Thanks man! Although you should thank the Smash 3 team, KTH and Rage83. I mainly took there would and mashed it together. But hey, my Super Mario 3D World textures will be his default texture soon, so my work will be involved soon.
Running and Jumping animations are planned, yes. Unfortunately, I don't have a Wii U or this game yet, so... aside from videos potentially, I have no frame of reference. It'll happen though.
For the run, I was mainly thinking of... well, you know how in Smash Mario lunges forward while he's running? I was gonna make his back more "straight up" while running. I assume his SM3DW run is kinda like that?
Yeah, exactly. He has a few different runs in the games though. SM3DW has him hold his arms inward and not really move them (at least when he's running fast) kind of like SMB2, while Galaxy and 64 has him move his arms beside him. SM3DW/SMB2: (he doesn't really move his arms.) http://www.mariowiki.com/File:Mario_Artwork_%28alt%29_-_Super_Mario_3D_World.png Galaxy and 64:
Haha, I kid. I know what you meant. I'm also going to be much more keen on keeping backups. Every time I finish a texture or major PSA update, I'll be backing up my SD.
In any case, Like I said: starting fresh with Mario. I've made some good progress so far! Here's a small hint of what's to come:
Now, I absolutely hate Brawl's model of Mario. It's so ugly... he has a massive, fat head, and it's just... bleh. It looks dumb. Now, recently somebody made a rim-lit Melee Mario; so I thought, "Hey, why not use that? Oh yeah... because Smash 3's textures look so much better."
So what did I do? I took Smash 3's textures and localized them to fit the Melee model! Pretty neat, huh? I like to call this Smash 2 Mario, - When Mario gets updated, all the textures in the package will be over this model.
...I don't know why his overall buttons are white in Brawl Box. it looks fine in-game.
That Mario is amazing!
With his textures and his model looking more like the SMB series Mario, Will you be re-doing his running/jumping animations to match, say Super Mario 3D World?
I love dat Little Mac import. I'm tempted to make a PSA for it...
I have a request: Can you do an import of Igglybuff? I've been looking for the XD/Coeum model but I can't find one. There is the 64 model on Models Resource but that's really low quality...
There's little I can do about the jumps though. You see, when he's falling, if you tilt forward, he leans forward. If you tilt back, he leans back. The only way to make it work? Get rid of the "leaning" effect. I wasn't willing to do that at first but it looks like I don't have a choice.
Can you give him Mewtwo's hover mechanics instead (like hovering in any direction?)
We'll fill in a block silhouette as progress on a particular character is further along. When they're nearly done (aka, we are making sure everything works as it should), they'll look like Sonic does currently: partially transparent.