I'm using one model multiple times in a stage, but I want to let them have seperate textures. How would I do that? I tried renaming some of the info in de model itself, but no luck.
I recall there being a tutorial here, but I'm not sure...
As ForOhFor said, the bone adder just give the model bones, to let it think it has bones, they are not attached to anything... As for now, using .obj is really pointless...
They are, but they wouldn't have bones and they can't be too complex... so, your model would be way too complex and if that worked, it would probably be pointless, as it wouldn't be able to move any more.