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1  Welcome / Rules / Feedback / Brawl Vault / Re: KCMM 's New Years Gift Giveaway on: January 28, 2012, 10:38:26 AM
 
I want one D:

Buy it yourself ya lazy bum. Im srs here
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: ShadowSnake's Brawl Imports: Leon & Candy Vegito RELEASED on: December 17, 2011, 04:52:27 PM
Ammy over Ivy would be awesome.
3  Welcome / Rules / Feedback / Brawl Vault / Re: KCMM 's New Years Gift Giveaway on: December 12, 2011, 07:16:16 PM
Last I checked it equaled 4, but it may have changed since then. Math is a tricky devil.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: Doin a Scizor. Sexy stuff. <_< yea... on: December 08, 2011, 04:02:57 PM
I know this won't impact your decision over who Kratos goes over, but Ike has enough awesome hacks already. Pit hardly has any. That and hearing Kratos use Pit's annoying kid voice would be the funniest thing ever.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Ryu and Zero preview. on: November 01, 2011, 03:56:53 PM
This thread is so awesome it hurts.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go Beyond texture hacks, and kick model imports to curb! Just who the hell-. . . on: November 01, 2011, 03:55:03 PM
The texture's is kind of weird and the hair isn't spikey enough, but overall it looks good so far. Also please add a Sephiroth sword version, given how stupidly long it looks in the anime.
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: br3compactor's ambitious projects - COLLAB WITH DSX8 STARTED! on: October 28, 2011, 08:06:50 PM
How's Clock Town going?
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Ghirahim released, helloooo 2D-based characters! on: October 28, 2011, 01:19:04 PM
2D based Characters? You mean like this concept?
And by "near future," I really mean like, right now thanks to importing.


So that means legitimate Megaman? I might have to get off my ass for once...
9  Help & Tutorials / Vertex Tutorials / Re: ..::School of Vertex::.. Class Three on Tuesday,October 11th @ 4pm PST on: October 08, 2011, 06:39:33 PM
Because theres no school on weekends. ever. thats just cruel.
Tell that to the school where Solo & Ensemble was held last year. I guess if you get only 3 tardies you go to Saturday School (it was up on a sign in the classroom I performed in), which frankly is just Nazi-like.
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ...:::StarWaffle::..beedrill yo on: October 08, 2011, 06:32:29 PM
Add tits to Beedrill. Instant top download.
While he's at it, make an SSJ version for the DBZ fanboys. Instant 9001 downloads.
11  Help & Tutorials / Vertex Tutorials / Re: ..::School of Vertex::.. Class 2 on Tuesday,October 4th @ 4pm PST on: October 03, 2011, 07:29:08 PM
Just out of curiosity, what is considered to be the best version of 3DS Max  for vertexing? I've heard numerous things, and I haven't been lurking enough recently to know definitively. With any luck I'll be able to learn something over Christmas Break or at least after my trebuchet is done for Physics.
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllER¥ KTH : Frieza RELEASED on: October 01, 2011, 05:48:25 PM
Revamp it if you want. I don't have any model for make him. Only with picture.

it's certainly better than anything I could do
I have neither talent nor time for vertexing. I tried a bit a year or so ago, and the best I could do is make the Ice Climbers' hammers look like scythes. Although if you need a model, check one of the Dragon Ball Z games that are out there. I'm sure one of them has a model you could conform wrap to. Also, good luck on Vegeta. I've heard Wolf's normals are a [censored].
13  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllER¥ KTH : Frieza RELEASED on: October 01, 2011, 05:24:13 PM
That's the problem.  The vast majority of vertexers on this forum just aren't as good as Beyond.  I think it's unfair to ask everyone to reach that kind of standard.  Beyond's extremely talented at what he does.  If work has been put into a hack, and the hacker has done it to the best of THEIR ability, then what more can you ask for?  Of course, there's nothing wrong with constructively critiquing stuff, because that's how people get better, but we have to at least be realistic here.  

Outside of what I said about Beyond being the standard, I was at least trying to give constructive criticism, which isn't given enough on this site. As I said though, his Frieza isn't bad (it's certainly better than anything I could do), but it's far from perfect and I would love to see what he could do when revamping it, as I believe that with enough work it could be amazing (not at all implying he slacked off when he made it).
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllER¥ KTH : Frieza RELEASED on: October 01, 2011, 05:06:18 PM
what would you clasify as  " the current standards of vertex hacking."?

Basically BeyondYou. I don't mean to sound picky, but once you've seen near perfection, ambiguity isn't as acceptable. It's like comparing Metal Gear Solid 3 to Uncharted 2, both are graphical masterpieces in their own time periods, it's just that graphics, like vertex hacking, have progressed and what may have been excellent yesterday may become mediocre today.
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: vERtEx GAllER¥ KTH : Frieza RELEASED on: October 01, 2011, 04:54:33 PM
I'm rather disappointed with Frieza. He's far too angular and his feet are just awkward. Also, his body isn't smooth the way it is in the anime and the eye texture is flat. Please revamp this hack, as it's nowhere near what I would consider to be the current standards of vertex hacking. Don't think that it's bad, on the contrary, about a year ago it would be considered amazing, it just doesn't stack up compared to what's around today.
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