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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 03, 2016, 03:23:25 AM

Okay, after a few hours of play testing, i have a conclusive analysis of the Sm4sh Cloud.

First off, i love the devotion to the replication of a moveset. I found some issues, but i'll discuss those in a minute.

The character is EXTREMELY fluid, it feels extremely different than what i remember (mind you, i haven't played Smash4 in forever.)

Okay, i'm going to touch on the animations.
I feel the taunt, and winning animations are really stiff and awkard.
I had a hard time discerning any actual combat based animations, they seemed perfectly fine as far as i could tell.

Oh lord, is cloud a monster, i decided to import him into my current BrawlEX build. and fight off against some PM characters. Cloud is really fast, and agile. with his variety of multi hit moves, he is extremely punishing.
The main problem i think the character has, is mostly End lag, he has decent start up lag, but his end lag is so minimal, to the point where i can finish off a move, then immedietely go into my next move. i was able to hold people down in spots. But this was mostly pertinent with his smashes, rather than his specials.
his specials actually, are perfectly fine, well in start up and end lag zones. one of his specials is extremely confusing.

Now, to report on an error. the Down Special does not work that well.
I would go into Down special, and wait for an enemy to hit me with ANY move. the moment i was hit, i got full charge, and could dish out some EVIL justice. but, it wasn't always guaranteed either. most of the time, if the enemy hit me, the counter would reset, i think. I'm not sure how this move is supposed to work. i mean, i understand what it's supposed to do, but i'm not sure how it's actually working under the hood. either way, it doesn't work as i think it's supposed to.

Onto the moveset visuals.
I enjoyed most of the visuals that the moveset had to offer, the flowing bright green sword trail. how you got the Cross Slash working. (although i wish it could visual look better, but 64x64. you are quite limited.)

On all of the moves, the Down-B's visuals look... squished, rather than being a rectangle,  it's forcing itself to be a square. (again 64x64) Couldn't you make it more rectanglish to get that FF7 ui feel down much better? not sure what the appropriate would be i'm pretty sure you could 64x32. also while poking through your PSAs texture files, to see how you did things. your Excitebike 0, is the only one where you have translucent background. on the rest of them, you left the edges with black spots.

Now onto some suggestions.
I think cloud's damage is perfectly fine. i find his End lag to be a problem, and the Down Special is proving quite difficult. now i think he moves perfectly well, his recovery is just fine. I don't know if he's supposed to be this much of a damage out put monster or not, it may what he is in Smash4, but i was able to decimate a lot of people. but he is quite easy to use, and is extremely fun.

Also, bring Kingdom Hearts 1, and Kingdom Hearts 2. Cloud Costumes, i prefer Kingdom Hearts 1 more, but i think a KH2 would be appreciated by others. Maybe work on some of the stiff/akward animations. so far it's an amazing start and i definitely can't wait for the final product.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: September 25, 2016, 03:15:41 PM
Now, i want to test your Cloud build as well, i've played with multiple cloud builds in the past, and had a chance to play the original Sm4sh cloud before, and very much preffered that moveset, i'd like to play with it, and provide general feedback. If that is permissiable.
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: April 28, 2016, 06:11:13 PM
hmm i'll ask hyperlink about it.  we might also be able to edit the tool at some point if we get permission.  thanks for letting me know.  the ASL code might also conflict with the expansion code. i havent really tested it. let me know what you find.

Post Merge: April 26, 2016, 01:18:31 PM
Just following up,  it seems the coding in the tool is fine. we havent had any issues with it.  what stages are you having trouble with?
Not so sure, the tool confuses me a little. and it doesn't seem to display all the stages on the roster. There is a video on it, which i'm aboot to watch.

Also, i've asked this before, but Where is Roy's CSSSlotconfig file?
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: April 24, 2016, 03:51:06 PM
Actually ASL is 100% working in this build. Have fun with up to 2500 stages, (even that many on the vault? xD) >.> there is a tool by M2K that adds stages and codes to the GCT. PMXP uses it. i'll have to look for the link. but its a lot better to use then the traditional expansion template. as it allows button combinations to load a new stages, (up to 27 per icon), and you can use different REL files as a base. its already included in the codeset. i might post a few useful links in the OP later when i get time, i keep getting people asking for help with adding clones, codes, and various tutorials and programs.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21742

m2k's ASL tool for stages. the sound effect code likely can be added normally. the icon one may conflict with BeX. i can't really test it atm.


