Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 19 20 21 [22] 23 24 25 ... 36
316  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 21, 2013, 06:25:48 PM
Hey Amarythe, do you plan on doing True versions of all the characters for your mod, or just some of them?

P.S. Did you ever get that Vanguard model you sent me to work at all?
All characters, although some characters will have very few changes.

And once that's completed, work will begin on anywhere from 6-9 brand new Characters meant to optionally be .rel ported over certain characters. And, the PMBR may be adding 5 more characters into the game through use of their clone engine, so I may have even more material to work with.

About Ike, I can't get the model to work. I'm waiting on the hack's author(s) to fix the problem. >_> Hopefully they can fix the problem because I want that hack really bad.

Also about Toon Link's moveset... OBJECTION! Link's standard attack in top down Zelda games are horizontal slashes, not vertical.
...But Toon Link's standard attack IS a horizontal slash!

Pegasus boots were fun actually, not for competition but I don't see this as a very competitive esque mod.
The Pegasus Boots are no less unbalanced than Sonic's Forward Special. The range is a little crazy but so is the startup lag (so if you're paying attention, it's basically impossible not to predict the attack). The hacks are in fact designed to be realistically competitive. I know some of the attacks seem rather intense at times, but for the most part the game still appreciates a sense of balance.

That being said these are beta releases, meaning there are naturally many balancing issues to deal with. It's to be expected, even finished PSAs and official Smash material suffers from slight kinks in balancing.
317  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 20, 2013, 11:16:33 AM
Will you be doing one one of these for Mewtwo?I'm curious what arieals you can come up with since he can hover.
Eventually, yes. I'll have to get creative with this one...

Ganondorf slammed his fist backwards in the same manner as Brawl in Wind Waker. Ganondorf has slapped Tetra multiple times in the same game. Ganondorf also chokes to find out if females have the triforce or not. Not just that but he also holds them in the air exactly like in Brawl.
Ah, generally I wasn't taking cut-scenes into account when I was making animations. I'll have to take another look at Wind Waker again...

Also you're right about the Link things so props on that. Anyways with your counter arguments I give this a B- instead. Also I didn't find a lot glitches and those are easily fixable so I didn't talk about them cause I figured you already knew about them. I mostly aimed for the "trueness" of the project. Anyways once you're done I hope you make the animations a little more Brawl-like. Until then the Meleeness is fine. Also Olimar is smaller than Kirby and Meta Knight and I hope that you eventually add charge animations.
Oooooh, thanks man. B- sounds a lot better, haha! Even so, there are still some tinges of amateurism in certain hacks, so I've got a long way to go.

Olimar's getting a size mod too, don't worry lol.

Seriously dude, great job. And I hope you manage to find a team soon or later. If not you're doing just fine on your own.
Cool
318  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 19, 2013, 03:35:51 PM
I'll give you an F for fabulous. Really, you managed to do all of this, ALONE. That my sir deserves a nice round of applause. Now, about Falco. The Project M thread suffered a slight debated on whenever Falco should be decloned or not. Think you can pull of an True Falco fo pm?
Naturally. I've got you guys covered. And thanks man!

I don't necessarily think Project M made the wrong decision in keeping Falco faithful to Melee, since... that's what P:M is all about, basically recreating Melee. I suppose my hack set is more in line with what I wish Melee was like originally.

Fox and Falco's PSA's will be released in tandem with one another, because both characters are involved in the de-cloning process. Don't fret over Fox getting changed, most of his attacks will remain.

I want to hit this PSA soon, since De-Cloning is a great addition to the planned hackset. First attempt to edit Falco's motion file caused freezing. o_o Bad first impression made me put it off, haha
319  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 18, 2013, 08:04:55 PM
Thanks for the in-depth feedback, very much appreciated. I want you to know that, because P:M 3.0 was released, all of these hacks are getting MAJOR overhauls. Like, starting from scratch overhauls. I've learned much about PSA and BB since starting this project, so sexy improvements are sure to come.

All: None of the characters have the animation that leads into a Smash Attack. It looks horribly unprofessional and makes a lot of the animations really really bad.
"None" is too extreme, many characters have the transition but your complaint is totally legitimate. Unless you're complaining about the fact that the "Charge" animation is a freeze-frame; that's not changing. Meant to emulate Melee, and stream-line the development process. But yes, this is a major concern that will be addressed in the overhaul.

Meta Knight: In games, he's actually slightly larger than Kirby as he was in Brawl. In the True Series he's smaller than Kirby. I suggest you revert him to his older size.
Nope. Kirby's being made smaller to accommodate Meta Knight's change in size. Meta Knight is just RIDICULOUSLY huge in Brawl.

