So, I'm guessing it's a filesize issue, but I nothing I do reduces the filesize enough. I have figured it to be only importing the textures that causes freezing as the model works fine when I leave Ganon's textures there.
Can someone clue me in on how to fix this, please?
I posted this a couple of times in the family thread, but I thought I'd give it one last shot here...
I'm gonna start White over again but I have an Ampharos which I want to trade over, then get back when I am able to. In return I want to trade off my Kyurem, Haxorus, and Zoroark because they are shinies and I didn't want them to go to waste Your welcome to any other Pokémon I have too but these are the highlights.
So, anyone interested? 'cuz I really want to get ampharos earlier in the game >.>
Link is one of the characters that have only one face Polygon but multiple vertex sets for expressions... All you have to do is hex/export your edits over all the different vertex sets to prevent them from reverting back
The texture for the pieces are in Zerosuit's .pac. Naturally, you will have to change them in all of Zerosuit's .pac files if you want them all to correspond.
Unfortunately, there's not any option like that in the Award mod. So someone would have to code it, but I think that would be a bit tougher to do than the regular "changing a color".
What did you mean, btw ? Hiding your awards to the whole board, or hiding the whole board's awards to only you ?
Really? thats a bit of a bugger
And I meant hide everyone's awards from view, but if it needs to be coded then just disregard the idea... There isn't much point in putting that much effort for low-to-no pay off
And why is "[censored]" censored? Excuse me if it's a dumb question but I speak spanish so I don't know if it's a bad word :S
It's not really a bad word... It's an abbreviation of "[censored]" which is mostly used in America as a derogatory name for homosexuals. (Where I'm from "[censored]" is just another word for a cigarette)
The logic here is that anything remotely offensive gets filtered. I think it is a silly idea, but The Adjustment Bureau hath spoken and what they say goes.
Besides, I think that Desukan suits that Pokemon better anyway
Here is a quick run through of how to hex out the vertices (incase you don't already know)
Open up brawlbox and export the mdl0 and the vertex sets for his bag. Now drag and drop them into a hex editor (I use HxD). In the Hex editor, Select the vertex set and Highlight everything but the first two lines, then copy it. Go over to the Mdl0 and press Ctrl+F, then paste everything into the box at the top. Before you search, make sure you change the options to "Hex Values" and select "All." This will find the bag vertices, now right-click and fill selection with 00's. Rinse and repeat for each part of the bag Then -ofcourse- Save
Now all you have to do is replace the model in brawlbox and you are done
Problems with FS eyes again... this time it is ToonLinks -_-
So, I have ToonLinks FS eyes perma-visible and clear as daylight but for some reason the texture on them is... well... Weird They aren't the wrong colour or inivisble, they just kinda have a semi-visible outline. The texture itself is fine as it works for the regular eyes, but the FS ones are screwy.
Many hacks have used the eyes to create various things and they all are fine (Beyond's SkullKid does this no problems) but I just can't seem to figure out why it does it.
Anybody got any ideas or clues on how to fix this? or am I just unlucky? >.>