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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 15, 2013, 10:20:25 AM
Since Wii fit came out after launch the model is probably really low poly
10,039 polygons is not what I'd consider "low-poly".
47  Super Smash Bros. Brawl Hacking / Programming / Re: ColladaTool animation converter on: June 11, 2013, 04:33:06 PM
He probably didn't inject the animation DAEs into a model DAE.

I highly suggest you write a mini tutorial.
Took me a few minutes to figure that out when I first tried it.
I figured it out right way. However, there are a few oddities I noticed where the animations make the model twist itself oddly at times. That's due to the interpolation, though.
48  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [Wario Fixed] [Riivo Kit] on: June 03, 2013, 03:37:22 PM
I think you need to add the extra FitCharacterSpy0X files for Pikachu, Jigglypuff and Sonic to the pack because I added these and I don't get freezing after matches anymore when using these characters.
...I forgot all about those! Mainly because I haven't ever played with the "Invisible" setting on in Special Brawl.
49  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 03, 2013, 03:36:30 PM
I do know that Sonic's model has some extra flags that I haven't seen in any other model before... but that's all I know. So there's something that has to be investigated.
50  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss on: May 29, 2013, 01:55:32 AM
Quick question -- what about the Kirby transformations which change his model (Donkey Kong, Falco, Jigglypuff, Olimar and Snake)? You should probably mention that you'll need files for those as well to prevent crashing.

Either way, this is awesome.  Smiley
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 30, 2013, 01:30:34 PM
Don't worry, I'll remap the textures to fix the repeating texture glitches, afterwards it'll be the quick and easy single-bind rig, and then making the multi-versions. i.e. No shield, no sword, neither, no sword but with the glitched sword for when shield is put up. Im srs here
Can't you just set those up to use a texture clamp instead?
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 13, 2013, 05:45:11 PM
Wait, 64x64? Something tells me you might have the lowest resolution mipmap textures for some reason. What was the method used to extract them? Surely there's a way to get the proper textures.
53  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS Portrait Outrealm on: March 24, 2013, 08:04:26 PM
Just Photobucket being stupid because I tried to change an album name. I'm moving my CSPs to a different image hosting site.
After Photobucket changed to the former "beta" layout, it's not as good as it used to be... You can't even have any images above 1024 width or 768 height anymore, which is horrible. So I don't blame you for moving to Dropbox, it's pretty nice from what I've used of it.
54  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Importz: Purple Heart Released on: February 12, 2013, 10:33:20 AM
so, did you model purple heart yourself?
if so, props to you, but still the character itself doesnt belong to you xD

Quote from: BrawlVault Description
Credit to RandomTBush for ripping the model from HDNV.
55  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Importz: Purple Heart Released on: February 11, 2013, 06:44:22 PM
is gust planned?
I've actually made (albiet minor) progress on making Gust over Toon Link.

It's a secret to everyone.
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 08, 2013, 05:08:39 PM
Is that only with those models though?
Yeah.
Cutscene model with "No animations" checked
Battle model with "No animations" checked

And of course you have to be using the original GMO files from Duodecim, and not an export from somewhere like The Models Resource.

(I still sigh over the "quality" of the PokéPark models on The Models Resource there because they were simply batch-exported without checking to see if anything was broken, namely the smoothing groups...)
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 08, 2013, 03:08:11 PM
Really?

I had no idea. Huh.
A quicker way, I just figured out, is to check "No animations" when exporting the model. And if it doesn't T-pose, try one of the dozen "cutscene" animation models since the "battle" models are somewhat finicky.
58  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 08, 2013, 01:22:53 PM
*sigh*

I'll get a properly T-posed model for you in a bit.
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 08, 2013, 12:11:51 PM
And it's fully t-posed

*image*
For the Dissidia models, you can put them back into a proper T-pose if you use Noesis to export it to a DAE, then delete the animation data before importing.

(EDIT: Or if you don't care about the rigging, I think deleting the Skin modifier after importing does the same thing.)
60  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 07, 2013, 04:32:12 PM
HOLY SH!T I missed a lot, wonder if someone will sexify the clothes, but other than that I don't see a prob with this model, what game is it from?
Sonic and All-Stars Racing Transformed, for the PC. Puts the model from the Wii "Wreck-It Ralph" game to shame.
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