The first release of SSB:AS will include proper size mods for every character who has a size-mod planned. This will mainly apply to MK, Kirby, R.O.B., Bulbasaur, Wartortle and Bowser among a few others.

Toon Link: Standard attack should have been kept the same since it's his main attack in Wind Waker. Up Smash goes too fast and the animation is just a copy paste. His neutral aerial should be faster. Otherwise it's useless in an actual battle.
Again, nope, kinda nope, and nope.
1. The Standard Attack comes straight from nearly all the major top-down Zelda games. Won't keep P:M's jab because the final hit is planned as his new Up Tilt. That being said...
2. Up Smash is being changed to Up Tilt. Balancing issues will be addressed, so don't worry I gotcha.
3. Concerning the NAir, definitely not changing it. It's a fantastic move with an extremely versatile hitbox and considerable killing power. If the move doesn't work well for you it means you've got to learn to space it properly.

Surprised you said nothing about the Pegasus Dash.

Captain Falcon: Aside from the All problem, he's fine. Combos well too.
Yeah, that Forward Smash transition is glaring. No wonder you had few complaints, Captain Falcon had very few changes applied.

Link: His standard combo is not a Zelda combo at all. Link swings his sword downward only after swinging it side to side. Although his forward tilt is actually really fun. His forward air is also good, the animation however is a copypaste which is also unprofessional. The boomerang animation looks weird, could just be Project M but I don't think that's it.
Jab - It's actually ridiculously Zelda. Comes straight from Ocarina of time, it's LITERALLY his standard combo. L-Target and B-B-B = This Link's Jab.
Forward Tilt - This move is actually getting changed, lololol. Get ready for the Shield Bash.
Forward Air - Copy/Paste isn't unprofessional if it looks good. I don't care to animate something from scratch if I can achieve 95% the same effect through practical means.
Boomerang - This move actually IS Project M, lol. Don't blame me!! Will be fixed, since P:M 3.0 fixed it, so don't worry.

Surprised you said nothing about the Side Smash, which has no lift off the ground, or his Down Smash, which is just the tiniest bit overpowered and has an awkward trajectory.

Ike: His wait animations and taunt don't go well with his idle. It looks really weird...
Already noted, Ike's animations deserve a major cleanup. He was my first PSA ever released and much of his material reflects my very, very early work.

Ganondorf: Brawl didn't represent him right, but you didn't either. Ganondorf loves to punch and choke people in Zelda games. His power comes from his fist afterall. My suggestion is that you make his moveset more punch based. Trust me on this one, Zelda is my favorite game series of all time, I studied the [censored] out of it and I'd probably be a professor if that was a subject
Ganondorf has never ONCE punched someone in a Zelda game (unless you coun't his OoT thunder-slam thingy, which usually connects from the shockwave rather than the punch). Or choked them, for that matter. The only truly "melee" style attack Ganondorf has EVER performed in a game was the Sparta Kick in Twilight Princess. Correct me if I'm wrong.

HOWEVER, as it stands Ganondorf WILL receive one-or-three more fist based changes, so you're good. AND, his grab has some delicious changes in store, which will ceeeeertainly cater to your complaint of a lack of choking.

Roy: Fun, same animation problem as Ike, otherwise it's perfect.
Niiiiice. Yeah, the Idle Animation was rushed in order to cater to more the more practical ideas involved. Of course this is going to be changed, haha. Notice how my latest hack is the most "perfect" so far? Haha, glad that means I've improved.

Although it's not perfect, slight glitch in the NAir makes him turn around. Easy fix.

Bowser: Same animation problem as everyone else, the punch move is really strong but still nice and pretty easy to see coming.
The Side Smash was actually unchanged in terms of it's P:M speed... which is strange, because for some reason it feels slower. Don't worry, this will be balanced appropriately. REAL surprised you didn't mention the glitch that cause the enemy to fly straight upward with little damage (I know how to fix it, haha).


Final Verdict: I give this a C-. It has potential and you seem to enjoy doing this, but if you ever want people to actually get hooked into this, you'll have to start working ten times as hard. I suggest you form a team of animators to help you. This is a project you can't do alone my friend.
Dayumn, would have like at least a C+. It helps my case that I could counter a good chunk of your complaints though. Don't worry, with the planned updates things we'll be much smoother.

I'd very much love to get a team going, but frankly I don't know who to/how to ask and I assume my ideal team members are very busy with their own projects. That being said, for Specials specifically, I will be requesting help. At this stage working alone isn't a big deal, but you're correct, sometime down the line that'll have to change. Some competent animators have actually made tiny changes here and there to my stuff on their own, haha. Pretty nifty little contributions.

