So I finally decided to make a model thread. I have a few imports that I am working on that I want to show off, and some custom models of mine.
So here goes~
Characters
Striker Peach
Gotta remap shoulders and Breast Plate, fix materials, and She's good to go
Striker Rosalina and Luma
Fix materials, and make Rosalina's texture from scratch. Also have to make the Team Emblem.
Planned Imports Unmasked Sheik over Sheik White Mage over either Peach or Zelda Captain Toad over Ness Hyrule Warriors Zelda over Zelda Robin (Male and Female version) over Marth and Zelda Striker Petey Pirhana (For PSA over Wario) over Wario Wiggler over Yoshi Lubba over Kind Dedede Tanooki Peach over Peach Tanoki Rosalina over Peach Paper Peach over Peach
Custom Models Shadow Queen
Needs to be rigged and fix her hair
Palace of Shadow
This is a project that I have decied to take on. I decided to make the entire Palace from scratch, and I started on the Riddle Tower. I have most of the textures from the palace, but I had to improvise a bit. I custom made the Riddle Tower textures, so they don't look too bad. I would absolutely love if someone would help me make the entire Palace.
Crystal Star
This model was originally made by Ultraxwings, but I edited it quite a bit to give it my desired look
Twink
This looks like the Brawl model, but it's not. I'm just using it's texture. Gotta remake it for the Star Child, and add a polygon for his mouth.
Welp, that's it so far. Let me know what you guys think
On my Rosalina and Luma PSA, I was giving them a rapid jab, and fixing hitboxes. I also touchd up on a few animations. When I saved the FitRosalina.pac, it went from 478KB to 476KB. The motion.pac went from 4.11MB to 4.12MB, but I didn't think it mattered much. Anyway, I went to boot it up to see if it worked, and I got a silent freeze. So I dismissed it, and tried again. Same. Went to scan my SD card, and nothing was wrong. So I decided to try my other hacks to see if they worked. None of them get past the SSS Screen. All silent freezes. Even just a simple texture was refusing to work. And now characters that don't even have hacks get the buzz of death on the CSS with no changes made to them. I have no idea what to do. Should I format my SD card and try again?
I was playing a match with my friends, and I had updated the soun file, and was going to exit "Special Brawl" and it froze. I tried it multiple times, but it keeps freezing. Every mode. Training, HRC, Multi-Man, Events, SSE, Tourney, all of it... Any ideas?
I followed this tutorial: http://forums.kc-mm.com/index.php?topic=58558.0 to try and add a Spec map to Luma. I get to the very last step, which is set the TextureMartix to True, but it keeps jumping back to false. So the Specs don't work in-game. Any idea why it does that? Or can someone that can actually do it do that one step for me?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1984 I have not a clue how to use this stage. It included a .bin file, but where does it go? And it uses a custom stage thing, and I run through hackless, so custom stages are a no no.
Anytime I try to edit a part of the moveset of any character, I close out, and re-open it, and when I click the MoveDef_FitPopo, it becomes unresponsive, and I can't close it. No matter what I do, it freezes
I recently downloaded Dolphin for the sake of testing purposes, but I need to know how to extract files directly from the .iso, then replacing them. I've tried WiiScrubber, but it crashes when I load the .iso. Any ideas?
It seems that no matter what I do, I get a silent freeze when I select the stage. I have a few hacks on my SD card, and 3 clones using BrawlEX. No custom stage or anything. It was working last night when I went to bed, but now it isn't. Help? Post Merge: February 23, 2014, 10:35:13 AMNevermind, A lot of my files were corrupted...
1. How can you make it to where only Popo is the always the on the player controls? 2. When ever I replace animations, the name of the .chr0 always changes to <null>. If I rename them, they look fine, but I'm just curious why it does tht. Thanks if you can help with either of those 2 problems
Well, we have all come so far to make Brawl what it is now. What with the clone engine recently released, and and just other amazing things. When Smash 4 comes out, it's kinda like we have to start all over. Starting small at first. Maybe a texture here, a vertex there. And it just kinda seems disappointing. If people decide to start to hack Smash 4, then we have to start all over again. Now I know people are still gonna play brawl and enjoy the game, but seriously.
I'm using BrawlEx clone engine on my wii, and I just recently added a Rosalina clone. I have most cosmetics done, and crap. I also replaced R.O.B. with geno. Anyway, Rosalina worked flawlessly until I decided to have Geno, Peach, and Meta Knight with Mallows Textures. I could fight for about 20 seconds before it froze. Anyway, I shut off my wii. I replaced robs cosmeics with genos and then attempted to boot the game back up. I chnged the hook fram to AXNextFrame, and after it said applying codes on Gecko OS, it wwent to a black screen with the buzz of death playing. I have been consistently tring for an hour trying to fix the problem. Here are my files if you can help:
Ok, well I downloaded a Rosalina character call and I put over jigglypuff. But, when I loaded PM it still said jigglypuff. So I checked the sfx folder in my sd card and notied a .sawnd file was already there with the character calls for PM. So how can I open a sawnd file to edit that character call. Any help would be appreciated.
So I'm playing Project M 3.0 and I was wondering how to make Peach have 10 costumes. Now I only want Peach to have 10. I still want all the other characters alt. costumes that came with Project M. Can someone tell me the codes needed? Thanks
Ok, so I did this: http://forums.kc-mm.com/index.php?topic=59365.0 on Brawl- and everything worked perfectly, no flaws at al and it didn't corrupt my save data. Now for my question: Can you add even more characters with the method stated earlier? Thanks if you can help
I was wondering if I could add another CSS icon. At first, I tried to port a Daisy over Peach moveset to R.O.B. Well I tried that and it didn't work. So I tried to .rel port Peach over R.O.B. and when I go to load up Project M, it freezes as soon as the characteers show up. I'm not sure how to fix that, so I came up with this stupid question: Can I make another CSS icon to load Peach still, but the Moveset for Daisy? I know its really stupid, but I'd like to know. If not, then Ill just have to deal without Daisy :/