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1  Help & Tutorials / Help / .rel porting and all that jazz. on: October 13, 2011, 04:33:03 PM
Did I miss some big news?
I'm seeing a huge influx of people requesting ports using .rel files. When did any character become portable?

Im srs here
2  Help & Tutorials / Help / A "tutorial" for noobs. (Just an add on to the sticky) on: September 18, 2011, 06:41:17 PM
THIS IS NOW A TUTORIAL ON HOW TO START GETTING STARTED. BECAUSE WE APPARENTLY NEED SUCH A THING.

HOW TO GET THOSE FOLDERS INTO YOUR SD CARD.

I'm seeing a lot (read: A LOT) of newbies starting to mod their Brawl, but they have trouble with the directories.

For example:

Tutorial - "Costumes go in:
SD:/private/wii/app/RSBE/pf/Fighter/[character's name]/

And a response nowadays is:
"I don't have a pf folder in my SD card? What do I do?" or "How do I get those directories?"


So, without further ado,

1) Get as far as you can along the file path specified (for example, pf/)

2) Right click anywhere in the RSBE folder.

3) Select "New>" and choose "Folder".

4) Rename your New Folder into "pf", or whatever you need it to be.

5) TADA! You now have a folder you've never seen before! Because folders don't magically create themsevles; otherwise, your card should have a folder for EVERY SINGLE THING ON THE 'NET.


Was that so hard?

HOW TO GET COPIES OF YOUR FILES.

1) Right-click the folder/file in question.

2) Select "Copy".

3) Go where you want the file to be, right click in that folder, then select "Paste".

HOW TO FIX FREEZING IN 1P MODES WHEN USING MODEL SWAPS/IMPORTS.

1) Delete the .pac files which are responsible for that particular costume/texture/whatever.

2) Open up your .pcs in BrawlBox.

3) Save your file as an "Archive Pair".

4) Done! You now have a working .pac file which shouldn't make your 1P mode go ape****.

HOW TO DOWNLOAD HACKS.

1) Click the Brawl Vault icon (you know, the red Smash Ball near the top of the page), or just click here.

2) Locate the hack you're searching for.

3) Click on the hack's name.

4) You'll be taken to MediaFire, RapidShare, MegaUpload, or whatever file hosting site the uploader chose.

5) Follow instructions on the page.

6) When you click "Download" (or whatever it'll say), remember where the file is being saved, or just choose where you want it to be saved, and rename it whatever you want.

7) Congratulations. You just downloaded something. Im srs here  Go nuts.

HOW TO DOWNLOAD ORIGINAL FILES.

1) Guess what? We're going back to Brawl Vault again. You know, that big resource where all the hacks are? You never thought original files would be there, too, did you?

2) Above the icons that say "Character",  "Items", and stuff, there are smaller blue icons. Click the one that says "Resources".

3) Everything you'll need is there (except for downloads for paid programs/pirating tools/etc). Scroll down to the bottom, and you'll see "Original Brawl Files". Choose whichever Data Partition you need. NTSC-U will be the North American copy (and wherever else uses it). PAL will be for European and Australian versions.
Note that just because you downloaded every file there does NOT mean you will be able to create a backup game.

4) Once you chose, browse through the files and find what you need. Make note of where each file is, because that's where you'll need to put the edited files on your SD card. Your SD doesn't have those folders? Scroll up on the page and read the first tutorial.

5) Keep browsing if you need more files, but you're basically done.

HOW TO DO MATH USING THE HEXADECIMAL SYSTEM.

1) You may get instructions on a code like:
Individual Character No Result Data:
00AD80YY 00000000
YY = Character ID + 0x68

2) Let's say we want Diddy Kong to have no results data. Here, the Character ID would be 1B.

3) Open up the Calculator program on your computer and set it to "Hex" instead of "Dec".

4) Input 1B. Then the +. Then 68.

5) Done! The new value is what you would plug into the YY in the code.

6) Remember that the digits for the hexadecimal system are:
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F
So for example, when you add 1+9 in hex, that equals A, not 10. F+1 would equal 10.

HOW TO FIX FREEZING ON TRANSFORMING CHARACTERS.