And hey, the fact that I've gotten this far alone is, I think, pretty commendable, haha.

Again, thanks a ton for the feedback. It's always welcome and helps shape my perspective on needed improvements.
320  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 17, 2013, 05:23:41 PM
Lol guys, don't worry about keeping my thread on page 1, errr, I mean discussing this in the meantime. We've all got our preferences and there's nothing wrong with publicly ranting about them here, haha. Discussion about my PSAs will naturally increase again once I release even more new material, so don't worry 'bout it.

Awesome.
[censored]chyeah.
321  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Mega Charizard X Previews on: December 17, 2013, 05:04:34 AM
It's not that it's a bad hack, it's just that I always find it hilarious when someone releases a hack that you're also about to release; the contrast in quality just makes me chuckle a bit, that's all.

The same exact thing happened with your Mega Lucario and Mewtwo. You guys need to lighten up a bit. I was working on a Mega Charizard too, but I stopped when I learned Nano had one cooked up.

As it stands his piece already, in a span of mere hours, has more downloads than a good chunk of my hacks which are days/weeks old. Plus, he attempted a hack idea that's clearly in high demand/appeals to Nintendo fans; and I can respect that. I'd love to help this guy improve his hack with a little advice.

People have poked fun at my hacks before, and I didn't get all whiny over it. I learned from the experience.
322  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Mega Charizard X Previews on: December 16, 2013, 09:06:45 PM
ololl nanerbuttz sum1 beat u 2 it
omg suhc mega chairzad



brb donwloodin thsi x200
#megachairzad
323  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Mega Charizard X Previews on: December 16, 2013, 07:13:24 PM
Lol @ massive Charmander.

...And kinda huge Charmeleon.
324  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 16, 2013, 05:40:44 PM
Well... Minus isn't really unbalanced, it's broken...
I love you man but Minus is actually really balanced. It isn't as balanced as Project M but Minus isn't done yet.
Yeah, "broken" would have been a better choice of words.

...But yes, the game is still broken. If you make every character effortlessly good, skill goes right out the window. Making every character broken doesn't equate to "balance". Consider the extreme: If each character had a fast one-hit-KO move, nothing would really matter.

Minus is nifty, but... it's not authentic. Have you ever played one of your favorite games with all the cheat codes turned on, and then, after an hour or so of gameplay, notice just how much it cheapens the experience? That's what Minus is like for me.

I hear the point of Minus was to lift up every character to Meta Knight levels. I've seen gameplay of Ike and he has waaaaaaaaaay more potential than MK ever did. It's broken to the point of excess; it's fun and all, but it's not competitive. And competition is what truly fuels the Smash scene.

Roy?
Yes?
325  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 15, 2013, 09:08:44 PM
Brawl minus has a lot of that stuff too. And that just seems like random stuff you thought up off the top of your head to "prove your point".  And so adding in random stuff makes it cooler? Yeahokay
/myinterestinyouropinions

Yeah. Minus has some of that stuff. But Minus is also unbalanced as [censored].
326  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 15, 2013, 08:46:37 PM
uhm. okay. so since it has a few extra characters. okay. do you even use every character?
Yes, I play casually with nearly every character. And even then, that's not the issue; even if I only main a few characters, seeing more characters randomly appear as opponents makes the game just that much better, just that much more fresh.
It's like asking, "is every stage your favorite?" and then saying a game with 5 great stages is just as good as a game with 4 great stages and 20 good ones. :|

Also,
>"And that's just the beginning, dude. Try again."
PM has stronger gravity. +1
PM has faster gameplay. +1
PM has L canceling. +1
PM has 3x as fast loading times. +1
PM has better stages. +1
PM include a 3 frame buffer option. +1
PM has the first name registered in the namelist always at the top. +1
PM has professional quality rendered/modeled alternates included with the hack. +39
PM has individual icons for PT, Zelda/Sheik and Samus. +7
PM has the standard setting automated to tournament regulation. +1
PM is actually relatively balanced, all across the board. +16
Toon Link has the Jump Attack from LoZ. +1
Not to mention the DTilt stab attack. +1
Not to mention a Lon Lon Milk taunt. +1
Mario's stupid ass F.L.U.D.D. is replaced. +1
Yoshi has his old up tilt, as opposed to another boring tail based attack. +1
Diddy Kong has an awesome new Win animation straight from DKC. +1
Wolf's moveset actually makes sense now. +2
Ganondorf's up tilt. 'Nuff said. +1
Lucario's Up Smash. +1
All PT Pokemon have a Down B attack now. +3
Samus has the [censored]ing Ice Beam. +3
Oh, and she can roll now. +1
OH, and she can Morph Ball Boost. +1
Snake has a Rations taunt straight from Metal Gear. +1
Sonic's moveset is actually somewhat based on what Sonic actually does in his games. +2

So...
Project M 3.0 : 91 points
Everything else: Jack [censored].

