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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [Release!] br3compactor's ambitious Projects on: April 01, 2011, 02:59:06 PM
Woot! Nice work Br!

I saw you gave me credit, in what part did I participate? Tongue
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [1000dl GET!] br3compactor's ambitious Projects on: March 06, 2011, 01:22:02 AM
Hey Br!

Just noticed you updated my old Ichigo-vertex. Nice work! Did you alter some other stuff besides the face? Also nice you reached the 1000 Wink
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [Very sick!] br3compactor's ambitious Projects on: February 03, 2011, 02:26:51 PM
Hospital? You're that sick?

Anyway, get better soon!
4  Help & Tutorials / Stage Tutorials / Re: The shadow system for stages on: January 31, 2011, 02:01:18 PM
Good tutorial! Gonna try this when I get time for it. Thanks!
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Edward Elric: Back on Track! on: January 29, 2011, 12:47:43 PM
Very interested in this project. It sounds good so far!
6  Help & Tutorials / Stage Tutorials / Re: Guide To Stages on: January 27, 2011, 01:13:49 PM
Set the texture just a bit in the background, with an animation
7  Help & Tutorials / Help / Re: Louder Songs on: January 24, 2011, 10:17:27 AM
You need to use the export-function, not the save
8  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: January 13, 2011, 01:34:00 PM
Wow o.0

That is just plain awesome! Thanks!
9  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: January 13, 2011, 07:49:13 AM
I think not, as most (all) of the models are asymmetric.
10  Help & Tutorials / Stage Tutorials / Re: Guide To Stages on: January 11, 2011, 05:34:01 AM
Actually, it did.

But I think the stage on itself won't work, unless it can handle about 150 blocks Grin
11  Help & Tutorials / Stage Tutorials / Re: Guide To Stages on: January 10, 2011, 08:42:04 AM
Problem! Tongue

I'm using one model multiple times in a stage, but I want to let them have seperate textures.
How would I do that? I tried renaming some of the info in de model itself, but no luck.

I recall there being a tutorial here, but I'm not sure...


nvm, found it Grin
12  Help & Tutorials / Help / Re: A general code request on: January 07, 2011, 01:42:34 AM
You could always try making them by yourself.

I know it's difficult, but that's also why your codes aren't made.
check here for a tutorial:
http://wiird.l0nk.org/forum/index.php?PHPSESSID=hu9ur1lq8684dlgf4umg2vh5n5&board=24.0
13  Help & Tutorials / Help / Re: .obj model format? on: January 04, 2011, 01:59:33 PM
As ForOhFor said, the bone adder just give the model bones, to let it think it has bones, they are not attached to anything...
As for now, using .obj is really pointless...
14  Help & Tutorials / Help / Re: .obj model format? on: January 04, 2011, 09:44:11 AM
They are, but they wouldn't have bones and they can't be too complex...
so, your model would be way too complex and if that worked, it would probably be pointless, as it wouldn't be able to move any more.
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [Happy 2011!] br3compactor's leaving for some days on: December 31, 2010, 03:27:26 AM
Uhm... I'm sure I know her...

edit: Another Code! Ashley!
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