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301  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release this or next week :) on: September 26, 2013, 02:47:33 PM
Sorry for no progress, this week has been tough. A lot of school work and Fifa 14. So i haven't been given the time to Megaman. But he is really close to release 93% i would say.
lol Fifa problems. It's no big deal. Everyone's busy around this time.
302  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release this or next week :) on: September 25, 2013, 04:27:43 PM
Oh. Common misconception. I don't sugarcoat. I say exactly what's on my mind. I don't always mean to sound mean, but it's all in how you look at it
Okay. lol All I meant was that we shouldn't be hostile for people offering their thoughts, but of course you should be able to say if you don't like an idea. Hope I didn't give that impression.

Anyway, what do you guys think that "something secretly awesome" is?

EDIT: Here's a nice Smashboards thread for move references as people learn more about SSB4 Mega Man.

http://smashboards.com/threads/weapon-get-mega-man-movelisting-and-discussion.337247/
303  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release this or next week :) on: September 25, 2013, 02:24:25 PM
or super smash bros crusade
Using the call from there? I think most people would prefer the announcer that matched their other ones, even if the other announcer does a pretty good job.
304  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release this or next week :) on: September 25, 2013, 02:15:09 PM
Uh, how bout no, cuz the original megaman didn't talk
I agree, but let's at least be nice about it. It was just a suggestion.
305  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release this or next week :) on: September 25, 2013, 12:41:29 PM
Not that this has to go into the v1 by any means, but are you guys doing an announcer call for Mega Man? I'm pretty sure you could rip one from here with little trouble; I did it before for Mewtwo. I might even do it myself if I get the time...

EDIT: link

Brawl Announcer Does Some Additional Voicing
306  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M- Roy announced for Demo 3.0/Clone engine is operational! on: September 25, 2013, 09:58:22 AM
I wish I had another sd card i could use for PM

#firstworldproblems
lol, Join the dark side. You could probably transfer most things over without a problem anyway.
307  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset on: September 25, 2013, 09:49:04 AM
ofc i can
first step:
http://forums.kc-mm.com/index.php?board=57.0
second step:
Learn from these Tuts

third step:
make what you needing
lol
Sooo.... can you teach me how to do that stuff?
Just to make what mariodk is saying a little clearer, he's got his own projects and probably isn't looking to teach people, especially not just anyone who asks. There's a lot of places here meant to teach you things like PSAing, so if you want to, use them.
308  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Shun's House of Pancakes (16/9/2013 - Kirby) on: September 24, 2013, 06:02:40 PM
We're almost ready to launch, and your guesses aren't too far off the mark I can say.
I'm guessing a "New" line of textures, then. Either way, I'll be here for it.

T minus how long to launch?
309  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M- Roy announced for Demo 3.0/Clone engine is operational! on: September 24, 2013, 02:11:03 PM
Awesome. I hope this means we'll get a lot more footage of Roy soon.
310  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Release this or next week :) on: September 24, 2013, 12:43:49 PM
Whats left now:  Grin

PSA U Throw, D Throw
Something secretly awesome
Hand it over to mariodk so he can make the entrance gfx


Secret awesome stuff is awesome, and the gfx will look fantastic, especially if mariodk is doing it.
311  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE! on: September 23, 2013, 03:04:56 PM
lol That was fast.

Glad you got that figured out. Guess it won't be too long after all.
312  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE! on: September 23, 2013, 01:47:59 PM
It's actually very unexcpected.. I thought averybody would vote release this week. But then we got more time of smoothing things out Smiley
Nah. I bet most of us want you guys to take your time and make v1 good enough that we won't feel like anything important is missing before v2. I voted to wait, too.
313  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler'sPSA Chaos Zero 10% done and True Classic Sonic Psa over G&W? on: September 23, 2013, 01:25:43 PM
Shocked Shocked Shocked
No PSA? No .rel? No freeze?!? Awesome!
It looks like it's doing a Sonic up-taunt, though, so it's probably got something.
314  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE! on: September 23, 2013, 01:21:03 PM
Maybe in the v2.
Makes sense. Is the whole hand thing physically possible, at least?
315  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Poll! Be sure to VOTE! on: September 23, 2013, 12:22:37 PM
I found out i have something left in PSA.
1 - GFX for entry
2 PSA the throws

Else: (KTH's work)
Megaman costumes (recolors)
Revamp up tilt

Curious what you'll do for the pummel and throws minus u-throw, since they showed that one already.

If you guys haven't, you should include the Protoman and Bass models from Infinite Smash Team.

BTW, do you guys plan on ever making a model that can go from using one hand to two for some of the animations? Not sure how hard that is, but it'd look awesome.
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