Haha, I am actually in the middle of converting .rels for every default brawl stage... Is that what is in this pack, or is it just for the custom expansion stages?
The SFX are 'numbered' differently in the NTSC and Pal versions. The Fit[character].pac you are using might be trying to call the SFX from the NTSC version but as they are numbered differently, they use the wrong one or just don't use any at all.
The only fix for it (at the moment) is to manually go through the Fit[character].pac and re-number all the SFX to match with the Pal version
I don't think the GFX work the same way, so they should be Ok...
Real hackers don't use Conform wrap >.> Well... it doesn't work for me anyway Anyway, if you just google 3dsmax conform wrap, it should be easy enough to find.Using it however is a completely different story
You don't need to have the texture with it... movesets are named Fit[character].pac where as textures are named Fir[character]0#.pac/pcs You can have both.
1. Meryl (Because Ocelot will be hard)- There's already a really good texture for ZSS in the vault, it's just the vertex is half assed. She needs to have the god awful 50's housewife hair. It's what makes her Meryl.
>.> umm...yeah, Sorry about that... If I vertex the hair it always comes out all messed up