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466  Help & Tutorials / Help / Moving part of a model on: September 08, 2010, 06:33:34 AM
Ok, Basically I would like to know if its possible to attach one part of a model to a different part of the same model, and if so, how to do it.

I think it requires bone editting, but I'm not sure what to do  Undecided
Can anybody help?

Thanks
467  Help & Tutorials / Help / Re: Let me rephrase: Can someone give me a link to 3DS Max 8 trialware? on: August 31, 2010, 02:47:00 PM
3dsmax 8 trial, no forms to fill in  Grin
http://www.megaupload.com/?d=SRO22PV1
468  Help & Tutorials / Texture and Portrait Tutorials / Re: Super Noob Guide To Texture Hacking (with Brawlbox) on: August 20, 2010, 03:24:29 PM
You have probably changed the format of the texture when importing it back into brawlbox... make sure you leave the format and Mip Levels as they were at default. that should fix it.
469  Help & Tutorials / Texture and Portrait Tutorials / Re: Super Noob Guide To Texture Hacking (with Brawlbox) on: August 19, 2010, 07:46:02 PM
Certain characters have 'shiny' textures, these are overlays on the model to give it a shiny effect in-game.
You can easily turn them off by unticking the boxes labelled something like "SamusRef" in the preview windows texture tab.  Smiley
470  Help & Tutorials / Texture and Portrait Tutorials / Re: Super Noob Guide To Texture Hacking (with Brawlbox) on: August 18, 2010, 03:04:09 PM
I have one question that seems to fall udner this ctegoire. When I edit any of the textures that apply to effectsor weapons, they shwo up fine, but in game they are fuzzy and have a type of gltichy code-box thing around them. How do i fix this?
I have never edited anything like that so I don't know, Sorry  Sad
471  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: August 18, 2010, 12:10:23 PM
I tried to edit Snakes taunts before... they are a bit different to other characters taunts.
When I tried to change them as soon as the animation finished it automatically went to the in-box animation.
I'm no PSA expert but thought I'd give a heads up on this incase anyone does try new taunts.
472  Help & Tutorials / Help / Re: Vertex Hacks Explode! Help! on: August 13, 2010, 05:57:15 PM
Its probably DDVB causing this... sadly, I know no fix Sad
473  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Metal Gear Solid Needs More Hack Representation! on: August 13, 2010, 12:36:06 PM
I got this idea from my Twin Snakes Snake texture because I used the textures from the actual game. So, I was thinking about making a Twin Snakes Shadow Moses Island IDENTICAL to the one in the TTS... How could this be done? I could take the Heliport Model and textures from the actual game.
Do you have the textures for Meryll per chance?
I'm working on a Military Samus which could easily be retextured for her
474  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 12, 2010, 05:30:14 AM
Yeah it is far from perfect, and looking at Mariokart's new vid I'd say I won't need to continue using it.
I would check out the vid you posted to see if I can help, but my comp is uber slow and it will probably take half a day for the vid to download  Sad
475  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 12, 2010, 04:54:30 AM
Did my quick fix not work for you Death?
476  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT on: August 10, 2010, 11:53:49 AM
hopefully it allows for vertexing hair, dress, capes etc. that would probably be the most useful fix right now
477  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT on: August 10, 2010, 10:22:01 AM
AWESOME 2.0!
Now we need an english guide on it
I knew I should've paid more attention in spanish class...
478  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 06:52:05 PM
So are you following Vish's method, but just having problems when you get to the morphing step?

Or are you doing it by patching and using DDVB?

Ok

Explaining this for the millionth time

I'm following vish's meathod. I morph it the first time, ok. I export the verts and see that it's messed up on the right side. So I export the brres again and make a new DAE and import it and attempt to morph the morphed model into the messed up one, but when I do, it screws up. Mariokart does some weird thing in the video that I can't follow as he's going too fast and provides no voice or text prompts as to what he's doing.
Wait, why are you making a new DAE, just to morph it into an already messed up one?
479  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 06:39:04 PM
So are you following Vish's method, but just having problems when you get to the morphing step?

Or are you doing it by patching and using DDVB?
480  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 06:05:35 PM
Nevermind, I got it. But now I've patched the edited model section, and I keep going to export the Verts, I put in the offset for the vertices, which, in my case is -153760, and when it tells me to select an MDL0 file, I keep getting "ERROR! Wrong Offset?" when I try to export. The offset is absolutely correct, so I don't know what the issue is!

I'm editing Wario's face, by the way.
Don't put the - in the model offset, Just put the number.
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