umm thx italian, but I have a selmap.pac that is separate idk where I got it from xD I wonder where if I can use that one and not the hole common5.pac
Also I got alloys to work, but Giga bowser shows up no Warioman, and Gigabowser takes the place of sheik, so if I don't think any of you know how to take giga bowser off? if no then Ima have to just remove the code for separate zelda and sheik...but isn't that code together with he zss code? oh boy...
sorry I don't use brawl+ :3 but about the 255 line limit there's a fix, something about putting a text file in the root of your sd card, not sure though
@xyless R.O.B Pit and Pikachu where switched in v1.5 I don't know if people noticed, thanks for reminding me to put it in the change log. xD
@angelbless Are alloys supposed to show up as another Mario, Kirby, Captain Falco, and Zelda icons? By that I mean if they are supposed to be duplicate icons of the characters when the alloys are activated? And yes sc_selcharacter has a higher priority, so you need to re-add you portraits to sc_selcharacter.
well if it freezes on gecko you probably have too many codes, there's a way for you to load the the iirc 250 line limit, but I don't know it it somewhere on smashboards, or ask in the help section here. Now, if you games freezes on the CSS then you probably didn't put my codes or at least not all of the essential ones.
Just get an original sc_selcharacter.pac open it in brawlbox go to MiscData[70] look for the random image extract it, now open my sc_selcharacter.pac go to MiscData[70] and replace my random image with the one you previously extracted. There I know why would you want to get rid of my awesome random box, but whatever.