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166  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 12, 2011, 07:27:45 PM
Thank god Flandre's still over Pit.
167  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 12, 2011, 06:11:27 PM


By the way, would there be a theoretical limit on how many polygons a model could have?

I read somewhere a while back that said that the Wii can't handle too many models with a high polygon count, or something along those lines.
168  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 11, 2011, 10:10:56 PM
This is stupid. I keep missing the times when BJ shows something awesome. Im srs here
169  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 10, 2011, 05:39:33 PM
It would be an MMD model at the moment. You can convert it to DAE and take the umbrella I guess.
170  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 10, 2011, 04:19:37 PM
I immediately thought of Kogasa when I saw that. Im srs here


EDIT: I'm pretty we can take her umbrella model and use it for your thing. :O
171  Help & Tutorials / Help / Re: Help! on: October 10, 2011, 04:02:21 PM
You mean there are other generic .rel files besides the Ike one that PW released? Im srs here
172  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 10, 2011, 03:45:21 PM
Ah. I had completely forgotten about that.
173  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 10, 2011, 03:34:44 PM
Non-3D characters will be imported and function like Mr. Game & Watch.

...Im srs here
174  Help & Tutorials / Help / Re: sonic port on: October 09, 2011, 08:08:31 PM
Since when did any character become portable by using a .rel? Im srs here
175  Help & Tutorials / Help / Re: CSP: What am I doing Wrong? (Rii) on: October 09, 2011, 06:27:55 PM
Your sc_selchar (within common5) is too large.
Open up the Klonoa CSP's in GIMP (or Photoshop, or any other image editing software), index the images, then import them into common5/sc_selchar.

The CSP's will be at a lower quality, but the game should not freeze any more.
176  Help & Tutorials / Help / Re: MY SD card is nearly full. What should i do? on: October 09, 2011, 06:25:01 PM
SD cards bigger than 2GB = SDHC, which isn't supported by Gecko.

Actually, there are 4GB cards that are SD, not SDHC. I've still never seen a definite answer on whether such a card would work.
177  Help & Tutorials / Help / Re: USB help on: October 09, 2011, 06:23:11 PM
lolwut 30MB.

What a poor move for the makers of the card.
178  Super Smash Bros. Brawl Hacking / Programming / Re: DAE 2 MDL0: Model Successfully Imported! (Page 310) Importer not flawless though on: October 09, 2011, 06:17:21 PM
I just saw the picture.
I'm so hard happy right now.

I would assume that model imports would work, as long as there are no bone edits.
179  Help & Tutorials / Help / Re: USB help on: October 09, 2011, 10:54:13 AM
That version's really outdated, but yeah. That's the one.
180  Help & Tutorials / Help / Re: USB help on: October 09, 2011, 09:36:34 AM
I thought all USB loaders use the exact same code handler.

Whatever. Use whichever feels good for you.
I personally used Configurable USB Loader. You know what's great about USB loaders? They cut down loading times.
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