I think he means more like Marths facial expressions... each one has a seperate polygon.
There are a couple of ways to nullify facial expressions, you can either hex it or if you can use Mariokarts vertex method, morph each one to the same expression.
If you want to hex it, you could copy and paste the hex values from one vertex set over the others (this can sometimes cause undesirable effects though) Or you could hex out all of the facial expressions you don't want, and then make the other one permanently visible by hexing the bones.
If you have 3dsmax and can use Mariokarts method, all you have to do is select each of the 'other' expressions, choose the morpher tool in the modifier list and then pick the one facial expression you do want. Aftter that you can export them as normal (its a bit long winded, but it is probably the best method)
I can't believe I am struggling to do this How do you get rid of it? I tried hexing the vertices out, but it just stretches the parts of the cape to the position of his ThrowN bone
So I tried to make it invisble, thinking that because it was a CMPR it would work... it didn't.
Is the only way to get rid of it to hex the polygons out?
im so pleased you made Aang, we really need something better than the ness texture. i think i will make a psa for him.
That would be pretty awesome! ...I don't think I can say anymore about that
@Italian, I had a thread over in the texture section a while back, but I don't like bumping my own thread for every mediocre hack I make, So it kinda... died