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451  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: June 08, 2011, 02:04:45 PM
I thought they were working together?
452  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I don't know what to do! Grey Fox vs. Metaknight! :O on: June 08, 2011, 06:54:13 AM
I have no glitches with Gray Fox.

In a CPU vs CPU, he can even beat Meta Knight. :O

But what do CPU's know, right?
453  Help & Tutorials / Help / Dantarion's Custom Sound Engine on: June 07, 2011, 05:36:01 PM
Yeah, I can't get it to work.

I'm using Oshtoby Stage Dependent Song Loader, since I don't really need more than one song for the custom stages.
When I do select a custom stage, no song loads.

What am I doing wrong? I do recall reading that Dantarion's Alternate Stage Loader clashes with this code, but only when the game's loading an alternate stage AND trying to load new music at the same time.

I placed my songs in sound/sfx/ and named them 0000XXXX.brstm (according to what he posted).

EDIT: Removed Alternate Stage Loader. Songs work. Damn, there doesn't seem to be a way to have alternate stages AND additional music. Dantarion did say he was going to find a workaround, but as he as other priorities...
454  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 06, 2011, 07:14:55 PM
Everyone is Onslaught Falcon!
455  Help & Tutorials / Help / Re: ASFLink Blue CSS custom code - help! on: June 06, 2011, 06:25:34 PM
This should do it:

Requested CSS (use with given CSS)
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002F
00102003 06070811
12091A0E 17161320
21260D05 14101F25
1B0B270C 15242218
0A231929 0F044748
464C554A 4E404600

Make note that each blank icon in the Organizer corresponds to:
1. Sheik
2. Zero Suit Samus
3. Squirtle (Independent)
4. Ivysaur (Independent)
5. Charizard (Independent)
6. Giga Bowser
7. Warioman
8. Red Alloy
9. Blue Alloy
10. Yellow Alloy
11. Green Alloy

So you would move the first blank icon right under Zelda.
456  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: June 06, 2011, 04:51:23 PM
Actually, ignore what I said. Seems like I was just able to avoid such a glitch for a while. Ha.
457  Help & Tutorials / Help / Re: ASFLink Blue CSS custom code - help! on: June 06, 2011, 04:49:37 PM
Ok, to make it clear, Phantom Wings's CSS Organizer 2.0 does NOT arrange the characters in the order you want, per se. Let's say with your CSS code, your first character is Zelda; PW's Organizer is still going to show Mario in slot 1, but just keep in mind that it is actually Zelda.

This is actually relatively simple, one you get the gist of it.

The easiest way to do this is to first open the Organizer. Set it to, in your case, 47 characters. Then enter the characters into the CSS code in the order you see it on the Organizer; this will make it MUCH easier to keep track of things. Then, for the blank boxes, just place whatever character you want the box to represent in the code, then move the icons around as you see fit.

Does that help, or was that just plain confusing?
458  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 06, 2011, 07:06:08 AM
So, can any PSA that doesn't use articles be ported?

Seeing as how Viewtiful Joe could be ported...
459  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: June 05, 2011, 07:17:18 PM
Yeah, there may be a few glitches. For a time, my Naruto over Olimar had his knife constantly sticking through his face. I got it fixed somehow eventually.
460  Help & Tutorials / Help / Re: Help: Hacks Not Working at All on: June 05, 2011, 11:59:35 AM
SSBB can only read from SD cards (guessing that Riivolution will let you read from an external hard drive).

Apparently, the game can't read from anything larger than 2GB. I think a 4GB SD (not SDHC) will work...
461  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: June 05, 2011, 11:56:36 AM
Yeah. Just put the Roy moveset on ROB then, and you should have a Roy.
462  Help & Tutorials / Help / Re: Re-Arrange icons in Flaming Blue CSS on: June 05, 2011, 09:34:57 AM
You're already using the code, yeah?
And you only want the two characters switched.


You really could have switched them yourself, or could at least upload the CSS so that we wouldn't have to make it from scratch.
463  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Non-mdl0 DAE Perfectly Imported, see OP ASAP on: June 05, 2011, 08:26:31 AM
Don't know about that. Tcll looks rather clean.
464  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: June 04, 2011, 09:01:17 PM
No.

But you can use a ft_marth.rel and FitMarth and port it over a character you think is useless, so you can have a Roy and a Marth.
465  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: June 03, 2011, 11:55:24 PM
Well, sort of. It was never released, but information on how to port Marth over, well, anyone has been around.

Unless I missed it.
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