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301  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 11, 2014, 08:33:03 AM
Not really. You just reroute it to whatever animation you want.

Post Merge: January 10, 2014, 08:57:21 PM
Animation/subaction. You have to use subaction ids for the rerouting.
Ok, wait wait wait wait wait

So you're saying... it IS possible to add in a new animation, withOUT taking up one of the "NONE" slots? Please say yes and drop details. I'll look into it in the meantime...
302  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 10, 2014, 07:53:50 PM
But doesn't that demand I use a whole new SubAction?!

i.e., the empty slots with NONE listed as the animation?
If that's the case, then... fffffffffffffffff-
303  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 10, 2014, 07:26:23 PM
...Quick n00b question...

...What's the command to "Change Animation"??? I could have swore there was a command like this. 0_o Now... I can't find a trace of it. >_>
304  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 10, 2014, 06:20:50 PM
What exactly DID you edit in the code?
It looks like v
If Compare: LA-Basic[54] = ?#

...Aaaaand the full run down v
"If" event (search: 000A0400) [It's the third "If" listed]
The last "Variable" parameter ("#" in the above example) stands for a slot number, indicated by the ## of the .pac/.pcs; KJP told me it reads as Scalar, not Hex.
And...
The "Comparison Method" parameter ("?" in the above example) controls:
0 - < [Variable]
1 - <= [Variable]
2 - = [Variable]
3 - != [Variable]
4 - >= [Variable]
5 - > [Variable]

...I assume you'd have figured it out on your own, but the extra info's nice, haha. It took me some time to put the pieces together, when I was studying Code 54 myself.

OH, and by the way, do you really suppose this same code wouldn't work for vBrawl? I suppose it could very well be reliant on a P:M GCT code... In fact, it probably just is. Worth testing out though.
305  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 10, 2014, 05:37:17 PM
Like I said earlier, beware of PMs already [censored]ty filesize limits.
Noted, and thanks for the heads up. I'm looking into the Filesize Limit Thread right now...

...Holy [censored]. I don't know what to make of this; Samus' projected filesize limit is 260 KB. Samus' P:M filesize is 282. o_e

Also just try to change only idles and movement animations.
Precisely. For now, in terms of Alternate codes, these will be the only changes made.

I don't think it would be wise to make slot specific attack alterations until a character's attacks are 100% finished... This code will be manipulated mainly for aesthetically pleasing easter eggs.

...The sheer possibilities!
306  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 10, 2014, 05:25:27 AM
I've got FANTASTIC news.

I've figured out how to manipulate P:M's Alt Engine code however I like. Pretty simple stuff.

Do you guys know what this means?! The project now has the potential to support SLOT SPECIFIC PSA CHANGES! This will make for some INSANE developments in the series!! You guys have no idea how badly I've wanted this!

Some examples: I can finally give Ike's Ranger slot his own Wait stance! YUS
I can also make Mario's retro costumes (his Nostalgia project is basically finished now) exhibit really nifty retro animations! xD

Now, there are slight limitations. The additional coding involved may just put stress on filesize limits... but for now I'm not too worried. For the time being, Alternate features will probably be animation based. But there may be an attack or two here and there which exhibits the feature. But this new development has massive implications for the project.

Seriously guys. Seriously. I mean, really, seriously.

Seriously.
307  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 09, 2014, 05:29:52 PM
"Doing what he did"? If by that you mean a sword based moveset, than certainly (I mentioned it earlier). I just noticed this hack, thought it looked interesting; I'm downloading it right now...

...Huh, this is nifty. Not 100% what I'm going for, but it's got awesome material.
For example, that DSmash is spot on; In fact, I assume I'll be using the animation.
The FSmash and Dash Attack are cool too, but I think I'll try my hand at these animations on my own.

My aerial attacks will be much different though. Plus, when my Sword Ganon is released, I think I'll have every single standard attack changed.

I simply cannot wait until this is done.
308  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 09, 2014, 05:19:00 AM
To prove this isn't dead, here's some quick good news for you all:

The latest True Ganondorf hack is coming along quite smoothly. However, he is not yet ready for release. He's gettin' real close though! What you'll see next:
+ Totally revamped for P:M's 3.0 build
+ New Dash Attack
+ New F-Smash
+ New Down Tilt
? New Up Air ? Haven't decided yet...
+ UpSmashStart>UpSmash transition cleaned up
+ Various Dash animation clean ups (special thanks to BronzeGreekGod)
+ Small GFX/SFX additions
+ Totally revamped Grab game
+ Dark Master Sword replaces Sage's execution sword
(^ A delicious teaser of what's to come in the NEXT update!)

After that... You'll be getting his D-Taunt toggle Sword Moveset!
And after that, he'll be getting all new Special attacks!

