His hat is gonna be hard to texture... I used the jewel on Marth's tiara to make it, so all of the UV points atop it map to the same place I tried to re-map it, but had no luck
Marth's ood standing animation threw me off at first but it definitely looks like him in the last two shots. Really looking forward to trolling with him in Brawl.
Thanks Marth and Hazama are almost complete opposites, so it is hard to get 'Hazama like' screenshots of him.
The best shots I got were [censored]ed up when I converted 'em
He still needs a small fix on the coat then I'll ship him off to Velen so he can fix the textures...Seriously, the textures look like [censored] at the moment >.< I'll post a couple more pics in a bit.
*is mad that you are one of the best vertexture hackers, and also a Mother 3 fanboy, yet I haven't seen you do a hack from that game*
>.> I wouldn't say I'm really a fanboy... I played that game years ago and it was all in Japanese, so I didn't get far Still, I do want to make Little Miss Marshmallow
I am using the chest plate for the collar itself (so it doesn't look flat)... I tried using his shoulder pads, but couldn't manage to re-attach them. Looks like I can only re-attach stuff that is only weighted to one bone
On a related note, I haven't been able to attach the buckles on Hazama's collar. I could leave them out or I could try and make them out of his FS eyes... What does everybody think?
I don't mind him getting a mega recolour pack aswell, as long as I get the original back first
I'd just go with the most feasible option for Ragna's last recolour... It would still look cool regardless of whether it was a manga sketch version or not.
Well, it would be nice to have a program solely for vertexing brawl models. Like the others said, having in brawlbox would be troublesome, but a seperate program would be good.