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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: March 21, 2018, 01:16:28 PM
On the off chance that anyone is still here from when this project was going, I'm afraid progress on it has officially ended. This is due to the Smash 4 scene rising and the fact that my new computer just can't handle Smash Bros. hacking software for some reason.

In the meantime, what I've been busy doing is making Let's Plays with a friend. If you were interested in my work here, who knows, you might like what I'm doing there.
https://www.youtube.com/watch?v=D5a-ZCqc_nI

Thanks for all the support you guys gave me.
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: October 11, 2015, 02:44:38 PM
As it stands the project is effectively dead. I apologize, I felt like I've let a ton of people down. (Almost) single handedly remastering the game is just so much work, and with a full time job, various other responsibilities, and a slew of other (in some cases equally ambitious hobbies) under my belt, with the Brawl scene on it's last legs, constant 503 errors that make the Vault often unworkable, the release of Smash 4, and a variety of personal developments in my life which have exacerbated my clinical depression to terrible degrees, I'm afraid further work on the project simply isn't realistic at this point. Again, I'm incredibly sorry: I wanted All Stars to happen just as much, if not more, than all of you.

Instead of personally releasing select hacks to a few who personally request it, I'm just going to release a master pack of all the unreleased work I've got stashed away on my computer. I'll try my best to indicate in a .txt file just precisely what every file is, but due to the vast scale of this project, there may be slight inaccuracies. The master pack will basically be my last hurrah on the Brawl scene; hopefully one day Smash 4 gets cracked open, maybe then I'll make a big return.



Until then, I'll see you kids around. It was fun while it lasted. And again, I'm really sorry I couldn't do more.
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: July 04, 2015, 07:55:30 AM
Why not release a beta of sorts? Put whatever you have completed in a pack and see who'll use it, even if it's just texture edits and slight animation work. I think a pack will see some decent action on the Vault.

(Regardless if you do or don't I'm still interested so I dunno if I should still PM you or not. Lol)
Did you change your name? I don't recognize you, haha.

That's actually a fair idea, and it makes a ton of sense because that's essentially what I did with my PSAs anyway. I'll definitely consider that, but in the meantime PM for some stuff.

Is it alright if I ask what you mean by "any one unreleased hack"? I'm assuming that means just one of the textures?
Nah, you can have more than one! Just try not to overdo it.

Be warned, certain characters have slight aesthetic glitches (changes in PM messed with Smash 3's work, which of course I build off of). Mario's one of them, I think Link too. I think I accidentally deleted my Pit textures too while testing PM Ridley ;_; I think I've got some backups tho.
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: June 28, 2015, 05:11:52 AM
In the extremely unlikely event that this project reaches full completion, Final Smashes might be considered at some point. But essentially what Nolan says is correct, Final Smashes are out of the question for now.

I'm really disappointed in my lack of PSA updates recently, but it can't really be helped. For the sake of keeping Project M's features in the game, I feel it's best to wait until their final release before I make any major PSA changes.

In the meantime I can make aesthetic animation changes tho, so I'm thinking sometime soon I'm going to tackle a few of those.

I'm sorry I haven't released anything yet despite the massive trove of remastered work I have on hand; in apology I'll send any one unreleased hack to anybody in the thread who wants one, provided they PM me first.
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: May 25, 2015, 10:34:31 AM
When the time comes, (which will be quite some time I'm afraid) you're more than welcome to do some play-testing.

As for the Skype question, that's a no because if that were the case I'd basically be Skyping with myself, haha. Aside from some loose affiliations with members like Nao-chan, BronzeGreekGod, and KingJigglypuff when I'm lucky, I'm practically doing this project alone.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: May 25, 2015, 12:09:43 AM
Using Smash 4 models is problematic because when two or more of these models are running on the Wii console in a battle, there is considerable lag. I've downloaded some of these off the Vault so I know this personally.

Utilizing models that induce lag would alienate a great chunk of the community from their project, specifically those of us who play with a competitive mindset.

It's my understanding that the Smash 3 team is simply making all of their new models from scratch, which is certainly the right way to go.
7  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: May 24, 2015, 11:28:05 PM
I'll be handling the icons, I have some guidelines in mind for making them. The poses of each individual CSP/CSS slot will be customized with it's own animation, and I'll be taking snapshots of these animations in-game on Hanenbow.

And certainly not, all posts are more than welcome! At least some people still follow this, ha.

