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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Virt V9's Various Vertexes: Rayman Revamp (Released) on: January 20, 2011, 11:34:51 AM
Yet another gallery thread, for releases, and previews, and polling, and such

Teasers/discussion of current projects in subsequent posts.

RaymanV3
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Texture update update.
Well, if you count both versions, which were released pretty close together, Rayman’s my most popular vertex so far, and it pretty much looked like crap. There’ve been a few people who wanted to see a better one, and I thought it was worth a shot. (also wouldn’t mind reclaiming the downloads lost to the repaint)

Changes:
Much bigger eyes. That was the biggest problem before.
Hair has been flattened out, so it looks smooth (as opposed to having hair antenna popping out the middle of his forehead)
Whole head has been shrunk so it fits better.
Bandana has been vertexed in the front, so it sticks out, and the shape of the overalls is gone.
Almost everything has been recolored.
Problems:
Well, the shadowing on the back of the head still looks bad. But not hugely noticeable.

Zangief
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Zangief joins the Brawl! Some people might remember me posting a preview of him a long time ago, but halfway through, that hack was eventually turned into Haggar instead, and this was more or less abandoned due to lack of interest. But I ran a poll for the next project and Z ended up winning. So it’s finished.

The only thing that needed to be vertexed from the Haggar model was the mohawk and beard. The rest was just painting. Which was sort of why it was stalled. Vertexing can be an interesting challenge, and it can make something impressive. Most of the time, texturing is just irritating. (at least on my end)

Spyro the Dragon
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Spyro the Dragon joins the Brawl. This is probably my most nostalgia-inducing video game character, so I knew at some point I would have to bring him on, in all his quadrupedal glory.

The wings animate nicely, the legs, not so much. Ivysaur’s skeleton is much wider than this vertex, so zooming in at the wrong moment will show limbs stretching in weird places. The entire tail had to be made from, I think, nine verticies, so it’s a bit low-res. I turned his vines into Dragonfly shapes, which means he has two Sparx’s at some points, but I figure it’s nice to be able to see where your hitboxes are.

The paint job leaves something to be desired. I saw Cuckoos’s  Charizard hack after I was done, and all the pride I had felt about making it look better than my others just disintegrated. Ah well…

Lemmings





The Lemmings join the Brawl. They uh…..they probably won’t last long.

So I wanted to do something different, and the ICs need more good textures, and Lemmings aren’t what one would consider a high-res character, so it was an easy paint.

There are two (actually three) versions in the download. One where the two lemmings are identical, which would be most accurate, and another where the Nana is a lighter shade of blue so you can tell them apart. (and a third where those colors are reversed in case you want to place them in the slots FitPopo01, 04 or 05, where Nana leads, and thus, turns the coloring backwards)

Mike Haggar





Finally. Done with schoolwork for the rest of the year. Secured a workspace. Reclaimed motivation. Time for piledrivers.

So I guess I promised a Zangief. It exists, but about halfway through making it (which I guess places that somewhere between two weeks and two years ago), I noticed that, you know, it would be a lot faster to shift gears and make Haggar instead. And then once I was done it would actually be easier to go forward and finish the Zangief, because I’d have most of the texturing done already. I thought about releasing them at the same time, but it’s been far too long as it is, and the rest of you are making me look bad. So I’ll just send this out.

The texture has some issues, as always. DK turned out to be a pain to work with. His forearms appear to have non-euclidean texture mapping and smashing his toes into shoes leaves some ugly shading behind. He also has one too many suspenders, but, not much to be done about that.

Master Higgins



Master Higgins from Adventure Island. I remember this as being one of the first textures we used for Mario back in the early days. But even though I’ve got friends who are fans of the games, the texture’s been removed just because it doesn’t hold up against the current stuff. So on request, I put in a few hours of modern techniques, and the result is this. Some recoloring, mostly I just reshaped the parts that made it way too obvious that he was just Mario + Paint. The overalls, shoes, hat, mustache.

