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181  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Ganondorf Turbo Tuesday on: October 26, 2013, 12:53:41 PM
Of course not, if they said there are going to be no characters that are new to Sm4sh in PM, I doubt they'd make the exception for the Villager.
Yeah, I really doubt it's gonna happen.

On the bright side, people are working on a Villager PSA!

http://forums.kc-mm.com/index.php?topic=60188.0
182  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Another Megaman preview in poll! on: October 26, 2013, 09:06:37 AM
Right now, he said he can.
He just need to finish his SMBZ Mario v4 for have the codeset.

Wait, you mean he said he is able to make him move now?
183  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Another Megaman preview in poll! on: October 26, 2013, 09:04:16 AM
Update: I got news foor Megaman from mariodk.
SSBC Final smash rush armour controllable as super sonic doesn't work. But it can still be rush armour, but what should he do? He must just do one attack, like sdo0ms shadow when he turns super and does chaos blast. But Megaman can't do chaos blast so what should he do?
You could try making him do something like his MvC2 Super Move (at least I think that's what it's called), but you'd probably need a new model. Here's a video showing it off.

Marvel Vs. Capcom 2 Megaman Strategy
184  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Bass PSA by Blase005, Leon Exodio and Sonicbrawler - Extra Outfits added! (OP) on: October 25, 2013, 02:46:15 PM
Nice costumes and models! I especially like the Buster Shot. It looks really classic without looking unnatural.
185  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Another Megaman preview in poll! on: October 25, 2013, 02:18:46 PM
Anyways, expect a written Lord Ghirahim moveset in the First post! And this week is no school tests so i can work on PSA's! Also the "date registrerd" says i registrerd in 2012 but im pretty sure i rigisterd 2011 october the 25th. So my Two years anniversery has passed. So the late 2 years anniversery will be the three PSA's im working on.
Awesome!
186  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Another Megaman preview in poll! on: October 25, 2013, 01:33:15 PM
C'mon! No Update?!?
I know SC said it already, albeit more calmly than I will, but you've got to be polite and wait. He is doing something in his own spare time and is sharing it with us. Just because you like what he does, and want to use it, doesn't mean you're entitled to cause a scene when it takes a while.
187  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Another Megaman preview in poll! on: October 24, 2013, 01:59:13 PM
Really? You should really try one. The best IMO is Tloz wind waker but the classics Oot and Majoras mask is also good though. Btw i can't decide if i want to make Toon Ganon PSA or Lord Girahim PSA... I might make a poll.
lol I haven't played much either, honestly; only Twilight Princess, which I loved. I think more people would like Girahim as a PSA, though.

Are things coming along smoothly with Mega Man and Shadow Mario?
188  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Bass PSA by Blase005, Leon Exodio and Sonicbrawler - Bullet Design Poll Up! on: October 23, 2013, 02:11:26 PM
Sounds good Smiley

Voted for custom bullets. Gotta be a little different from megaman's buster
Agreed. Having some more subtle differences where sensible will make them each seem unique and well-fleshed.

Speaking of the Buster shots, I hope the PSAing goes well for you guys. I'm not sure if it got fixed recently, but I know SouthCraft had some trouble making the shots for Mega Man always manual. The only way it worked was by making him shoot a bunch at a time.
189  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Another Megaman preview in poll! on: October 22, 2013, 05:50:46 PM
already fixed that since i have done afew revamps
Sweet. I can't wait to see what else you did, Mariodk.
if no gliches on brawlbox´s PSAing+the FS  then yes
if there are too many gliches on brawlbox then no
I was just about to comment that it would be best to be patient and see what you guys said, but I was happily surprised! Hope things go well.
190  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Another Megaman preview in poll! on: October 22, 2013, 02:39:42 PM
Good news, while im waiting on stuff from ShadowMario, i work on Rayman. The good thing is:

ShadowMario: 50% done
Megaman: N/A since mariodk has it, but my guess is around 80-100%
Rayman : 40% done already after first day! So 3 upcomming PSA's guys!
Wow, 40%? How? lol Awesome stuff!
191  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Update and stuff on: October 21, 2013, 08:10:37 PM
Yeah that's the plan so far. Not all will be done by 3.0, but hopefully most will
Okay, cool. I personally don't care when they're done since rushing never helps. I really appreciate you doing this, especially since you're going to give the models a lot more attention than many others would, and it'd be a lot of work even if you didn't.

I don't want to stifle the discussion, so I'll bring up an idea that's now possible with the alt costume engine: for characters like Darkrai, who have things like Mewtwo's powers but have them manifest slightly differently (like Darkrai's Dark Pulse as opposed to Shadow Ball), would they each be able to have their own effects without screwing around too much with the P:M files? It could be something as simple as making the Mewtwo SB effect darker.
192  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Update and stuff on: October 21, 2013, 07:52:36 PM
I love the cape idea.

Just so we're clear, about how many models to you plan to make? I have here:

* Mega Mewtwo Y (basically done)
* Deoxys (coming along well)
* Mega Mewtwo X
* Melee Mewtwo (probably)
* Mew (maybe)
* Darkai
* Caped Mewtwo (maybe)

Not that I'm complaining. lol
193  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Update and stuff on: October 21, 2013, 07:04:15 PM
Moveset would work... kinda.

Proportions? Nope.
That's what I figured. From now on I'll stick to ideas that are more physically manageable.

I hope Darkrai doesn't become a problem with that, since his shape is pretty weird.
194  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Update and stuff on: October 21, 2013, 06:53:57 PM
I actually ported a Buu model onto Mewtwo using bone edits...

But it was kinda glitchy. And I hate DBZ. So I didnt keep it.
Don't blame you.

Last one, I think, and probably the worst (even if I think it's a good idea): Gengar. People really like him, a lot, but his proportions would be annoying.
195  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Update and stuff on: October 21, 2013, 06:32:58 PM
I actually just started on Darkrai as soon as you asked. :p

I dunno about Alakazam. I never was a fan. If I have time, then he'll be a maybe.
Funny coincidence. lol

Fair enough, just throwing out ideas. I would throw out dumb ideas like Mr. Mime for the luls, but I don't want to waste your time.

I've hardly ever watched the Dragonball series, but I'm amazed no one's mentioned Frieza yet...
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