Well, i found out how to make the Expansion work, i just put the code below all the other codes, and it recognized them. had to inject it manually.

But i don't think ASL tool works well with your version of the code. It doesn't recognize all the stages and edits done.
5  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: April 24, 2016, 02:06:41 AM
Hey, Sirkura, i like the 0.4 update. and it fixes a lot of issues i had.
But can you add the Stage Expansion template? as like a standard part of the build, it's kind of annoying having to reinject it into the GCT, and of course edit things with the new build.

EDIT:
Because you moved things into the custom PM folder, the Stage Expansion mod, (the PM 36 modded special one)
Does not read the mods i think, either way it does not work anymore. I can do without the custom stages temporarily, but some of them are essential for the extra characers i do haev. i'd like someone to add said code in for me. (or modify it to work.) (I also have other codes i'd like in too.)

(let me reiterate, teh icons do not show up in the stage manager, it shows up as red squares, but i do know it works on the older build i have, by showing the actual icons. i welcome the changes, but i must have extra stages.)

Code can be Found Here
http://smashboards.com/threads/stage-expansion-template-for-pm-3-6-final-four-versions.345936/

The custom codes i'd like added.

No Icons [spunit262]
C20E08BC 00000002
7C9F2378 38C00002
90C40000 00000000

SFX Survival -> Choose Your Character
04683998 38802046
0468E590 38802046

6  Welcome / Rules / Feedback / Brawl Vault / Re: The KC-MM Store finally opens! on: April 01, 2016, 06:11:26 PM
And someone from Breath of Fire II (referring to your avatar) has confused me with literally random jargen. and i also forgot Breath of Fire II even existed, time to play it again. strictly because it's a good game with a horrible translation.
7  Welcome / Rules / Feedback / Brawl Vault / Re: The KC-MM Store finally opens! on: April 01, 2016, 05:18:34 PM
Like, what? kittens and such? i don't post, and i rarely ever do. but uhm.... what's the point? i know it's april fools. but lol wut.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 16, 2016, 10:25:40 PM
I think you've made Ness.exe
It's a good thing, too, cause having only two Megaman characters was driving me crazy.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SonicBrawler's Way-Past-Cool Hacks -Ambitious Animator- on: February 15, 2016, 09:57:31 PM
whatever you do, don't port project m knuckles, that's leaked content that you cannot post or submit or showcase or whatever.
and don't name it Bluckles, whatever you do don't name it that. Or else, i'll break your knuckles with knuckle's knuckles.
All seriousness, it'd be best if you did take others criticism well. i had an old forum where i made the same mistakes, and when i needed help, i never got it. So, you know, it's just criticism, it's nothing to really get all that upset about.
10  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 2/9 on: February 12, 2016, 05:48:45 PM
What CSSlot config is Roy under? i'm having a hard time locating it.
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Brothers Myth 2/3/16 on: February 05, 2016, 02:09:15 PM
You'll put yourself inside this project, but you won't include the might me!?
all jokes aside, this sounds like an interesting build. i don't use other people's builds, but i usually take things from them, but put into my private build.
But this one, is quite ambitious.
12  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: February 05, 2016, 02:06:51 PM
Yeah, some characters might act like that.
Now, if you're using Lyn (prive PM build) she will have issues, unless you maker her fighter file immitate the one in Marths.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: February 02, 2016, 08:56:44 PM
Well now

This is quite interesting. It looks TOO nice, can a wii of the most standard hardware even handle such awesomeness?

Most can't, but i know mine can, mine has a Dai Gurren Dan symbol slapped on its side, so it's meant to fight the power.
14  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: February 01, 2016, 09:51:06 PM
That'd be extremely nice, i like the aesthetic of it, and i think it'd work well with my current edits.
15  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: February 01, 2016, 12:42:42 PM

Out of Stupidity, will this work with it?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210782
It mentions a REL, and i'm not sure if the REL in question has been edited.
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