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166  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Video Preview added to OP- on: October 28, 2013, 08:16:50 PM
also, a bit of an update.  i'll be doing most/all of the PSA part, as SonicBrawler kind of over-promised on what he'd do for all the projects he's helping with, so i'm taking one thing off his mind.   plus, it's been project time of the semester, so i've had a bit more school work than usual.  and what little free time i had went into Pokemon Y.  so yeah.  but i haven't come empty handed, as i have pretty well finished the VIS0.  i'm super glad i separated the eyes from the mouth when i did.

here's a few of the new ones.

WHO LEFT THIS BANANA HERE?



i can't believe someone would do that...



gotta... get... up...



almost.....



bah... never was good with pull-ups...



don't mind me, just taking a nap.



WHY DID I EAT THE CURRY?



just 5 more minutes...

Sounds good to me! Take your time, man. Things happen.

I think what you guys do often looks better than what we see from SSB4. It may look nicer in HD, but this all looks so much more collected. It's awesome.
167  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Another Megaman preview in poll! on: October 28, 2013, 07:50:59 PM
Rush's texture is already small. I believe its 64x64 or 32x32 when I tested Mega Man.
Yeah, I'm pretty sure it was the model itself that was causing the big size.
168  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 28, 2013, 07:38:57 PM
My [second to final?] project here on KC-MM.

T-posing in XNALara because I know how to work that better than 3ds max, and it runs much faster on my PC.
I can't say I know your work (haven't been around that long), but this is great. Wish plenty more were coming.
169  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Another Megaman preview in poll! on: October 28, 2013, 06:45:37 PM
Let's go for a good news :

Mariodk did to finish the final smash, he work perfectly.
Now I've made to him a .txt on what he need to work for make it perfectly.

Now the big problem is Rush. He tell me he provoct a freeze so he was obligate to delete him...
Need a solution for put him back in the PSA.

Awesome Face

 Oh shi~ Rush did have a pretty big filesize as far as I remember. Hope you figure it out.
170  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset on: October 28, 2013, 05:53:19 PM
i got bad news and good news
the good news
i just got able to record stuff in Full 1080p true HD since i got a capture card for HDMI and fixed my graphic card problem with no sound from HDMI
so brawl mods videos in full HD now(will still not record from my wii U since wii mode is 480p)
the bad news:
nothing to show off yet unless i making a new video for some of my older hacks (as i anyway update most of them anyway)
lol I thought the bad news would be something causing you problems. That's all good news, basically!
171  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Another Megaman preview in poll! on: October 28, 2013, 03:47:02 PM
Time for some news here.

Im sorry to say this, but i am leaving project Shadowmario/BowserJr. Because i don't find motivation to make a PSA i have already made 5 times. Its been 2 years and no release, thats why im signing out. I hope you respect my choice....

Anyway, mariodk is still having small problems with FinalSmash and also the up for some reason. Meanwhile im working on Rayman and Silver.
I don't blame ya, man. You've got plenty of awesome projects anyway, and I'm sure they'll keep working on it.

Sounds pretty good!
172  Super Smash Bros. Brawl Hacking / Model Imports / Re: Leon Exodio's model imports on: October 28, 2013, 03:46:27 PM
i for got all about it because the eyes where glitchy and i could not fix them but ill finish it after sonic mario
Okay, cool. I said it before, but that looks great, too!
173  Super Smash Bros. Brawl Hacking / Stages / Re: Leon Exodio's Stage's SkyScraper V2!! on: October 28, 2013, 03:13:22 PM
*subs* Awesome stuff you got here.
174  Super Smash Bros. Brawl Hacking / Model Imports / Re: Leon Exodio's model imports on: October 28, 2013, 03:10:43 PM
This is my first time stopping in here. I saw your Super Sonic just a second ago. It's really cool; are you still working on it?
175  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 27, 2013, 05:46:50 PM
That would be a perfect base for Blonic.
Do want, for both this and Blonic.
176  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Mega Mewtwo Y on: October 27, 2013, 05:31:21 PM
That is the resize. Mega Y is smaller right?
Mega Mewtwo Y is like 4 feet tall. =p
Mewtwo's normal form is 6'07" while his Y form is 4'11", so he should actually probablly be a little shorter. Honestly looks fine as is though.
Wow. Would not have guessed that! My bad.
177  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Mega Mewtwo Y on: October 27, 2013, 04:22:56 PM
+ 100 for the floating blue rim like Mewtwo.

I didn't realize how small he was until I saw him next to his normal form. Are you considering making a one-slot resize?
178  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 27, 2013, 02:02:41 PM
I just rigged it to the normal tail. It only looks messy in a few animations.
Yeahhh I agree. I'm still working on the eyes.
Okay, cool. I haven't seen any artwork that makes the face structure all that obvious, so good luck!
179  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 27, 2013, 01:48:13 PM
Making this to work with the next Project M release.
Lookin' good! There was something off about the model that I couldn't put my finger on before, though, and now I can see what it is. The eyes sort of remind me of something more like this:
than this:
Other than that, I think it looks perfect. lol
180  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 26, 2013, 10:59:54 PM
Someone has to make Bane-Puff now. It has to exist.
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