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316  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman release this week??? on: September 23, 2013, 10:10:55 AM
That will take more long, Super Sanwdz glitch on my PC. He don't remplace any sounds.
Yeah, I got this, too... I think it's a problem with the new version (from InternetExplorer, right?). Try going back to an older one, and if you want to export .bnk's, switch to the new one.
317  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2. Uploading gameplay footage on a whenever i want bases on: September 22, 2013, 08:13:04 PM
you know its coming.
I did not know it was coming, but now I do and am happy for it.
318  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2. Uploading gameplay footage on a whenever i want bases on: September 22, 2013, 04:52:12 PM
EDIT: Needs more of this;
Waluigi's Crotch Chop Celebration!
Yup.
319  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Batman RELEASED! on: September 22, 2013, 02:24:04 PM
But like I said, I was being sarcastic.
Oh. lol Well, Flashpoint wouldn't be my favorite, but he does have some pretty awesome costumes.
320  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman release this week??? on: September 22, 2013, 02:15:04 PM
Btw all Gfx/Sfx psaing done, all i need is other psaing and the sfx pack to work Smiley And then rebuild the psa
Nice! Guess my stuff didn't work, then?
321  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Batman RELEASED! on: September 22, 2013, 02:13:54 PM
^ I guess you got it, then?

How hard is each costume to rig if you have the one done?
322  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Batman RELEASED! on: September 22, 2013, 01:40:49 PM
Enjoy!

Anyways... now that he's done... here is my next rig:



Note: Mega Zard is also in progress. However, since he is going to need a lot of edits and UV mapping and stuff, he will probably take longer to finish
Cool! Over CF?

Yeah, I thought he'd be a pain in the neck.
323  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: nananananananana on: September 22, 2013, 01:24:21 PM
Well, that was fast.
324  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: nananananananana on: September 22, 2013, 01:23:12 PM
Spex edited Snake's headband and attached it to the torso. So the cape flows like other Brawl characters.

The cape has specular maps so that it looks smooth and silky.

However, some animations can be kinda awkward. But its better than nothing.

Black Boo is going to release it within the next hour or so... so get ready.
The other guy's cape just stayed curled in the same position the whole time, so I'll take it. lol

Wish I could use it today, but I doubt I'll be able to make it happen. I'll be Gotham's protector tomorrow, I guess.
325  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: nananananananana on: September 22, 2013, 01:11:12 PM
Mega Zard hasn't had any progress since my last preview. I've been working mostly on Batman the past week.

Why of course sir. I made the cape look silky and very sexy.

Oh, I said in the WIP thread but not here... well he's on Snake.

And the cape has its own bones.

So it flows in the wind.

#SpexIsAGod

I didn't even know it was possible to add textures to something like a cape (although I guess it makes sense). With all that stuff, I see why you were busy. lol

Specs, designed cape, and cape bones? Awesome...
326  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: nananananananana on: September 22, 2013, 12:56:06 PM

Woah. This looks waaaaaaaaaay better than the one that's out now. I'm guessing it's pretty much ready for release?

How's Mega Charizard doing, BTW?
327  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M- Roy announced for Demo 3.0/Clone engine is operational! on: September 22, 2013, 11:05:05 AM
well isn't that a real shame
They'll probably get there eventually. lol
328  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Ganondorf 33%, Captain Falcon 100%!!) on: September 22, 2013, 09:58:57 AM
I know; it won't TOTALLY reflect how slow he accelerates in-game, than he'd easily be one of the slowest runners in Smash. Just kind of a brief easter egg sort of thing... it'll last like half a second.

If I even decide to do it.

OR I can actually make it so that after a certain span of time, his Walk animation goes straight into his Dash animation!! That actually sounds a whole lot better...
Yeah, I think that's better, so long as it's pretty controllable.
329  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Ganondorf 33%, Captain Falcon 100%!!) on: September 22, 2013, 09:39:36 AM
And dmick, about Sonic... I'm afraid he's very low priority right now, for a multitude of reasons. A) I have never been a fan of the Sonic series at all, and have never beaten a single Sonic game let alone played one for any significant amount of time. This means... I have almost no knowledge of Sonic's history or abilities or properties etc. etc. etc. B) Sonic is a Third-Party character, meaning he will be one of the very last things modified.

I really hate to disappoint since there are loads of Sonic fans, but I really just don't have the knowledge or commitment to work on Sonic yet. I may make a Teaser hack for him... but so far my only idea would be to change his run animation and significantly decrease his acceleration (the way he runs in his games)
That makes a lot of sense. Don't worry about disappointing anyone, it's your stuff. lol

The whole classic acceleration thing would probably ruin him as a character, though, since he relies on speed so much.
330  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Video Preview added to OP- on: September 21, 2013, 10:11:21 PM
Nobody upload this or complain if something doesn't work cuz it's not ready for beta yet
Dude, you should open the .zip. Then you'll understand.
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