANZOU03_ADD 79:eff_enem_MA_e063_ZANZOU04_ADD 7A:eff_enem_MA_e063_ZANZOU05_ADD 7B:eff_enem_MA_e063_ZANZOU06_MOD 7C:TexToonlinkSwordTrace 7D:TexToonlinkArrowTrace 7E:TexFinIkeSwoadTraceA 7F:TexFinIkeSwoadTraceB 80:TexKbLinkArrowTrace 81:TexKbToonlinkArrowTrace 82:TexKbPitArrowTrace 83:TexKbRobotBeamSTrace 84:TexKbRobotBeamLTrace 85:TexKbMarthShieldBreaker 86:TexCommonTraceTest -ASF1nk
53
Super Smash Bros. Brawl Hacking / Programming / Re: Let the Swap Begin! (under constructions!)
on: March 02, 2014, 07:19:52 PM
Hello pikazz can you please test this code for me? Use the MK + Pit combo. Fighter1Resource2 Expansion [ASF1nk] 04421B54 000EBC00 The code expands the FR2 for Player 1 only, from 0.53MB to 0.92MB Keep in mind this is just a test code, and if it works we would need to distribute the available free memory between all players.
54
Super Smash Bros. Brawl Hacking / Programming / Re: Let the Swap Begin! (under constructions!)
on: March 02, 2014, 03:45:56 AM
Pikazz are you taking into account the resource memory restrictions? Each Player (p1,p2,p3,p4) has 2 reserved memory resources (besides KirbyCopy stuff) to load the stuff the characters they chose needs. FighterResource1 and FighterResource2 FighterResource1 has a limit of 5.33MB FighterResource2 has a limit of 0.53MB FighterResource1 takes into account the FitCharMotionEtc.pac and the FitCharXX.pac FighterResource2 ONLY Takes into Account the FitChar.pac (PSA) With FighterResource1 you probably won't run into much trouble, because the game only loads the FitCharXX.pac and FitCharMotionEtc.pac at the CSS of ONLY the first selected character. If it has a second character it will load the FitCharXX and FitCharMotion on the fly while transforming in battle. At least that's what happens with Zelda/ Sheik and Samus/Zss. Now FighterResource2 has a very small allocated memory of .53MB and will give you trouble. Whenever you chose a transforming character at the CSS it will load both their FitChar.pacs; this is the reason why transforming character have a very small file size limit on their FitChar.pacs. What happens when you go pass the limit? Instant freeze after selecting the character. Puff + Marth: Puff ~ 0.235MB Marth ~ 0.268MB 0.235 + 0.268 = 0.503MB MK + Pit: MK ~ 0.463MB Pit ~ 0.397MB 0.463 + 0.397 = 0.86MB So yeah, the limit on FR2 will stop you from pairing many of the characters together. Maybe now that online is going down, we can use the 1.40MB memory reserved for network for other stuff.
57
Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine
on: January 16, 2014, 11:19:08 AM
Nicely done pikazz, looking forward to more progress and future potential. @ToadKart Replacing the bx_fighter.rel did it for me. Keep in mind you also need the disable custom stages code if you're using the 'hackless' method. I don't think it's included in your codeset. Disable Custom Stages [PhantomWings] 046B841C 48000040
58
Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine
on: January 15, 2014, 10:55:09 PM
I created the soundbank list using BrawlBox. About the GFX tutorial, I've been really busy lately, but ill try to get to it soon. Keep in mind you will have to get your hands dirty with PSA if you don't want conflicting GFX. @ToadKart I believe you're using the wrong bx_fighter.rel. You're using BrawlEx v1.1.2.1, but that's only if you're loading the files from DVD. Use the bx_fighter from BrawlEx v1.1.2.0.
59
Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine
on: January 15, 2014, 07:01:17 PM