Sorry for the lack of updates and posts about material, you know how it is; crazy busy with real life and such. It doesn't help that me and my band just kicked off a new project (we're making a Hip-Hop album, hahaha).

So, a quick word about a decision I'm seriously considering; lately people have been posting direct rips of Smash 4 models on the vault. I love these models and definitely want to utilize them, however there's a big problem: when four of these models are in-game at once in a single battle (hell, even two sometimes), there is notable lag in the game. Do you guys think I should just forget the Sm4sh models and wait for Smash 3 to update their models?
8  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: April 24, 2015, 06:54:06 PM
I thought you meant special transitions into Wait1...
Haha, no way, that's amateur hour. I can handle that easy. I only neglected to include that in past releases because I was being disorganized and a bit lazy.

Well I can do some of these... but not all of them. I'm not that good yet.
You're way better than me for sure. That's good enough!
Just do what you can, no pressure at all.

Transforming costumes?

Model changers incoming
I'm waaaaay ahead of ya.

Just make sure that poly count and file size isnt' too high otherwise you're going to crash so damn hard lol
I'm well aware. Samus in particular worries me. I'm just gonna play it by ear, do one model changer at a time and see how far I can get with each respective character.

I would also highly recommend to edit or replace your Roy's wait stance with Thany's. The angle is very... impractical (can't find a better word). I know you want to base it off his FE6 sprite, but Thany's wait animation (and by extension, Melee's) conveys that enough without making the angle too unrealistic.
While I appreciate the criticism (I really do), I gotta give this one a big fat no. The whole point of this project is to pay as much homage to Nintendo's work as possible. That means embracing even the more unrealistic, even arguably bad decisions they made.

What I can do is take a second look at the sprite and try my hardest to get the angle on the sword exact, but nothing else. I know it sounds weird and impractical, but this project is about recreating the most accurate Nintendo experience possible; which is the whole point of Smash in the first place.

Thany's (and by extension, Melee's) Wait animation doesn't look a thing like Roy's FE6 stance. Not to knock his (their) work, it's incredible. The point is, it doesn't coincide with the project's mission statement whatsoever.

Besides, if you want to talk about impractical sword stances, let's talk about Ike's FE9 Ranger stance, ha!

Is there a moveset being worked on for bowser that makes him stand like that?
If by that you mean to ask, "Are you updating your Bowser?"
The answer is yes and no. Yes, because I plan on it eventually, but no because currently it's not being worked on. Like That One Guy said, textures (and thereafter model changers) are the current priority.

But if by that you mean to ask, "Does somebody else have a Bowser with this feature?"
The answer, to my knowledge, is a resounding "Nnnope!".
9  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: April 20, 2015, 06:40:22 AM
You know, you would be a massive help with my costume transition animations.

Let me toss some ideas your way. I'll tell you what's currently possible with the material I'm currently working with...



- Do you remember that animation Mario does in Super Mario 64 when he gets a star? That's one of the planned Side Taunts, and I can make one Mario slot change costumes with it.

- As for Yoshi, I have something particularly interesting in mind... What if you made Yoshi throw an egg out in front of him, shrink him down so he "disappears", have him reappear inside the egg and hatch out of it? I know it sounds complicated, but I think it's possible. When I apply the model changers, it'll look really cool.

- For Young Link, I could really use a sword changing animation (Up Taunt) a tunic changing animation (Side Taunt) and a shield changing animation (Down Taunt). For the tunic change, I think I wanna go with that animation Link does in A Link to the Past whenever he collects a dungeon crystal. Know what I'm talking about? For the Up Taunt, I'm thinking maybe the animation Link does in Wind Waker when he gets the Master Sword, where he practices with it. As for the other shield animation, I want it to be quick and simple; I think the "got an item" pose Link does in his games would be pretty funny.

- As for Link, I've got three things in mind: a remastered version of the taunt where he sheathes his sword (I'm pretty sure it looks different in Twilight Princess and Skyward Sword), if that's at all possible. The same Master Sword animation with Toon Link applies here too, since he does it in TP and SS. As for the last animation, I want him to do that thing he does when being trained by the Hero's Shade in TP.

 - I want Ganondorf to have a new Down Taunt where his sword appears out of thin air in front of him, perhaps doing some fancy slashing animations, with him grabbing it in his hand and holding it. It would also need an accompanying sheathing animation, to toggle the sword away.

