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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 14, 2016, 03:28:07 AM
I was thinking Wario himself, depending on how he ends up. But then there's his mouth.

It's too bad no one ever figured out how the SSE bosses are coded.

It would have been interesting to see him as a heavily edited Master Hand, and Crazy Hand boss. (With his head as a newly added target.)

But yeah, that aside, to add him over ANYONE, I'd suggest quite a bit of bone editing.
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 13, 2016, 03:36:08 AM
Speaking of model starts... a little custom WIP of mine I conjured up while watching a proper box modelling tut.

One of Wario's old rivals is on his way.



May or may not rig him up for SSBB depending on what the final poly count is.




Rudy's a bit more then just a rival for Wario....

I mean, heck, Rudy was the only thing to be able to KILL Wario in that game.

Getting grabbed by him is the only way to get a Game Over in Wario Land 3.

Anyway, should be interesting to see him when he's done.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 01, 2015, 12:21:33 AM
That's what I think as well, but I don't know jack about facial structure so I don't know where to start. I really want to fix that before anything else.
Honestly... her looking like a boy isn't my main issue. My issue is that she looks a lot like Lucas.

While I haven't played Mother 3 for myself. From what I know of this character. She is quite the tomboy. So her looking boyish isn't a problem. But she did look different then Lucas. Though to your credit, there isn't a whole lot to go on for reference....

Well anyway, good luck to you.
4  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash 4 Wii U - First character edit on: June 27, 2015, 09:48:35 PM
There's still a long way to go before WiiU file replacement becomes easy enough for the layman. Hell, there's a chance that it might not be easy enough. It's a bit too early to get excited, imo. But I really hope I'm proven wrong.

And to be more of a party pooper.... Nintendo might patch out modding Wii-U games. Making it even harder to do this.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 12, 2015, 11:52:16 AM
Is that supposed to be a werewolf?

I think it's Jon Talbain from the Darkstalkers games....

Although that model doesn't seem very accurate to the source.



To be honest, the model looks... a bit mediocre.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (75% done) - The end is near! on: January 22, 2015, 04:16:03 PM
If you mean gimping Ridley, then while he is floaty like Samus is, he still has tools to protect him from that (DAir and Down B) and quickly get back to the ground.

Actually what I meant was him gimping foes himself.

He seems to have a bit too good of a gimping game from what I can see.

Anyway.... Onto another subject. I guess the tail attacks aren't as much of an issue as I previously thought.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (75% done) - The end is near! on: January 22, 2015, 12:26:14 PM
Hm... perhaps it's not my place to give feedback. Since I don't play P:M... or even Brawl anymore.

But from what I can tell in the videos you've made. Ridley's coming along pretty nicely. However... some things strike me as a bit off.

His fall speed looks too low. Like to a point where gimping looks WAY too easy. Some of his moves look like they have a LOT of range, and not too much end lag, like Forward Smash (or what I assume is Forward Smash).... His forward tail stab goes all the way across Wario Ware, and has some good kill power. And what looks like very little end lag. However, this could just be hasty judgement on my end.

Anyway, aesthetically speaking, the model looks really nice. Much better then Roidley was in Other: M. The animations for the most part also look very nice. But a few of them seem a bit stiff (Pardon me if I get these moves inputs wrong). Like the down tilt, he doesn't look like he lifts his arms with enough force.

And up smash, the wings look like the fold together just a bit too gently.

All and all though.... I do think this has a lot of potential. A bit more overall polish, and more play testing. You'll have something worthwhile to put into P:M.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Poll for Future PSAs. 11/10/2014 on: November 12, 2014, 06:50:05 AM
Have you played Uprising, Kingy?
As a matter of fact, he has. So don't worry, I'm sure he'll throw in references to the actual game and whatnot.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 06, 2014, 02:42:25 AM
I saw this on DA:


I quite liked it, and since I love both the characters and wanted to experiment with glow effects I decided to create it for Brawl:



(BB preview)



That's pretty cool actually.

I'm assuming based on that animation, and the fact he has a sword, he's over Meta Knight, yeah?

My only suggestion is, maybe make the wings just a tad bit smaller? Or a bit lower? At the moment, his wings are about as much above his... head... body... as the halo is. It just looks a bit off to me.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 16, 2014, 04:43:59 PM
God damn internet. As if we needed an ebola waifu.
It's not surprising... the internet is a cesspool of idiots.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 06, 2014, 04:43:24 AM

Finally a 3d Model of this son of a... Gonna give him a Honedge in his hand 'cause he is going over Ike.

Erm... a Honedge? I'm not exactly a fan of this idea for two reasons....

1: Lysandre never owned one. Or any of it's stages.

2: It's Pokedex entry. "If anyone dares to grab its hilt, it wraps a blue cloth around that person's arm and drains that person's life energy completely." So basically, he'd be dead before even going into the battle.
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 27, 2014, 01:38:18 PM

A "witch" from Puella Magi Madoka Magica... yeah, that anime has some pretty messed up monster designs. (And a messed up plot too.)
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 18, 2014, 04:30:10 PM
Tokoyami, you need to learn how to fix those normals.... They're very blocky looking. It would improve the overall quality of the mod.

Other then that, I don't really have much else to say. I don't notice anything rigging wise that needs fixing in the pictures. Although I'd need to see more extreme poses then the ones present here.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Last ALT shown. on: August 24, 2014, 02:05:23 PM
i just don't get why all of the sudden you need more modellers and texturers? haven0t you alrready vfinished all the alts?

*Ahem*

Waluigi is not the only character in development, and im sorry I cant just work on him 24/7

If you would have taken the time to read MK's posts, you would have seen why he needs more people to help out.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. PSA School Re-Opened. See New Thread for Details! on: August 10, 2014, 03:49:13 AM
kjp not to be a downer but everytime you got someone making a custom model for you the model seems to never be finished sadly :S
Fear not, I have faith in MarioKing. I believe this time will be different.
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