Glad to know that script at least works in 2014. So it's just 2015 that has to be the pain in the arse (which is a shame, I like the hierarchy window on the side).
No, they're by Apoc Hedgie. The textures are just resized versions of the standard textures from Mario Galaxy and then put into one image file, and then a custom made spec-map by him. It's not the same.
I'm pretty sure I know I'm talking about considering I'm the co-creator of Apoc Hedgie's Garry's Mod pack (see for yourself) which has the Source Filmmaker link in it. I supplied the original models and the better textures for him (which aren't from Galaxy, they're from Mario Super Sluggers), and he essentially upscaled the Olympic Winter Games textures, putting the Sluggers textures in the respective locations. The mapping is still the same, and you could see that by taking the original textures from MaSatOWG and replacing the ones on your model with them.
Gah, never mind what I said earlier. For some reason, all of the DAE files I export are buggered in the sense that disabling the "skin" modifier makes the models rotate 90 forward.
Thankfully I know how to fix that, I'm gonna have to slap 3DS Max upside the head as it didn't do that for me earlier.
(Though I'm pretty sure that all these problems come from me using a combination of 3DS Max 2009 with the 2011.3.1 Autodesk DAE plugin, and that 2010 wouldn't have any of those problems. Still, it has been a long time since I last used BrawlBox, so...)
It's probably just the way I was exporting them, but here's a normal DAE and a imported/exported DAE for the same model which I showed earlier. The re-exported model has the normals problem, but the regular one doesn't.
As for how to re-create it, all I did was scale the model up to 100% (it always imports at 39.37% for some reason), exported it as an SMD file (mainly a quick way to convert the dummies into bones since BrawlBox seems to hate it when I export a model with dummies), and then re-exported it as a DAE.
...am I just supposed to change the export axis from Y-up to Z-up?
Fixed it and updated the download (the file, not the entry). I was re-writing some primitive stuff and forgot to remove an exception when a facepoint didn't have a node id because the mesh wasn't weighted.
Do the normals import okay now?
And that's good, I kept hearing model conversion didn't work for some reason.
Yep, the object imported now. Normals are still broken, though, where importing a model into 3DS Max and re-exporting makes it turn out like this:
...instead of being like this:
Maybe add an option to not recalculate the normals on an imported DAE file?
But yeah, the model builder itself seems to be working a-okay right now, according to the little cheaply-rigged test I did.
Got a new error with 0.68d when importing a single-bind object which I didn't get with 0.68c:
Code:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.Exception: Exception of type 'System.Exception' was thrown. at BrawlLib.Modeling.Facepoint.get_NodeID() at BrawlLib.Modeling.PrimitiveGroup.CanAdd(Triangle t) at BrawlLib.SSBB.ResourceNodes.MDL0ObjectNode.OnCalculateSize(Boolean force) at BrawlLib.SSBB.ResourceNodes.ResourceNode.CalculateSize(Boolean force) at BrawlLib.Wii.Models.ModelEncoder.CalcSize(Collada form, ModelLinker linker) at BrawlLib.SSBB.ResourceNodes.MDL0Node.BuildFromScratch(Collada form) at BrawlLib.Modeling.Collada.ImportModel(String filePath) at BrawlLib.Modeling.Collada.ShowDialog(String filePath) at BrawlLib.SSBB.ResourceNodes.MDL0Node.FromFile(String path) at BrawlBox.GenericWrapper.Replace() at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
And it still seems like the normals for models don't import correctly, the right side always looks much darker than the left side, kinda like the previewer used to be originally.
(EDIT: On the positive side, though, writing v11 models doesn't make games crash anymore, at least compared to how v0.68c worked.)
That's probably because Tourney uses its own sel_character stuff, doesn't it?
Either that, or the "menu\common\StockFaceTex_en.brres" needs to be updated, as that's another file that has stock icons in it (which could make Tournament crash).
Most of my models consist of the MDL0-based games that I listed over at Smash Boards. Not everything, but I'd approximate about 90% of them are. Then there's other games like Blade Kitten, the Hyperdimension Neptunia series, Kingdom Hearts II and Marvel vs. Capcom 3 that I've also got, but mostly Wii games are the bulk of my model library.
Are there any other characters/stage model types you can think of?
And isn't there a male version as well?
I've got everything from 'em. Figured I'd gather them because I knew someone would want them at some time (especially after the SSB4 announcement), and because I'm a model collector. And yeah, there is but I didn't think of uploading as I figured there was only a demand for the female one. :V