The original texture was made by Dhragen of Stack Smash, who doesn’t appear to be active anywhere, so all due credit to him.

Chun-Li

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There have been a lot of Chun Li projects attempted, by good hackers, but I'm not sure I've ever seen any of them released. Maybe getting this character perfect is so important that by the time you might get it finished, the techniques you're using are obsolete. Or maybe something HAS been released somewhere, and now I look silly for making this. But I don't think so. Anyway, this is a pretty extensive vertex, so hopefully I'll at least have the edge in that regard.

Hair completely redone. Ribbons and Bracelets added. Legs and feet are appropriately sized. The texturing's my best work thus far. And it's released.


Rayman

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This is now, probably the coolest thing I've done on the internet.

It's not perfect. Zooming in, particularly on the back of the head, is not polite. But it definitely looks better than my other stuff thus far. Obviously, the limbs have been pinched away. The head has been completely reshaped. I used some spare polygons to add a 3d knot to the back of his bandanna. I renamed a few bones to make his hair permanent, and as I understand it, that's probably going to screw up your Wifi (I never really use Wifi, so I've never paid attention to that)

Looks pretty sweet in motion. Body parts flying everywhere, accentuated by Luigi's strange animations.

FBI Special Agent Francis York Morgan
(Please, call him York. That's what everyone calls him.)

......

For those who don't know, this is the hero of the strangest game of the last several years, Deadly Premonition. You should go look it up. Anyway, my Smash crew essentially demanded that this texture must happen. So I took it as an exercise in learning Photoshop techniques. The result is...adequate. Also attempted to make a stage, but you don't want to see the results of that. I did however Brawlitize 9 DP songs (which if you've played the game, you'd know that's basically the whole soundtrack), but I've never really bothered to upload songs before, so I won't worry about it unless someone wants them.

Balloon Fighter

The Balloon Fighter. Now with a balloon! (and a harness, a helmet, and a nose)

You'd think that this sort of vertex wouldn't hold itself together, but it seems to work surprisingly well. Plus, due to the physics behind the backpack (or something), when you're in the air, the Balloon will actually follow wherever you point the stick. (most evident when descending from a single jump). Totally looks like I did that on purpose. (I did not)


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That aside, this isn't the best of work. Zooming in you can find several little holes in the texture, some of which I don't have a clue how they got there. The Balloon hasn't been reshaped at all yet, it looks fine in motion, for the most part, but one side of it is very flat. I should really take the time to experiment a little more with different angles and lengths of string. But I'd rather have something imperfect, uploaded and available, then to sit on it until I think it's perfect. That's why "amateur" is in the topic title.

Also, I'm still a terrible artist, and in the end decided to borrow from another texture rather than stick to my own abilities (which produced a two tone monstrosity) So I used Pako1034's Balloonist as a starting point. There's an issue, in that I don't think that's the same Pako from StackSmash, and the PM button seems to point to a dead account. So basically, I don't know who made it, and posted it anyway. But it appears that the original was basically a copy-paste job from Blue Mario, so hopefully it isn't a big deal.

Any feedback you might have to offer would be VERY appreciated. Especially if you find that I did something stupid, so I can hopefully be able to fix it.

Spike (Ape Escape)

Spike, the protagonist of the original Ape Escape! I Used Syrus's "No backpack/hat brim" file as a starting point, and the spikiness of his hat was done (somewhat sloppily) by me. Comes with a free stun club.

...
(not sure why his hat looks pixelized in this shot. Hopefully just something with the BIN converter)

Here's a comparison pic. (as I'd guess he's not familiar to a lot of people)

Escaping Ape

One of Ape Escape's titular Escaping Apes! The jetpack is designed to look vaguely like UFO tech. The Hat was removed by Jack H. The helmet was shaped out from his head (ouch) by me.

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Part of KOO.PAC Team
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Virt V9's amateur textures: CHUN-LI on: June 21, 2010, 01:01:16 AM
For latest updates on whatever I might be doing, visit KOO.PAC Team

Chun-Li

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......