By the way... notice anything about this forum lately? How it's repeatedly been DOWN to due an INFLUX of activity? Yeah. Not a coincidence that P:M was just released again.

im not subscribed to ur thread (well, i am now) but i didnt even want to downlaod it. plus im fine with PM's roy.
I happen to be "fine" with PM's Roy as well. That doesn't mean there isn't a better alternative. Maybe you should try my Roy and see which one you like better before mouthing off.

and im the only sonicbrawler. exept on youtube (im xXSonicBrawlerXx ) and theres a sonicbrawler on roblox. but other than that, im always SonicBrawler. so mnost likely
Oh, so you ARE in fact the same SonicBrawler from BFC?
/myinterestinyouropinions
327  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 15, 2013, 07:05:42 PM
uhm. ppl can still download it without pm. just put it on marth. and melee, ssb64, vbrawl, and brawl minus are better/just as good as PM.
Are you SURE that that works? Someone else ported my hack over Marth and the Final Smash froze. So... I doubt it.

Plus, Melee is not as good as P:M because P:M supports 41 professionally developed characters and Melee supports like... 25.
Plus, SSB64 is not as good as P:M because P:M supports 41 professionally developed characters and SSB64 supports like... 12.
Plus, Brawl is not as good as P:M because P:M supports 41 professionally developed characters and Brawl supports like... 39. Not to mention the ridiculously slow/floaty gameplay ehich makes the game basically NOT fun in comparison to even Melee, a game developed as early as 2001.
Plus, Brawl - is not as good as P:M because P:M supports 41 professionally developed characters and Brawl - supports like... 39.

And that's just the beginning, dude. Try again.

saying everyone should downlaod your own hack because you think its incredible? thats like liking your own status on facebook...
I said this to people subscribed to my thread; clearly, anyone subscribed tom my thread has a pre-dispositioned interest in, errr, downloading my hacks.

Derp.

Oh, and I've liked my status on FB before. Didn't change the fact that other people liked it too. Double derp.

May I ask, are you the same "SonicBrawler" I've encountered on BFC? Just wondering.
328  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 15, 2013, 06:28:06 PM
thats what I call a good joke
>Wants to download my Roy
>Doesn't want Project M

That's what I call a joke. May I ask what IS better than P:M?

-----

Yes, and I'll be starting from scratch, too. Meaning all the current bugs (which by now I suppose some of you have noticed) and such will be cleaned up too. But I won't be releasing old material unless at least ONE new change is added as well.

And now that the P:M team is real consistent with releasing there changelist, I can adjust even more quickly and professionally!

I should also mention that there is currently some unreleased True material I currently have on my hackset. Marth has a slightly different stance and two new attacks, his F-Smash and Dash Attack.

The F-Smash is a stab attack, based on DS Shadow Dragon, and his new Dash comes straight from NES Shadow Dragon: It's his critical hit animation. Real interesting stuff!

Plus, Wolf has a totally new Idle stance. Wolf won't be seeing many aesthetic changes, so he's pretty closed to finished, actually...

In the meantime, I've been working on Projects Nostalgia and Ambiance (stage/music), and I've made tons of progress so soon I'll be kicking the True Project into high gear again. I've nearly completed a Nostalgia texture for each main character slot (fitchar00) in the game, and Project Ambiance is inching closer and closer to completion.

I spent like 5 hours today just compiling .brstms, and let me tell you this new music is AWESOME. You have NO idea just how much it enhances the gameplay.

The first release of Super Smash Bros. All Stars is on it's way, kitties! Get hyped up!



...er, but as it happens the official changelist for the entire project has been lost. xD Can't find a back up anywhere on my computer. Don't worry, it's not like I've forgotten my big ideas, haha. It's just gonna be a real [censored] typing all that info up again.
329  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - PK Stylin' on: December 15, 2013, 05:38:52 PM
Yesss! I've been waiting for this Ness. Can't wait to update him for my series.
330  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 15, 2013, 08:39:32 AM
The Fair isn't meant to have knockback. It's a damage racker, like Fox's FAir. Why do you want knockback in the FAir anyway? It wasn't a kill move to begin with.

The UAir is stronger now and if it hit behind him Roy would still be a boring clone.

If you wanna go back to red haired Marth, be my guest.
Pages:  1 ... 19 20 21 [22] 23 24 25 ... 36