- Ohhhhh Samus... here's where things get good. All I need is a cool Arm Canon transition animation, and a Suit Transition animation. For the suit transition animation, just make her fiddle with controls on her arm canon. For the arm canon animation, try to make it short and flashy.

- A costume transition animation for Dedede is needed. I wish I could be more specific with this one. Maybe him just waving at the camera or something, haha. Remember, for a lot of these transitional taunts I want them to be short and sweet.



I think that's all for now. Just pick any ideas that peak your interest and do what you can.
10  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: April 19, 2015, 09:09:08 AM
Also, I noticed Mario's idle animation looks a LOT better in most of these pictures. It looks a lot more like somthing he would do rather then the "Misc. Fighting pose" thing that smash gave him. So good job with that!

Thanks! That's one of the planned changes.

However, it only looks good because it's a picture. The animation itself is actually not all that well done... Getting back to PSA'ing is going to be interesting.
11  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: April 13, 2015, 08:17:10 PM
WOW. These are awesome! I'm honestly really excited for these. I'm very curious about how Yoshi's gonna work. Do you like, toggle between the colors by taunting like Mario and Luigi were gonna do with their hammers?

That's the idea!

The same concept is going to apply to a bunch of other characters too. Link and Samus especially.

...Although I'm seriously considering making it so that every time you shield your color changes, ha. I don't think I'll do that though, since I figure it would be an unpopular design choice.
12  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: April 12, 2015, 01:15:22 PM
I'll have to look into that once I get my PSAs up and kicking again; thanks!

OK, you guys really deserve at least a little something to look at, just to know I'm not dead. I've completed roughly half of all the textures in the entire game, and I'm excited to showcase what I've got prepared.

So, character by character, here's a ton of pictures of everything I've accomplished so far. Let me know what you cats think!

Oh, shoot; I didn't think the image would appear so small here. Here's a direct link to the picture, one that you can zoom into a bit...
http://i58.tinypic.com/eqtit1.jpg


Paper Luigi only looks glitched out due to the stage.
The last two Bowser's are unfinished, the hair on both needs vertexing.
Now, the Yoshi set looks incredibly redundant now, and, well, that's because it is, haha. Later on once I get the model changer fixed in, he'll actually make sense as a character; you'll be able to switch out Yoshi colors on the fly. Believe it or not, each of these Yoshi's actually do have incredibly insignificant differences. I'm also going to rearrange some things so that Yoshi's Tetris Attack color scheme is in one of these slots, too.

Oh, and that's right, I'm dabbling with some stage textures too! I've completely reworked Onett to be 100% faithful to it's appearance in Earthbound and I couldn't possibly be more happy with the results! ...Except for one thing, the houses in the background, for whatever reason, don't look the way their texture files do. It's wierd and I don't know how to fix it. >_>

I also tried my hand at Yoshi's Island (Melee) and a Mushroom Kingdom (SMB) stage, but the results need heavy reworking. I also have an unreleased stage of the Tower of Guidance (Final Battle) from Radiant Dawn, I've actually been holding onto it for almost a year now.
13  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: February 18, 2015, 02:45:48 PM
Sounds like it's going good. Nice to hear that you're still going strong. Just let me know if you need any animation help and I will try to accommodate.
If it were up to me you'd be working full time with me, ha. I'll be sure to contact you when the time comes! Glad to see Smash 4 hasn't discouraged your interest.
14  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana) on: February 18, 2015, 02:32:19 PM
Thanks man! Although I must admit all of my PSAs are rather outdated... Some day soon I'll be updating my movesets with some really, really nifty new features. I'm talking in game costume/weapon swaps with real effects! Just wait until I get my hands on Samus...

For anyone wondering how the project is fairing, I've got incredible news: I spent the last 4-8 weeks redoing literally every texture in my vault, plus some more; that's over a year's work of hard work revamped in barely 2 months! (Textures only mind you; my PSAs have not been touched).

I'm not releasing anything until I get the little details and graphics sorted out tho; CSPs, Stock Icons, previews etc. etc. That, and I might be recoding certain PSA files to fit certain aesthetic needs for certain costumes. For example: in Kirby Superstar, Meta Knight has a sword that flashes yellow, red, and green constantly. With some nifty model changers and a little code, I can throw this feature into Smash!

Please be patient! There's a TON of new material coming!
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: January 01, 2015, 05:07:23 AM
We're actually rebranding now, we'll now be known as "The Dio Project" with the goal of giving every character a Dio face.
This should have been the goal straight from the beginning. Inexcusable!
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