I thank you a ton for Kit Rtb. Still can't believe you picked her up XD All's left is Blade and i'm set =3 Oh, was you able to get Blade into Gmod yet?
Not just yet, as the Source SDK was broken for the past few weeks and I couldn't compile anything. I'll see what I can do about porting it either today or tomorrow.
i had no clue what the Col00 through Col14 was for at all... O_o
Well, it partially has to do with the lighting. There's something else, too -- maybe the Red, Green and Blue values need to be changed as well (most Brawl models use 20, 4 and 0 respectively for those).
Went back and updated the first post with all the model ports I've done in the past. Eventually, I'll be revamping them to remove any possible errors, and improve compatibility.
Nice to see you make a thread, RandomTBush. Mad respect.
I wish you did ports on hacks not just anime related, though.
Rayman doesn't count, but yeah.
I'll have some non-anime hack plans later on -- they're just mainly what I've got on my mind at the moment. I added a few to the first post, in fact, and once I go through my model collection I'll pick out a few more.
anyways... i just tried out Crystal World in game.... stage is COMPLETELY white... not sure what is causing it...
THE COLOURS, DUKE! THE COLOURS!
...
* RandomTBush clears his throat
In all seriousness, though, if the model is way too bright, try changing the Col00-Col14 values in each material to lower amounts of RGB and see if that helps.
Hi! Does my Flandre model I sent to you will be included in this topic? I'm very exited to have it!
In all honesty, I'd later let Roo have the honours of porting Flandre. After all, he's asked me to help him with porting Flan roughly 16 months ago. Sorry, dude.
(UPDATED MAY. 11: "Super Mario Adventures" Peach released!)
This topic will house any model ports I've got for Super Smash Bros. Brawl, and also any additional customized characters I plan on working on. I most likely won't be taking requests, but if there's an idea that I like, I'll consider it. Just thought I'd get that out of the way.
(Click on the portraits for the BrawlVault links.)
UPCOMING MODEL PORT/HACK PLANS/IDEAS: Bandage Girl for Jigglypuff Blanc and White Heart for Zelda and Sheik Bulma for Peach Chell for Zero Suit Samus Cheston for Donkey Kong Dejiko and Puchiko for Ice Climbers Drunk and Dranko for Ice Climbers Gust for Toon Link Kit Ballard (Sol-Triumvirate Suit) for Samus Leonardo for Marth Pirachu for Pikachu Rayman for Sonic the Hedgehog Sniper for Link Toro and Kuro for Ice Climbers Ty the Tasmanian Tiger for Sonic the Hedgehog Woolen (Revamp) for Peach
Manhattan from Teenage Mutant Ninja Turtles: Smash-Up ...and a couple of other things.
RTB, this message will probably be lost somewhere once you come back online but I think the reason that the metal textures don't work the way you want them to is because they don't have a texture matrix. I've told you this before, but texture matrices are used when a texture is referenced more than once.
I can't really add them in after the model has been built for the first time because that would mean I would have to re-write all the primitives, and that would make normal models grow greatly in size because tristrips aren't supported yet. I might be able to find a work around for that though.
That's what I think the problem with the metal textures is.
Ah, I figured as much. Well, at least the current metal appearance doesn't look as bad as my first attempts at getting it working...
Ergh, screw it. I'm really not sure what's buggering up the metal shader for her body and not her eyes, but I'm gonna go release Kit anyway within an hour. It's only a minor problem, anyway, nothing game-breaking.
That's pretty random then. Still want me to send you the Brawlbox edit?
I don't think you'll need to, since my UInt16-to-Int16 test didn't work -- it only made Kit's textures buggered up. Maybe the problem's on my end, so I'll try re-arranging the materials and see what happens.