I've read back a bit on this topic, and are you trying to use Defensive Collisions with Gannon? Because Defensive Collisions will only work for characters who already use them, like Link or Pit.
Nice Charizard moveset btw.
OH! That explains it completely.
Yeah, personally I can't wait for this Charizard, haha. I find Brawl's Charizard a tad bland... and P:M did a great job on it, but it just isn't canon, you know? Plus, these changs should be relatively easy. Take the Dragon Slash for example: Literally all I've got to do is change the Fire flag to an Aura one, haha.
Charizard is also my favorite Pokemon of all time, so this is long overdue.
I'm sorry man, literally nothing I ever do will be vBrawl compatible. To me, Brawl is absolutely dead and P:M is the future. You gotta understand I plan on hacking the entire game, meaning an all-P:M version of my work is more than enough to keep me busy. I just don't have the time to adapt my hacks to vBrawl, I'm afraid. :c
I'm afraid I still couldn't find what you guys were talking about o_o ...But I'm sure there's a tutorial somewhere.
This is Charizard's planned moveset: Jab - Scratch Side Tilt - Metal Claw Dash Attack -Flare Blitz Side Smash - Slash Up Tilt - Fire Fang Up Smash - Heat Wave Down Tilt - Rage Down Smash - Dragon Rage NAir - Wing Attack FAir - Dragon Claw BAir - Shadow Claw UAir - Flame Burst DAir - Air Slash Special - Flame Thrower Side Special - Ember Up Special - Fire Spin Down Special - Inferno
Side Taunt Growl Down Taunt Smokescreen Scary Face Up Taunt
^This is literally every single move Charizard learns naturally, through leveling up. There was just enough material to fill every attack slot, haha. Convenient, huh?
I may use some TM moves for Grab/Throw ideas, like how P:M made Seismic Toss.
Do you mean when you open the fighter.pac it says not a moveset file? Because if it says that then yes it is unusable. Did you edit it in any way with PSA/Smash Attacks at all?
It says "Error reading file" and that's it.
...It started doing it for my all of my .pacs. Luckily, they still work. Unlike Ganon, which causes freezes...
In addition to Ike, I may start pumping out some ideas for Charizard. I actually think a Charizard PSA would be wicked cool.
Now I have an even WORSE problem. T_T Now, my [censored]ing FitGanon.pac is basically just corrupted. I didn't even do anything with it either! I didn't even touch it once! It just doesn't work. Looks like I have to do ALL that work again, all over. Not impossible... but that DEFINITELY means this won't be released by the end of the weekend. T_T
I'll see what I can do with what you guys told me. I may just give up on Ganon for now and try my hand with Ike again...
Trouble is, I have no idea how to access anything moveset related in Brawl Box. I've loaded the FitLink.pac in it right now and I see nothing moveset related in the slightest.
Ill most likely make a tut on it today (or monday) along with a basic explanation of the change subaction command.
PLEASE do, I'd love you forever if you did. Ganon isn't the only character I have this planned for (for example, my Link will also have the shield bash for his Twilight costume slots).
Mainly because, I'm downloading your FitLink.pac right now... and... after two downloads, my PSA application tells me it's a corrupted file. T_T
Oh! Your SS Link has it, and it works? I'll see if I can pull the coding out of it. I can't BELIEVE it's 2014 and there STILL isn't a clear-cut, easy to find answer for this. This has just GOT to one of the top ten PSA related questions out there.
Look at Mario's cape (Side B) that's not an offensive collision that you need, but DEFENSIVE collision.
Yes, so I've read. I've found a thread that establishes the same thing. However, I feel as though it might also... reverse the opponent, as in, with the "cape" flag. Which would inherently eliminate the attack's knockback (and that's a problem). Probably not, though. I'll play around with the suggestion and see what I can come up with. Thanks for the feedback.
If anybody can look this over and help me generate some ideas, I'd be super thankful. I'm hoping to have the reflecting properties included in the next release.
...According to that description, the work I just did on his NAir and Jab should show up the way I want them in-game. I moved the cape-mantle bones in nearly ever frame. I have a gut-feeling it won't though... testing it now. Post Merge: February 07, 2014, 12:00:42 PMIt looks... decent. Kinda. It's not the exact same as in BB, but it follows the animation in a way. I think it's... sufficient for a release, maybe, but it's definitely not 100% satisfactory.
Alright kiddies, I think I'm back to PSAing for a bit. Got some maaaaassive texture updates for Nostalgia, but I've been pampering that aspect of the project too much lately. These PSAs are LONG overdue for a makeover.
That said, my goal is to release Ganondorf by the weekend's end, at least.
...But I'm afraid, HD88, I was unable to figure out jack squat about Key Frames, lol.