Here is the complete list of soundbank IDs. Remember the sounbank IDs are set in the Fighter Config file.SoundBank IDs ---Common--- 00 joucyu ---Character--- 01 mario 02 link 03 pit 04 metaknight 05 dedede 06 Donkey 07 Samus 08 Yoshi 09 Kirby 0A Fox 0B Pikachu 0C Luigi 0D Captain 0E Ness 0F Koopa 10 Peach 11 Zelda 12 Iceclimber 13 Marth 14 GameWatch 15 Falco 16 Ganon 17 Wario 18 Pikmin 19 lucas 1A Diddy 1B PokeTrainer 1C PokeLizardon 1D PokeZenigame 1E PokeFushigisou 1F Lucario 20 Ike 21 Robot 22 Purin 23 ToonLink 24 Wolf 25 snake 26 Sonic 27 select (Character Select Screen) 28 ZakoFighter ---Kirby Copy--- 29 All 2A Captain 2B Dedede 2C Diddy 2D Donkey 2E Falco 2F Fox 30 GameWatch 31 Ganon 32 Iceclimber 33 Ike 34 Koopa 35 Link 36 Lucario 37 Lucas 38 Luigi 39 Mario 3A Marth 3B Metaknight 3C Ness 3D Peach 3E Pikachu 3F Pikmin 40 Pit 41 3Set (PT's Pokemon) 42 Purin 43 Robot 44 Shiek 45 Snake 46 Sonic 47 SZerosuit 48 ToonLink 49 WarioMan 4A Wolf 4B Yoshi ---Stages--- 4C Crayon 4D Dolpic 4E Mansion 4F MarioPast 50 Kart 51 Donkey 52 Jungle 53 Pirates 54 Oldin 55 Norfair 56 Orpheon 57 Halberd 58 Starfox 59 Stadium 5A Tengan 5B Fzero 5C Ice 5D GW 5E Emblem 5F Madein 60 Pikmin 61 Palutena 62 Famicom 63 Newpork 64 Village 65 Metalgear 66 Greenhill 67 Pictchat 68 Plankton 69 StageEdit 6A Garden 6B Zebes 6C Greens 6D Corneria 6E Pstadium 6F Bigblue 70 Onett ---Minigame--- 71 Coinshooter 72 Cleargetter 73 Homerun 74 Target ---Other/Items--- 75 CharaRoll 76 item 77 Monsterball ---Assist Trophies--- 78 Jugem 79 Goroh 7A Joe 7B Waluigi 7C Resetsan 7D Nintendogs 7E Excitebike 7F Devil 80 Hammerbros 81 Metroid 82 Wright 83 Stafy 84 Tingle 85 Katana 86 Lin 87 Andross 88 Littlemac 89 Tank 8A Jeff 8B Heririn 8C Barbara 8D Cyborg 8E Customrobo 8F Robin 90 Saki 91 Kururi 92 Shadow ---Appeal Fox--- 93 SPACE 94 COMBAT 95 CORNERIA 96 ASTEROID 97 BATTLESHIP 98 A 99 B 9A C 9B D 9C E 9D F 9E G 9F H A0 I ---Appeal Falco--- A1 SPACE A2 COMBAT A3 CORNERIA A4 ASTEROID A5 BATTLESHIP A6 A A7 B A8 C A9 D AA E ---Appeal Wolf--- AB SPACE AC COMBAT AD CORNERIA AE ASTEROID AF BATTLESHIP ---Appeal Snake--- B0 Mario B1 Donkey B2 Link B3 Samus B4 Yoshi B5 Kirby B6 Fox B7 Pikachu B8 Luigi B9 CaptainFalcon BA Ness BB Koopa BC Peach BD Zelda BE Shiek BF Iceclimber C0 Marth C1 GW C2 Falco C3 Ganondorf C4 Wario C5 Metaknight C6 Pit C7 SZerosuit C8 Pikmin C9 Lucas CA Diddy CB PokeTrainer CC Dedede CD Lucario CE Ike CF Robot D0 Snake D1 Sonic D2 Purin D3 ToonLink D4 Wolf ---Menu--- D5 menu ---Narration--- D6 melee D7 menu D8 characall ---Adventure Stages--- D9 common --01-- DA 0 --03-- DB 0 DC 1 --04-- DD 0 DE 1 DF 2 --05-- E0 0 E1 1 --06-- E2 0 --07-- E3 0 --08-- E4 1 E5 2 --09-- E6 0 E7 2 --10-- E8 0 E9 1 EA 2 --12-- EB 0 --14-- EC 0 ED 1 --16-- EE 2 EF 3 --18-- F0 0 --20-- F1 0 --22-- F2 0 --24-- F3 0 --26-- F4 0 --27-- F5 0 F6 1 F7 2 --28-- F8 0 F9 2 --30-- FA 0 --31-- FB 0 FC 1 --32-- FD 0 --33-- FE 0 FF 1 --34-- 100 0 --35-- 101 0 --36-- 102 0 --37-- 103 0 104 2 105 3 --40-- 106 0 --41-- 107 0 --42-- 108 05 109 09 10A 11 10B 13 10C 17 10D 19 10E 21 10F 23 110 25 111 27 112 29 113 31 114 33 115 37 ---Enemy--- 116 Kuribo 117 Patapata 118 Hammerbros 119 Killer 11A Dekakuribo 11B GalFire 11C Poppercam 11D Bitan 11E Roada 11F Bombhead 120 Gyraan 121 Bucyulus 122 Tautau 123 Flows 124 Aroaros 125 Botron 126 Jyakeel 127 Ghamgha 128 Pacci 129 Faulong 12A Deathpod 12B Spar 12C Kokkon 12D Jdus 12E Mite 12F Shelly 130 Ngagog 131 Cymal 132 Teckin 133 Cataguard 134 Siralamos 135 Boobas 136 Arman 137 Prim 138 Robo 139 Bosspackun 13A Rayquaza 13B Porky 13C Galleom 13D Ridley 13E Duon 13F Metaridley 140 Taboo 141 Masterhand 142 Crazyhand 143 Falconflyer
60
Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine
on: January 06, 2014, 08:31:03 PM
That's why I said new cosmetics and team colors are broken. BrawlEx seems to be getting team color cosmetics from random places. The Roy in my pack is tryingto get red team CSP from MenSelchrFaceB.1124, Blue team from MenSelchrFaceB.1184 and green from MenSelchrFaceB.1150 even though his cosmetic ID is 0x6E or 110 decimal. This seems to be an internal BrawlEx issue and PW is aware about it. -------------------------- Btw I had tried getting the game to load more than 50 icons a long time ago, and I can tell you merely adding bones and editing the animations won't work. I believe the issue to be on the MenSelchrFaceX_TopN and how they are each designed to load depending how many characters are on the CSS.
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