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196  Super Smash Bros. Brawl Hacking / Model Imports / Re: RandomTBush's Model Ports on: October 24, 2011, 02:22:43 PM
I thank you a ton for Kit Rtb. Still can't believe you picked her up XD All's left is Blade and i'm set =3 Oh, was you able to get Blade into Gmod yet?
Not just yet, as the Source SDK was broken for the past few weeks and I couldn't compile anything. I'll see what I can do about porting it either today or tomorrow.
197  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Stage Model Imports! DAE Stage in progress! - 10/23 on: October 24, 2011, 02:19:58 AM
i had no clue what the Col00 through Col14 was for at all... O_o
Well, it partially has to do with the lighting. There's something else, too -- maybe the Red, Green and Blue values need to be changed as well (most Brawl models use 20, 4 and 0 respectively for those).
198  Super Smash Bros. Brawl Hacking / Model Imports / Re: RandomTBush's Model Ports on: October 24, 2011, 01:40:41 AM
Went back and updated the first post with all the model ports I've done in the past. Eventually, I'll be revamping them to remove any possible errors, and improve compatibility.
199  Super Smash Bros. Brawl Hacking / Model Imports / Re: RandomTBush's Model Ports on: October 24, 2011, 01:29:23 AM
nice start so far!!  btw hows those MvC3 stage rips coming so far?
Have to go and get them again. I'll hopefully have them within a week for ya.
200  Super Smash Bros. Brawl Hacking / Model Imports / Re: RandomTBush's Model Ports on: October 24, 2011, 01:27:33 AM
Nice to see you make a thread, RandomTBush. Mad respect.

I wish you did ports on hacks not just anime related, though.

Rayman doesn't count, but yeah.
I'll have some non-anime hack plans later on -- they're just mainly what I've got on my mind at the moment. I added a few to the first post, in fact, and once I go through my model collection I'll pick out a few more.
201  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Stage Model Imports! DAE Stage in progress! - 10/23 on: October 24, 2011, 01:11:26 AM
lol well now u kno

anyways... i just tried out Crystal World in game.... stage is COMPLETELY white... Im srs here   not sure what is causing it...
THE COLOURS, DUKE! THE COLOURS!

...
* RandomTBush clears his throat

In all seriousness, though, if the model is way too bright, try changing the Col00-Col14 values in each material to lower amounts of RGB and see if that helps.
202  Super Smash Bros. Brawl Hacking / Model Imports / Re: RandomTBush's Model Ports on: October 24, 2011, 01:09:16 AM
Hi! Does my Flandre model I sent to you will be included in this topic? I'm very exited to have it!
In all honesty, I'd later let Roo have the honours of porting Flandre. After all, he's asked me to help him with porting Flan roughly 16 months ago. Sorry, dude.
203  Super Smash Bros. Brawl Hacking / Model Imports / RandomTBush's Model Ports on: October 24, 2011, 12:11:55 AM
(UPDATED MAY. 11: "Super Mario Adventures" Peach released!)

This topic will house any model ports I've got for Super Smash Bros. Brawl, and also any additional customized characters I plan on working on. I most likely won't be taking requests, but if there's an idea that I like, I'll consider it. Just thought I'd get that out of the way.


(Click on the portraits for the BrawlVault links.)

CHARACTERS:













ITEMS:


Name: Sandvich
Origin: Team Fortress 2
Replaces: Maxim Tomato

Release date: July 10th, 2010
BrawlVault link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7137


UPCOMING MODEL PORT/HACK PLANS/IDEAS:
Bandage Girl for Jigglypuff
Blanc and White Heart for Zelda and Sheik
Bulma for Peach
Chell for Zero Suit Samus
Cheston for Donkey Kong
Dejiko and Puchiko for Ice Climbers
Drunk and Dranko for Ice Climbers
Gust for Toon Link
Kit Ballard (Sol-Triumvirate Suit) for Samus
Leonardo for Marth
Pirachu for Pikachu
Rayman for Sonic the Hedgehog
Sniper for Link
Toro and Kuro for Ice Climbers
Ty the Tasmanian Tiger for Sonic the Hedgehog
Woolen (Revamp) for Peach

Manhattan from Teenage Mutant Ninja Turtles: Smash-Up
...and a couple of other things.


NEEDS IMPROVEMENT:
http://www.mediafire.com/?65kf59j9d1olg

Anything there will be revamped at a later time. Just thought I'd finally release those old, unreleased hacks to the public now.
204  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 10:25:41 PM
RTB, this message will probably be lost somewhere once you come back online but I think the reason that the metal textures don't work the way you want them to is because they don't have a texture matrix. I've told you this before, but texture matrices are used when a texture is referenced more than once.

I can't really add them in after the model has been built for the first time because that would mean I would have to re-write all the primitives, and that would make normal models grow greatly in size because tristrips aren't supported yet. I might be able to find a work around for that though.

That's what I think the problem with the metal textures is.
Ah, I figured as much. Well, at least the current metal appearance doesn't look as bad as my first attempts at getting it working...



instead of this or that.
205  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 09:32:21 PM
Miku just refuses to load in-game, even after all the fixes made by Camonsters.
I'll take a look and see what's causing the problem early tomorrow morning. Gotta get going for now.
206  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 07:30:06 PM
It's up now and pending approval. Time to go take a break.
207  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 07:20:57 PM
this is the dual Samus/zss one right? =3
Just the Zero Suit Samus version for now, as I'm not quite finished with the Samus version yet.
208  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 06:55:56 PM
Ergh, screw it. I'm really not sure what's buggering up the metal shader for her body and not her eyes, but I'm gonna go release Kit anyway within an hour. It's only a minor problem, anyway, nothing game-breaking.
209  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 06:38:09 PM
That's pretty random then. Still want me to send you the Brawlbox edit?
I don't think you'll need to, since my UInt16-to-Int16 test didn't work -- it only made Kit's textures buggered up. Maybe the problem's on my end, so I'll try re-arranging the materials and see what happens.
210  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 23, 2011, 06:32:15 PM
Well I did post a picture of her in Brawl a while back

Copy the XF commands of the metal textures from Brawl models. Also, be sure to set the material to Metal lol

Btw, I fixed the bug. Updating Brawlvault in a minute...

I already did, though...
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