There have been a lot of Chun Li projects attempted, by good hackers, but I'm not sure I've ever seen any of them released. Maybe getting this character perfect is so important that by the time you might get it finished, the techniques you're using are obsolete. Or maybe something HAS been released somewhere, and now I look silly for making this. But I don't think so. Anyway, this is a pretty extensive vertex, so hopefully I'll at least have the edge in that regard.

Hair completely redone. Ribbons and Bracelets added. Legs and feet are appropriately sized. The texturing's my best work thus far. And it's released.


Rayman

......

......

......

This is now, probably the coolest thing I've done on the internet.

It's not perfect. Zooming in, particularly on the back of the head, is not polite. But it definitely looks better than my other stuff thus far. Obviously, the limbs have been pinched away. The head has been completely reshaped. I used some spare polygons to add a 3d knot to the back of his bandanna. I renamed a few bones to make his hair permanent, and as I understand it, that's probably going to screw up your Wifi (I never really use Wifi, so I've never paid attention to that)

Looks pretty sweet in motion. Body parts flying everywhere, accentuated by Luigi's strange animations.

FBI Special Agent Francis York Morgan
(Please, call him York. That's what everyone calls him.)

......

For those who don't know, this is the hero of the strangest game of the last several years, Deadly Premonition. You should go look it up. Anyway, my Smash crew essentially demanded that this texture must happen. So I took it as an exercise in learning Photoshop techniques. The result is...adequate. Also attempted to make a stage, but you don't want to see the results of that. I did however Brawlitize 9 DP songs (which if you've played the game, you'd know that's basically the whole soundtrack), but I've never really bothered to upload songs before, so I won't worry about it unless someone wants them.

Balloon Fighter

The Balloon Fighter. Now with a balloon! (and a harness, a helmet, and a nose)

You'd think that this sort of vertex wouldn't hold itself together, but it seems to work surprisingly well. Plus, due to the physics behind the backpack (or something), when you're in the air, the Balloon will actually follow wherever you point the stick. (most evident when descending from a single jump). Totally looks like I did that on purpose. (I did not)


......

...


That aside, this isn't the best of work. Zooming in you can find several little holes in the texture, some of which I don't have a clue how they got there. The Balloon hasn't been reshaped at all yet, it looks fine in motion, for the most part, but one side of it is very flat. I should really take the time to experiment a little more with different angles and lengths of string. But I'd rather have something imperfect, uploaded and available, then to sit on it until I think it's perfect. That's why "amateur" is in the topic title.

Also, I'm still a terrible artist, and in the end decided to borrow from another texture rather than stick to my own abilities (which produced a two tone monstrosity) So I used Pako1034's Balloonist as a starting point. There's an issue, in that I don't think that's the same Pako from StackSmash, and the PM button seems to point to a dead account. So basically, I don't know who made it, and posted it anyway. But it appears that the original was basically a copy-paste job from Blue Mario, so hopefully it isn't a big deal.

Any feedback you might have to offer would be VERY appreciated. Especially if you find that I did something stupid, so I can hopefully be able to fix it.

__________________

Uh, hey. Another new guy thread. Been using textures for a long time, generally as the hack guy for an SSB club on campus. But now that it's summer and I have free time, I thought I'd try my hand at actually making some, and these are the products of a few afternoons. They aren't great, but I'm pretty excited just to have made something.

Spike (Ape Escape)

Spike, the protagonist of the original Ape Escape! I Used Syrus's "No backpack/hat brim" file as a starting point, and the spikiness of his hat was done (somewhat sloppily) by me. Comes with a free stun club.

...
(not sure why his hat looks pixelized in this shot. Hopefully just something with the BIN converter)

Here's a comparison pic. (as I'd guess he's not familiar to a lot of people)

Escaping Ape

One of Ape Escape's titular Escaping Apes! The jetpack is designed to look vaguely like UFO tech. The Hat was removed by Jack H. The helmet was shaped out from his head (ouch) by me.

...
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