Let's think recovery moves! there are no recovery moves in mvc3 so we gotta make one up. how abouuuutttt.
spencer winds up a as if he were going to throw a ball as hard as he can in the air. ( very similar to how the characters throw the trophy stands upwards.) at the end of the throw he throws out his bioonic grapple thingy, since he threw it out SO fast and hard he gets dragged up into the after it. its not a ledge grapple target thingy, its just a standard recovery move. the grapple part itself should cause damage though.
okay cool that'll be a good substitute. I just know that he needs range! while still being an up close fighter. We'll have to nurf the throws though =P
I see I see, way we can make links grab have more range? and yeah not many of his mvc3 attacks would work. there a couple that would look nice, i saw a nice Foward air and a nice fsmash/ftilt.
For Side b i was thinking He would just use his grapple to reach across the stage and grab an enemy and pull them up close to spencer. This will allow him to easily keep his up close and personal fighting style going.
It would reach very far! probably the full length of battlefield. It should do very little damage, 2-4% just because it has so much range.
1- "spencer winds up a as if he were going to throw a ball as hard as he can in the air. ( very similar to how the characters throw the trophy stands upwards.) at the end of the throw he throws out his bioonic grapple thingy, since he threw it out SO fast and hard he gets dragged up into the after it. its not a ledge grapple target thingy, its just a standard recovery move. the grapple part itself should cause damage though." -starwaffle
2- "I like the idea of a rock smashing attack! maybe up special? sneds his grapple up extramely high ( pikachus thunder high) grabs a rock and whips it directly downards. Him going up and the rock going down. the rock hitting anything in its path" - starwaffle
3- " Basically Eldrian's Zero's Up Special, with his Bionic Arm hand outstretched. Has Ganondorf's Up Special GFX and SFX. Right before he goes into helpless, he boosts himself a bit more upward with a little explosion appearing at the bottom of his foot, deals 4%."-8o8 Dark
All right everyone! I am very excited to say that Nathan Spencer from bionic commando is being made! He is going to be made on link, Link has a bunch of extra polygons for the bionic arm, plus he has a clawshot!
This is a group project, anyone who wants to join can! I hope to see the up most of quality though.
Lets Start brainstorming some ideas while i make the model.
..::Special attacks::.. -Neutral- "Electric Shock: Spencer holds his hand out in front of him, creating a ball of electricity, dealing 3-11% (charge maxes out at 300 frames, but he starts to deal 1% to himself every 30 frames after 900 frames, and can be held indefinetly). In air, he uses Mario's F-Air with an electric trail behind his Bionic Arm. The aerial attack deals 7%"
-Side- "Side B - Bionic Arm: Extends his Bionic Arm about 1/2 of Battlefield. Deals 4%, and if it connects, it stuns (ZSS Bullet kind), and then charges to the enemy really quickly and then kicks the opponent for 5% (Ike's Attack12), and punches them for 8% (Ike's Attack11), but the lag between the kick and punch, is enough for the opponent to escape (so it's balanced, if the lag isnt sufficient enough for him/her to escape... then that's instantly a spammable move, with high range, and 17% every time.)" "Stun the opponent, then move Spencer forward quickly. It should work." -Gamma Ridley
"Down special- Combo breaker! smashes the ground with great force using his bionic arm! sends anyone directly touching the arm flying! there should be a shockwave of some sort ( about as big as DK's down special. kind like the fsmash but pointed down. In the air it will make him fall to the ground extremely quickly as fast/or faster than toon links down air. " -starwaffle "Down B - Spencer whacks the ground with his arm. Hitting enemies nearby him. Cannot be link, and has a lot of ending lag. Deals 8%. Impales those nearby, and sweetspots on his arm, sending them flying."
The way I see it, there is only one way to vertex g&w.
G&W has two things you can texture, the solid black color (outer polygon) and the inner emerald texture thing (inner polygon)
you would have to vertex out ALL the inner polygons axcept for the one on the face. you would have to vertex out the outer polygon of the face as well. so you are left with 2 seperate things to texture now. The body (solid color) and the face (whatever you want)
I think this would work well for 8bit characters, such as megaman. they would all have solid body colors, but at least it is different than g&w.
It would take a long time as well because g&w has like 150 polygons >.>
sorry if that is hard to understand, i'm a little bad at explaining things.
Hey I havn't read through all your pages, but if your using the hammer bros model from brawl. I made a bunch of custom animations for it, its in my vault somewhere. Feel free to use them. If you already have then good luck with the project! Can't wait to see hammer bros completed!