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436  Help & Tutorials / Help / Re: Custom CSS Code on: June 14, 2011, 10:00:39 AM
Remember that there is no Z in hex.
437  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 14, 2011, 09:31:27 AM
...Except Dixie doesn't have any sounds in the first place.

The values just seem to be placeholders or something.
438  Help & Tutorials / Help / Re: .Rel needed for "Alternate Mario Circuit"! on: June 13, 2011, 05:20:04 PM
If you open the stage in BrawlBox, you can usually tell which .rel you'll need.
439  Help & Tutorials / Help / Re: Porting Characters (Dolphin Emulator) on: June 12, 2011, 10:41:52 PM
Porting is not as simple as just renaming files.

Peach currently isn't portable yet (at least, not to the general public).
440  Help & Tutorials / Help / Re: gct file not working. HELP! on: June 12, 2011, 04:55:15 PM
Have you even bothered checking the "official" website?

441  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 12, 2011, 04:28:23 PM
IC-Constants code.

Remember that you can only use one of this particular code at a time.

So use this if you don't have one like it:
Jiggs has Marth's IC-Constants [Dantarion]
C2858928 00000003
2C040025 40820008
38800011 1C040038
60000000 00000000

or if you're already using one of those, use this:
Jiggs has all of Marth's IC-Constants (don't know who made the base code)
04B0BA58 00000002
04B0BA5C 00000002
04B0BA60 00000000
04B0BA64 00000001
04B0BA68 00000001
04B0BA6C 00000001
04B0BA70 00000000
04B0BA74 00000000
04B0BA78 00000000
04B0BA7C 00000000
04B0BA80 00000000
04B0BA84 00000000
04B0BA88 00000000
04B0BA8C 00000000


EDIT: ninja'd
442  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Undo and Redo anyone? (Post 1426) on: June 12, 2011, 03:56:04 PM
*complain complain complain*

Awesome work. Cheesy
443  Help & Tutorials / General Tutorials / Re: N00B GUIDE UPDATED!! NW POLL on: June 12, 2011, 09:01:57 AM
Did the stages come with .rels?

You may need those to use ported stages properly.
444  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 12, 2011, 09:00:39 AM
So, can any PSA that doesn't use articles be ported?

Seeing as how Viewtiful Joe could be ported...

Re-asking.
445  Help & Tutorials / Help / Re: Lloyd issue on: June 12, 2011, 08:58:50 AM
BrawlBox.

Or some other funky-and-fresh animator.
446  Help & Tutorials / Help / Re: Csp's not appearing? In desperate need of HELP please! on: June 11, 2011, 03:19:18 PM
If you're using Riivolution, you may not have your .xml set up properly.

If you're using Gecko, you may have forgotten the File Patch Code.

And I usually use sc_selchar with common5. It may work.
447  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: project: S (S is for stamina) on: June 10, 2011, 02:12:59 PM
Sonic? WITHOUT RUNNING?

What blasphemy is this?
448  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: June 08, 2011, 08:21:04 PM
I'd... guess so.

You should ask someone who has more information though.
449  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: June 08, 2011, 07:56:30 PM
If the PSA doesn't use articles, it apparently can be ported (just guessing from the fact that Viewtiful Joe could be ported).
450  Help & Tutorials / Help / Re: Need Help with CPS's on: June 08, 2011, 03:40:52 PM
Your CSP's are too large in file size?

You really should index images you'll use for CSP's. Some of mine are at least 40kb before I index them.
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