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571  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blademaster Marth-Animation Swap Moveset! [*V0.2*] on: May 01, 2010, 06:20:13 AM
It would be If he were to continue this, if topics haven't gotten a post for a long time, that's a dead topic. Don't post on dead topics.
572  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin/Knight Mario V.01!! on: April 30, 2010, 03:30:38 PM
songeflemy - just finished your up b anim. - gotta use psa to make sure it works correctly and then test it.
 its something like his hi4 ( technicaly air lw) - he digs into the ground, then quickly uppercut opponent.  - might make a combo if you press B or something during a certain point.

edit - changed wait 3 also

Okay, post it soon so I can make pics.
573  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin/Knight Mario V.01!! on: April 29, 2010, 06:28:45 PM
@songeflemy -  sure ill do that - might add a little to it too


ADD FIRE!!!! Oh ya, could you do different wait animations, since you know when he shows off his fists, the sword goes through his face.
574  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin/Knight Mario V.01!! on: April 29, 2010, 03:15:38 PM
Up should be a slash uppercut. Kinda like marth's.
575  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Split Persona Marth - Devil Angel ~ NEW ATTACK, DEBATE! on: April 29, 2010, 05:49:02 AM
You shouldn't be bumping topics.
576  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mario with a scimitar on: April 28, 2010, 06:09:39 AM
Knight Mario. You really need to change the board title, It doesn't attract attention.
And I can take pictures of the whole moveset if you want to.
577  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lunar Wolf v3 on: April 26, 2010, 06:52:54 PM
Does the howl do multiple damage, that'd be badass though.
578  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mario with a scimitar on: April 23, 2010, 05:29:02 PM


May I ask whats the third picture?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=795&Moderated=All

This texture + This PSA = awesome!!!
579  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: BILL'S HAT MODEL IMPORTED INTO BRAWL! on: April 22, 2010, 05:12:07 PM


Well honestly I don't know what TF2 is but this is cool :3

Might as well dislike it since I like it also.
580  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 20, 2010, 06:04:35 AM
Wow lots of posts lol! Got your message DA BEAST and yes. I looked at each one and like i said, I want to change B's graphics into something more lightningy and not all sparky. I need some help with the down-B. I want to change it so as soon as you let go, the move activates on the set charge.

Here were my dream ideas for the B moves from the very beginning but couldnt make reality.

Neutral-B: A better graphiced lightning bending.

Side-B: Earth bending: (This actually could be possible but I have zero experience in prop hacking.) Ness stomps on the ground and (using charizards rock graphic) a rock pops from the ground and depending on how long you hold be determines the rocks distance when kicked.

Up-B: Spinning Staff: Ness uses his staff (like in the show) and spins it which propels him upward then starts floating back to the ground like peaches Up-B but a faster descent and when he hits the ground, he lets out a decent burst of air.

Down-B: Air Sphere: (like on the show) Ness creats a ball of air and rides on it. If he goes off the edge he has a slow descent. If done in the air and quickly move the analog stick up, he will breifly dash up and if he dashed at a wall, will start flying up the wall but the ball will fade fast.

Final Smash: (like we didnt see this one coming) Avatar State: You all already should know what this is.

If you guys could PM me if you guys have ideas to make this possible but its ok if you dont. I dont even know if some of these are.

Im also glad you guys give me feedback. It helps me.


This is awesome in my opinion.
581  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Is it Possible.. or even a good idea: on: April 18, 2010, 01:24:41 PM
The chipped sword, ripped clothes, etc. Cannot be done, but the fatigued looks and animations can be.
582  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: MAX Onslaught: Hyper Sonic? Barbadorf? MOVE ASIDE! on: April 17, 2010, 05:01:50 PM
I'm not the only one who likes the past.
583  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Quanno's hack (UPDATE! Ichigo V2!) on: April 15, 2010, 06:00:20 AM
Could you make in straight?
584  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gerudo Prince v1 beta RELEASE!! on: April 11, 2010, 12:13:25 PM
Walk = ZOMBIE GANON!!!!!!!!!!!!
585  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Quanno's hack (UPDATE! Ichigo V2!) on: April 11, 2010, 06:13:39 AM
LOOK AT THEM LEGS!!!!!!!!!!!!
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