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271  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!] on: June 08, 2010, 11:44:28 AM
Ya I knida agree.

But um how is Mario Kart alternate.

I'm already hyped for those stages.

Um but a question um I try to animate a stage. I want it switch suddenly like in 1 frame.But it autimaticly makes it turn until it gets there.

P.S. I use v0.63d
272  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.03 ******SOUND EFFECTS OR RELEASE ?***** on: June 06, 2010, 10:59:40 AM
release it.
273  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: OMFG!!!! ITS "OMFG - Metaknight!!!!" (featuring special move: SUPERTORNADO!!!!) on: June 05, 2010, 07:51:44 AM
make superTornado not insta kill just make the tornado bigger.
274  Help & Tutorials / Help / ThrowHeavys on: June 05, 2010, 06:39:40 AM
What are they and do u use them.
P.S. WIIMOTE+NUNCHUCK.
275  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 03, 2010, 06:41:39 PM
get out on the 11th i think... lucky you....

I feel sorry to be u.
276  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 03, 2010, 03:54:22 PM
Um how about making his final smash turn into ranbow mario no damage to mario during time.Also hurting opponents loke Super Sonic does.
277  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 03, 2010, 02:54:20 PM
School's in FOR U?

WTF?
schools been out for a week thank heavens.
278  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 03, 2010, 02:43:10 PM
UM Manually is fine.
Oh and thanks for making this PSA definitely staying on my roster.
279  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 03, 2010, 06:08:12 AM
Oh well good idea.
280  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 03, 2010, 06:02:21 AM
make it where up b creates a cloud platform.
281  Help & Tutorials / Help / Re: Exporting on: June 02, 2010, 08:58:47 PM
How do u take away Polygons?
I'ts not controlled by bones
282  Help & Tutorials / Help / Re: Exporting on: June 02, 2010, 08:31:09 PM
Bump. Please reply.
283  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010) on: June 02, 2010, 07:33:33 PM
@Mewtwo2000

how's progress on Mario Kart alternate.

also Bump this will never go to the 2nd page.
284  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 02, 2010, 07:24:05 PM
Eh, sorry me have no body to play with.


Which Sucks so f*** BAD!!!!!!!!

Ooo! more monentum would be nice
285  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 02, 2010, 07:02:38 PM
Up B in air is horrible.

1. Cpu just do it once.

For Down B in air Make it his original down ariel

Make stomp his footstool jump.

Down air could be him turning into Rock Mario going straight down then the rock explodes when it touches the ground. damaging opponents.
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