Hey Ama, can you put the Roy version in the original post? It'd be great and it'd help people to not look for it. Also would you like me to make a pack with all of these to also put in the OP for anyone who may want a pack?
If the OP were up to date, there'd be TONS of additional information in it. xD But yes, noted; this thread badly needs an update. This will happen... soon? Probably not. I'll try and fit Roy in there, and I'll update Ganondorf when he's done.

And don't worry, I've got the hack-pack down. I want to make at least ONE major change to each character before it's released. Mainly little stuff (like size mods...) for all the characters that haven't been worked on extensively yet. I want at least one new attack/feature all across the board... ideally, I should have three.
309  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: "Nostalgia" Series Project Thread on: January 01, 2014, 06:09:29 PM
Thanks! Yeah, this Sheik is getting quite a bit of attention. I'm really proud of it, because it was a real pain to make, haha. Getting that blue to fade out into the black so smoothly took a LOT of patience.

I've got an OoT Zelda planned too, so keep an eye out for it. Wink
310  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Marth and Roy on: December 25, 2013, 03:19:13 PM
Edit: Holy grail, I just realized that Roy&#039;s armor design switches to his Smash design later on in Hasha No Tsurugi. My headcanon holds some weight after all. Sweet.
Except even then, his cape is still blue, not purple.
Woah woah woah woah woah, seriously? You mean his Character Portrait or his Battle Sprite from FE? If that's the case, I may have to rework this... xD

But in regards to what you said earlier, there are no purple-ish tones added to his cape upon promotion, haha. Every blue color in his sprite comes from the same 3 shades on the same palette.

So semi-photorealistic textues were a bad thing?
You mean for the development of Brawl? Yes, in a strictly color-based sense it was a very poor choice on Sakurai's part. You can achieve realistic texture in a piece without sacrificing saturation... Sakurai has definitely fixed that mistake with Smash 4 and it looks beautiful.

Melee had worse texture than Brawl, obviously, but Melee blows Brawl out of the water in terms of color designs. This is my opinion, but it's far more eye-catching, and waaaaay more interesting to look at. Realism isn't the measure by which all art forms are compared to, you know.

That being said I'm not dissing Vert about it, because his focus was to make a Brawl style hack and he did a really good job. I'm just more focused on catering to Nintendo than to Brawl, that's all.
311  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Marth and Roy on: December 25, 2013, 02:12:11 PM
You based his colors on his sprite? Interesting choice, though I don't really like the style used in the GBA titles. I always preferred the SNES sprites and animations.
And about the credit stuff, same as above: just give some credit to all who previously worked in the model and textures.
Of course I did. Roy's sprite is basically his "official" appearance... It's only natural that I base the hack off of it, honestly (in tandem with his official artwork, of course). One of my biggest complaints about Brawl is that it's style doesn't do any justice at all to Nintendo... and that's what Smash is all about.

Actually, I'm really surprised that you didn't base his colors on his sprite work, or even his artwork necessarily. I was a little confused when I noticed how... purple-y you made his tunic/cape.

Man, now you've got me itchin' to kick my SNES Marth into gear... actually, what I should do is tackle all of my Marth hacks from scratch again...
312  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Marth and Roy on: December 25, 2013, 01:04:41 PM
Speaking of which, I've used your new Roy to remake my old Nostalgia Roy hack. This one is 100% faithful to Roy's in-game colors. Additionally, his sword blade is slightly thicker and his sleeves are a little longer.

Some renders...



I'm not uploading it as a new hack on the vault, however I am updating my old submission with the new file. Do you have any preferences in terms of credit/collab status?
313  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Marth and Roy on: December 24, 2013, 10:54:33 AM
I can send you the older version I made with the original colors. Just let me know.
...With a sheathe? If not, don't worry about it; I wanna try my hand at a recolor myself.
314  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Marth and Roy on: December 23, 2013, 09:34:45 AM
Also I won't make a version with the original colors from his artwork, since it would look out of place with the other Roy costumes.
Already waaaaaaaaaay ahead of you.
I already have an SoS styled Roy in the vault... but it was my first hack ever and that being said it could really use a clean update. I imagine you don't mind if I use this as a base for my improved version?

Wish you could add Roy's sheathe to the model... apparently Pik and Thany couldn't do it due to file size limitations.
315  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 22, 2013, 11:09:17 AM
I got him to work, you just need to have a limited amount of additions to the FitIkeMotionEtc.pac file. That's what was making it freeze on you since you put so many different animations on yours, the file was too large. You may need to cut some animations down in length a bit or use some of the original anims to get it to work, that's what I did.
Ike's True PSA exhibits so many changes, so many alterations that it is simply impossible to make cuts designed to accommodate Vert's Vanguard Ike (and potentially his Hero Ike too). The hack is barely 50% done, meaning there are even MORE animations left to be included.

I really hate to say it, my hack's progress won't be impeded by Vert's model. Technically the issue is caused by complications with his hack, not mine; meaning it's his obligation to fix the hack so it works with PSAs.

I can only imagine Vert won't release the hack until this major bug has been fixed, so don't worry, I think things will work out in the end.
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