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211  Help & Tutorials / Help / Re: Vertex Help! on: March 22, 2011, 07:13:52 PM
If that's Dedede's hammer, you would have to export it onto Dedede, hex out the rest of him, then call it using PSA and articles.

You can't just glue two characters together.
212  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [20/03] More Hazama previews... on: March 22, 2011, 07:11:02 PM
When will Hazama be released?
As soon as I can think up a clever blog post Tongue


I got one, Evil as green heir can be
-.-
I meant the whole thing, not just the title...
213  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [20/03] More Hazama previews... on: March 22, 2011, 07:06:10 PM
When will Hazama be released?
As soon as I can think up a clever blog post Tongue

O_O

I was looking at the pic showing off the knife but what actually caught my eye was the face. It looks a lot closer to Hazama's than I had guessed from the previous shots.

Really impressive, I especially like the last shot!

I'll try to make a machinima short with Ragna and Hazama once you release Hazama.
Thank you, I'm quite happy how his expressions turned out (but his hurt face looks more like a "Jizzed in my pants face" from certain angles)

A Machinima would be awesomely ammusing Grin
If only we could get the stage that they fight on at the end (The scene with the huge cauldron... I forget what its called)
214  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [20/03] More Hazama previews... on: March 22, 2011, 02:38:50 PM
Well Fcuk that am I starting again Laugh

I can fill for both your new critiques though.

I originally intended to use Ike's hair textures and just recolour them, but when I saw them on the model it looked god awful, so I it blocked it all together. I could probably thin the hair over his face though.

The vertices are a mess. They are a mess on almost every Ike with a hair vertex.
The problem is that Ike's hair is one polygon and can't be broken apart. So when you vertex it, you have to be careful not to move them too much or else the normals go to [censored] and you'll have a bunch of vertices flowing through each other Sad
If it wasn't all attached, it would be far easier to manage.

Well, I'm not gonna start from scratch on it, so you will just have to make do Undecided
215  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [20/03] More Hazama previews... on: March 22, 2011, 02:08:23 PM
Does Ragna's hair look better now?
(And if you haven't found it yet Velen, the texture for the other part of his blade is next to his face texture somewhere)
216  Help & Tutorials / Help / Re: PAC/PCS Questions on: March 22, 2011, 01:33:33 PM
Yes, you can.
When saving as a .pac though, it is best to decompress it first.

Quote from: Adfroman
Open the texture in brawlbox and it should be clicked on the Fit[Character] bit at the top, on the right click where it says LZ77 then select None from the drop down list and save it. The filesize should go up if done correctly because it is no longer compressed
217  Help & Tutorials / Help / Re: Replacing models but not the bones. on: March 22, 2011, 01:23:22 PM
If it's Lucario/Mewtwo then you could just hex over the vertices from one to the other.
That will keep from altering the bones.
218  Help & Tutorials / Help / Re: PAC/PCS Questions on: March 22, 2011, 01:18:57 PM
.pac is mainly for single player modes, .pcs is for multiplayer modes

Most characters only need .pcs to work, but characters that transorm (Bowser/Wario/Zelda/Sheik) need both .pac and .pcs or else they will revert back to their original costumes after transforming.
219  Help & Tutorials / Help / Re: Model to 3DS failiure? (Ais fails to convert)* on: March 22, 2011, 01:16:29 PM
It might be due to polygons being removed / editted
Ais won't convert it if the polygons aren't as they are supposed to be.#

Looking it over quickly, it seems to be polygon0 that's missing.
220  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [20/03] More Hazama previews... on: March 22, 2011, 10:02:31 AM
Ahhh, now I get it Grin
It is pretty much the slicked back thing... I guess I could try and alter it a little more, but I have very few vertices left to work with.
I'll see what I can do Wink

(And just for the record, I never used his in-game sprites or official artwork as reference. I used this)
221  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [20/03] More Hazama previews... on: March 22, 2011, 09:13:47 AM
Ummm, I'm not quite sure what you mean with the hair... Could you elaborate sumore?

The legs are a little weird, around the back of the knees especially. But like you said, there is nothing that can be done about it Undecided

I mean make the hair look less like his ingame sprite, or rearrange it so it looks better?

I dunno how to make it any clearer really...
Make it look less like its ingame sprite?
I still don't quite understand Azn

I know there are a couple of problems with the hair, like the "hole" back side of it and how it looks slicked back from the side... But I don't know how to make it look much better than that.

I'll look into it later, but for now I'll start on Petey Wink
222  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [20/03] More Hazama previews... on: March 21, 2011, 08:08:50 PM
Ummm, I'm not quite sure what you mean with the hair... Could you elaborate sumore?

The legs are a little weird, around the back of the knees especially. But like you said, there is nothing that can be done about it Undecided
223  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [20/03] More Hazama previews... on: March 21, 2011, 07:51:18 PM
You get used to the range Laugh

I'm gonna see if I can make his Ouroboros Chain though.
If it works, it should only show up only when he strikes... but it will affect all slots Undecided
224  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [22/03] More Hazama previews... on: March 21, 2011, 07:41:24 PM
Here is the MotionEtc. I used for Ragna.

And here are 3 more previews of Hazama Awesome Face

A Better view of his Butterfly knife:
Cutting up Luigi (And a glimpse of Hazama's "Rape face")
Personal Favourite Tongue
225  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Doctors New Creations! [20/03] Hazama previews... on: March 21, 2011, 03:36:21 PM
I only really made that pose for show >.>
I replaced his down taunt with that pose and it's completely static...
D'ya still want it? Undecided
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