I was looking at the pic showing off the knife but what actually caught my eye was the face. It looks a lot closer to Hazama's than I had guessed from the previous shots.
Really impressive, I especially like the last shot!
I'll try to make a machinima short with Ragna and Hazama once you release Hazama.
Thank you, I'm quite happy how his expressions turned out (but his hurt face looks more like a "Jizzed in my pants face" from certain angles)
A Machinima would be awesomely ammusing If only we could get the stage that they fight on at the end (The scene with the huge cauldron... I forget what its called)
I originally intended to use Ike's hair textures and just recolour them, but when I saw them on the model it looked god awful, so I it blocked it all together. I could probably thin the hair over his face though.
The vertices are a mess. They are a mess on almost every Ike with a hair vertex. The problem is that Ike's hair is one polygon and can't be broken apart. So when you vertex it, you have to be careful not to move them too much or else the normals go to [censored] and you'll have a bunch of vertices flowing through each other If it wasn't all attached, it would be far easier to manage.
Well, I'm not gonna start from scratch on it, so you will just have to make do
Yes, you can. When saving as a .pac though, it is best to decompress it first.
Quote from: Adfroman
Open the texture in brawlbox and it should be clicked on the Fit[Character] bit at the top, on the right click where it says LZ77 then select None from the drop down list and save it. The filesize should go up if done correctly because it is no longer compressed
.pac is mainly for single player modes, .pcs is for multiplayer modes
Most characters only need .pcs to work, but characters that transorm (Bowser/Wario/Zelda/Sheik) need both .pac and .pcs or else they will revert back to their original costumes after transforming.
Ahhh, now I get it It is pretty much the slicked back thing... I guess I could try and alter it a little more, but I have very few vertices left to work with. I'll see what I can do
(And just for the record, I never used his in-game sprites or official artwork as reference. I used this)
Ummm, I'm not quite sure what you mean with the hair... Could you elaborate sumore?
The legs are a little weird, around the back of the knees especially. But like you said, there is nothing that can be done about it
I mean make the hair look less like his ingame sprite, or rearrange it so it looks better?
I dunno how to make it any clearer really...
Make it look less like its ingame sprite? I still don't quite understand
I know there are a couple of problems with the hair, like the "hole" back side of it and how it looks slicked back from the side... But I don't know how to make it look much better than that.
I'll look into it later, but for now I'll start on Petey