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256  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 08, 2014, 08:22:13 PM
The confusing part was that everything you described... basically wasn't there, lol.

Pics would be a great help. I'm a visual learner, after all, haha.
257  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 08, 2014, 07:30:03 PM
I've read back a bit on this topic, and are you trying to use Defensive Collisions with Gannon?
Because Defensive Collisions will only work for characters who already use them, like Link or Pit.

Nice Charizard moveset btw.
OH! That explains it completely.

Yeah, personally I can't wait for this Charizard, haha. I find Brawl's Charizard a tad bland... and P:M did a great job on it, but it just isn't canon, you know? Plus, these changs should be relatively easy. Take the Dragon Slash for example: Literally all I've got to do is change the Fire flag to an Aura one, haha.

Charizard is also my favorite Pokemon of all time, so this is long overdue.

Will it be vbrawl compatible?
I'm sorry man, literally nothing I ever do will be vBrawl compatible. To me, Brawl is absolutely dead and P:M is the future. You gotta understand I plan on hacking the entire game, meaning an all-P:M version of my work is more than enough to keep me busy. I just don't have the time to adapt my hacks to vBrawl, I'm afraid. :c
258  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 08, 2014, 07:00:48 PM
I'm afraid I still couldn't find what you guys were talking about o_o ...But I'm sure there's a tutorial somewhere.

This is Charizard's planned moveset:
Jab -    Scratch
Side Tilt - Metal Claw
Dash Attack -Flare Blitz
Side Smash - Slash
Up Tilt - Fire Fang
Up Smash - Heat Wave
Down Tilt - Rage
Down Smash - Dragon Rage
NAir - Wing Attack
FAir - Dragon Claw
BAir - Shadow Claw
UAir - Flame Burst
DAir - Air Slash
Special - Flame Thrower
Side Special - Ember
Up Special - Fire Spin
Down Special - Inferno

Side Taunt   Growl
Down Taunt   Smokescreen
Scary Face   Up Taunt

^This is literally every single move Charizard learns naturally, through leveling up. There was just enough material to fill every attack slot, haha. Convenient, huh?

I may use some TM moves for Grab/Throw ideas, like how P:M made Seismic Toss.
259  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 08, 2014, 06:21:49 PM
Do you mean when you open the fighter.pac it says not a moveset file? Because if it says that then yes it is unusable. Did you edit it in any way with PSA/Smash Attacks at all?
It says "Error reading file" and that's it.

...It started doing it for my all of my .pacs. Luckily, they still work. Unlike Ganon, which causes freezes...

In addition to Ike, I may start pumping out some ideas for Charizard. I actually think a Charizard PSA would be wicked cool.
260  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 08, 2014, 05:22:34 PM
Now I have an even WORSE problem. T_T Now, my [censored]ing FitGanon.pac is basically just corrupted. I didn't even do anything with it either! I didn't even touch it once! It just doesn't work. Looks like I have to do ALL that work again, all over. Not impossible... but that DEFINITELY means this won't be released by the end of the weekend. T_T

I'll see what I can do with what you guys told me. I may just give up on Ganon for now and try my hand with Ike again...
261  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 08, 2014, 05:01:37 PM
Trouble is, I have no idea how to access anything moveset related in Brawl Box. I've loaded the FitLink.pac in it right now and I see nothing moveset related in the slightest.
262  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 08, 2014, 04:20:44 PM
PSA, of course. I don't even know how to edit movesets with BB; KJP recently told me it was possible and I was all "wuuuuuut".

It's your OWN SS Link, correct? Not the Project Sacred one? Because I did yours, not PS's.
263  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 08, 2014, 04:12:25 PM
Ill most likely make a tut on it today (or monday) along with a basic explanation of the change subaction command.
PLEASE do, I'd love you forever if you did. Ganon isn't the only character I have this planned for (for example, my Link will also have the shield bash for his Twilight costume slots).

Mainly because, I'm downloading your FitLink.pac right now... and... after two downloads, my PSA application tells me it's a corrupted file. T_T
264  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 08, 2014, 04:03:31 PM
Applied the Defensive Collision.
Parameter 1: 3
Parameter 2: 0
Parameter 3: 2

...Aaaaaand yet again, absolutely nothing.

Oh! Your SS Link has it, and it works? I'll see if I can pull the coding out of it.
I can't BELIEVE it's 2014 and there STILL isn't a clear-cut, easy to find answer for this. This has just GOT to one of the top ten PSA related questions out there.
265  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 08, 2014, 03:07:59 PM
Look at Mario's cape (Side B)
that's not an offensive collision that you need, but DEFENSIVE collision.
Yes, so I've read. I've found a thread that establishes the same thing. However, I feel as though it might also... reverse the opponent, as in, with the "cape" flag. Which would inherently eliminate the attack's knockback (and that's a problem). Probably not, though. I'll play around with the suggestion and see what I can come up with. Thanks for the feedback.
266  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 08, 2014, 02:35:30 PM
I canNOT for the life of me figure out how to add Reflector flags to an attack. I'm using this thread as a reference, but everything I've tried leads to nothing.
http://smashboards.com/threads/salute-to-the-flags-the-hitbox-flag-directory-upd-jul-23-13.286748/

If anybody can look this over and help me generate some ideas, I'd be super thankful. I'm hoping to have the reflecting properties included in the next release.
267  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 07, 2014, 11:18:22 AM
...According to that description, the work I just did on his NAir and Jab should show up the way I want them in-game. I moved the cape-mantle bones in nearly ever frame. I have a gut-feeling it won't though... testing it now.

Post Merge: February 07, 2014, 12:00:42 PM
It looks... decent. Kinda. It's not the exact same as in BB, but it follows the animation in a way. I think it's... sufficient for a release, maybe, but it's definitely not 100% satisfactory.
268  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 07, 2014, 11:00:19 AM
To make Ganon's cape follow the animation, I need to add a bunch of key frames. Correct?

I see nothing in the preview animator that will let me do this.
269  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: February 07, 2014, 10:08:13 AM
Alright kiddies, I think I'm back to PSAing for a bit. Got some maaaaassive texture updates for Nostalgia, but I've been pampering that aspect of the project too much lately. These PSAs are LONG overdue for a makeover.

That said, my goal is to release Ganondorf by the weekend's end, at least.

...But I'm afraid, HD88, I was unable to figure out jack squat about Key Frames, lol.
270  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Nostalgia on: February 02, 2014, 07:37:59 PM
Luigi and Olimar's standard outfit now in the Vault!



And as an added bonus...



^These Dededes took like 15 minutes, lol. I had the base ready after the NES one, so I thought... why not? xD
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