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586  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 13, 2014, 06:26:47 PM
R.O.B. seems to be the better choice for that model, IMO.
587  Help & Tutorials / Help / How to extract and inject files in iso? on: March 13, 2014, 05:30:42 PM
I recently downloaded Dolphin for the sake of testing purposes, but I need to know how to extract files directly from the .iso, then replacing them. I've tried WiiScrubber, but it crashes when I load the .iso. Any ideas?
588  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 12, 2014, 08:09:43 AM
Well, maybe what you're having happen is sawndz might not be exporting the sawnd files correctly, maybe you should import the sawnd file into a brsar and see what ID it says it's replacing in comparison to the ID of what you exported, if the ID(s) are different between what's exported and what's inserted, I believe the fix is this (If I remember right): delete the sawnd.sawnd file that exists in the program's directory (where sawndz.exe/SuperSawndz.exe is), then insert you're wav files or whatever they are and export your sawnd file (be sure you have the Group ID/Wave ID selected when you export so it exports only those sounds).

I guess the sawnd.sawnd file that shows in the directory contains data from other sounds inserted before and somehow conflicts when exporting any sounds >.> ?

I was having that problem a while back when I made Rosalina's sawnd. Peach's were incredibly messed up, so what I did was get a clean.brsar, open it up in Super Sawndz, then export Peach's soundbank as a .sawnd and put it in the SFX folder, named correctly of course.
589  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars on: March 12, 2014, 07:47:43 AM
Just a Mario Fan passing through an intense argument about Zelda. Reading you guys go back and forth was kinda interesting. Haha, but whatevs. If you think Ganondorf should use a different sword than the one Amarthye is giving him, then replace it yourself. I mean, come on, it can't be that hard. I've done it a few times myself with multiple FE characters.
590  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 11, 2014, 03:30:42 PM
That Chain Chomp Mario FS is awesome.
591  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 11, 2014, 03:26:44 PM
So much want...
592  Help & Tutorials / Help / Re: Project M Snake on VBrawl on: March 11, 2014, 03:18:04 PM
Are you planning on making a vBrawl version for all characters in PM?
593  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 10:52:29 AM
Yes, everything is updated. I only have an SD card, as I use the hackless method. I also have an SDHC card,  but I recently found out that they won't work with the hackless method.
594  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 08:08:14 AM
Has anyone found a way to fix the strap screen freeze? It just recently started, and I can't get past the screen. None of my files are corrupted, it just freezes there...
595  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 10, 2014, 09:39:30 PM
Has anyone found a way to fix the strap screen freeze? It just recently started, and I can't get past the screen. None of my files are corrupted, it just freezes there...
596  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Star Forge: OP Updates - Hector and Nephenee on: March 09, 2014, 06:49:08 PM
Really loving the Nephenee work so far! Can't wait to add her to BrawlEX! Grin
597  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 08, 2014, 05:34:16 PM
Oh, hey Don Jon BravoEX, how is the alternate sound back engine code going? I remember you saying you working on an update in the tutorial to give EX characters sounds.
598  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 04, 2014, 03:21:51 PM
Again, sorry. But where do I put all the things included in the hackless launcher?
599  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 04, 2014, 03:13:42 PM
Here's the SDHC code:
SDHC Extension
* C23CB3D8 00000004
* 546302D7 41820014
* 38600001 3C808058
* 60840300 90640000
* 2C1D0000 00000000
* C23EEE18 00000007
* 80610014 54630253
* 41820028 38000009
* 8061000C 5463C43E
* 38630001 1CC30400
* 3C60803E 6063EE58
* 7C6903A6 4E800420
* 80A1000C 00000000
* C23CB620 00000007
* 3D608058 616B0300
* 816B0000 2C0B0000
* 4182001C 39600001
* 91610008 3D60803C
* 616BB410 7D6903A6
* 4E800420 9421FFC0
* 60000000 00000000
* C23CB4AC 00000003
* 38C00000 2C160000
* 41820008 38C00001
* 60000000 00000000
* C23CB5D4 00000009
* 807C001C 2C030001
* 806DCE1C 41820034
* 80030000 90190000
* 80030004 90190004
* 80030008 90190008
* 8003000C 9019000C
* 3C60803C 6063B5E0
* 7C6903A6 4E800420
* 60000000 00000000
* 043EEA20 48191905
* 043EEC1C 48191709
* 06580324 00000028
* 3F008058 63180300
* 83180000 2C180000
* 4182000C 7CB92B78
* 48000008 7F2531D6
* 548006FF 4E800020
* 043EEB6C 481917E1
* 043EED68 481915E5
* 0658034C 00000028
* 3C608058 60630300
* 80630000 2C030000
* 4182000C 3B390001
* 48000008 7F39BA14
* 4E800020 00000000
* 043CBA24 481B48E1
* 043CBD60 481B45A5
* 06580304 00000020
* 3EC08058 62D60300
* 82D60000 2C160000
* 41820008 7C802378
* 7C040040 4E800020
You need to use it and launch the game through the Project M Launcher.

Sorry, I'm dumb. But how do you use the launcher? I recently got an SDHC card that 8GB, and I really need to figure out how to use it.
600  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 04, 2014, 02:27:56 PM
porting transforming characters would not be hard actually! the only thing that need is giving both a ID thats new, but the slotconfig telling what is in that too! so making a module for Sheik only and a new module with Zelda Only seems actually plausable! I can be wrong however
Oh, how I hope you are right!
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