This is for those transforming characters. Occasionally, the game may freeze when becoming Samus->ZSS (or vice versa), Giga Bowser->Bowser, etc.
This is due to a bad .pac file used for textures.
So, the fix.

1) Delete the bad .pac file. Note that the .pac  file will always be larger than its .pcs counterpart.

2) Open the .pcs with BrawlBox.

3) Save the file as an Archive Pair (if you can't do this, please research a bit more about general computer usage before continuing to modify your game).

4) Place the files in the appropriate place.

HOW TO GET HACKS TO WORK.

So you downloaded them, stuck them in your SD, but they don't work?

1) Read the sticky.
3  Help & Tutorials / Help / Stage Expansion :O on: August 26, 2011, 06:05:08 PM
Finally decided it was time to give my Expansion Stages their own icons and stuff.

...

Yeah, I totally forgot how to do it.
I saw some tutorials (and by tutorials, I mean a single post in the middle of a gargantuan thread) a LONG time ago, but can't even find them anymore.

So simply:
What's the process for creating MenSelmapFrontStname files (the ones that show you what the stage is called)?
How do you create MenSelmapMark files (the ones that show you the game of origin, or where the stage came from)?

... Cheesy

EDIT: What font does Brawl use?

EDITEDIT: Figured out the font and how to make MenSelmapFrontStname files. Still need help on making pictures look like what Brawl does in the MenSelmapMark files. :O
4  Help & Tutorials / Help / Sd cards? on: August 08, 2011, 10:37:22 PM
Do 4GB SD cards work with Brawl? I don't mean 4GB SDHC cards, I mean 4GB SD cards.

I saw some a while back, but I'm not sure if it will work.
5  Help & Tutorials / Help / Dantarion's Custom Sound Engine on: June 07, 2011, 05:36:01 PM
Yeah, I can't get it to work.

I'm using Oshtoby Stage Dependent Song Loader, since I don't really need more than one song for the custom stages.
When I do select a custom stage, no song loads.

What am I doing wrong? I do recall reading that Dantarion's Alternate Stage Loader clashes with this code, but only when the game's loading an alternate stage AND trying to load new music at the same time.

I placed my songs in sound/sfx/ and named them 0000XXXX.brstm (according to what he posted).

EDIT: Removed Alternate Stage Loader. Songs work. Damn, there doesn't seem to be a way to have alternate stages AND additional music. Dantarion did say he was going to find a workaround, but as he as other priorities...
6  Help & Tutorials / Help / Music help... sort of on: December 31, 2009, 04:42:08 PM
So, err...

Using a tutorial on SmashBoards, I used BrawlBox to change music titles to match the ones I have. I put info.pac inside the folder:
X:/priavte/apps/wii/RSBE/pf/info2.
That part's good.

This is where I'm getting trouble. For the new song names to show up in game, I need a mu_menumain.pac (which I have). It says to put that file in:
X:/private/apps/wii/RSBE/pfmenu2
and another said:
X:/private/apps/wii/RSBE/pf/menu2
Obviously I failed enough to have to ask for help. So the question is, "Where does mu_menumain.pac actually go?"
7  Super Smash Bros. Brawl Hacking / Music & SFX / JetAurion's Custom Music (July 22) on: July 22, 2009, 07:46:06 AM
I've always been using other people's textures and music, so I decided to give back as best I can:
by making music for Brawl. Thanks to Vyse's tutorial on how to make BRSTM's.

Tales series
With Courage
(PREVIEW)
(Tales of Symphonia: Knight of Ratatosk)
The Wilderness of Sadness
(PREVIEW)
(Tales of Symphonia: Knight of Ratatosk)
Tenacity
(PREVIEW)
(Tales of Vesperia)
Fury Sparks
(PREVIEW)
(Tales of Vesperia)

Sonic series
All Hail Shadow
(PREVIEW)
(Shadow the Hedgehog)
Solaris Phase 2
(PREVIEW)
(SONIC THE HEDGEHOG)

others
Summer Overture (Mois D Remix)
(PREVIEW)
(Requiem for a Dream)
Night of Big Blue
(PREVIEW)
(F-Zero GX)
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