Sorry for no progress, this week has been tough. A lot of school work and Fifa 14. So i haven't been given the time to Megaman. But he is really close to release 93% i would say.
lol Fifa problems. It's no big deal. Everyone's busy around this time.
Oh. Common misconception. I don't sugarcoat. I say exactly what's on my mind. I don't always mean to sound mean, but it's all in how you look at it
Okay. lol All I meant was that we shouldn't be hostile for people offering their thoughts, but of course you should be able to say if you don't like an idea. Hope I didn't give that impression.
Anyway, what do you guys think that "something secretly awesome" is?
EDIT: Here's a nice Smashboards thread for move references as people learn more about SSB4 Mega Man.
Using the call from there? I think most people would prefer the announcer that matched their other ones, even if the other announcer does a pretty good job.
Not that this has to go into the v1 by any means, but are you guys doing an announcer call for Mega Man? I'm pretty sure you could rip one from here with little trouble; I did it before for Mewtwo. I might even do it myself if I get the time...
Just to make what mariodk is saying a little clearer, he's got his own projects and probably isn't looking to teach people, especially not just anyone who asks. There's a lot of places here meant to teach you things like PSAing, so if you want to, use them.
It's actually very unexcpected.. I thought averybody would vote release this week. But then we got more time of smoothing things out
Nah. I bet most of us want you guys to take your time and make v1 good enough that we won't feel like anything important is missing before v2. I voted to wait, too.
I found out i have something left in PSA. 1 - GFX for entry 2 PSA the throws
Else: (KTH's work) Megaman costumes (recolors) Revamp up tilt
Curious what you'll do for the pummel and throws minus u-throw, since they showed that one already.
If you guys haven't, you should include the Protoman and Bass models from Infinite Smash Team.
BTW, do you guys plan on ever making a model that can go from using one hand to two for some of the animations? Not sure how hard that is, but it'd look awesome.