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1171  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: jokekid's post: open to sugestions... on: January 09, 2011, 12:35:02 PM
Its all cool. if anytfing its the armor/hair/face/sword that need to be done.

either way its your choice.
1172  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Kenpachi Zaraki from Bleach in progress! on: January 08, 2011, 08:30:53 PM
well that's some major crap.

and Rukia is bein a pain over zelda. she freezes as soon as the costume is demanded to load...
1173  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Kenpachi Zaraki from Bleach in progress! on: January 08, 2011, 08:12:51 PM
Maybe we could have an official hollow ichigo... Maybe Hollow would like that?

ofcourse we would have to use a texture edited of Ichigo (not in bankai form)

i might do that one after this one. maybe using Hollow's PSA...
1174  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Kenpachi Zaraki from Bleach in progress! on: January 08, 2011, 07:41:18 PM
I don't even know how to do all that. i might get someone to do all that crap for me. i'll wait till all the bone issues are done first before importing animations. (i do have 38 of Byakuya's official animations imported) and i'll import the rest.

so i'll start reading i guess...
1175  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Kenpachi Zaraki from Bleach in progress! on: January 08, 2011, 07:35:55 PM

LOL @SSJserious that crap is funny, but beyond true.

After i get the basic animations done (like walking, running, waiting, jumping, falling) i will start reading the whole manga... <_< >_>
1176  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Kenpachi Zaraki from Bleach in progress! on: January 08, 2011, 07:29:02 PM
Lol.

and yes the method does involve renaming bones but not the characters bones.

how about the bones that the CHR0 is referreing to? after you get a one template done. like a wait one, then you immitate it for the rest. i might do this for all the animations that would be needed like "ledge grabbing to drowning to walking"

either way, i am doing this for my little project, it's a dirty and cheap shortcut, but it's very effective.

But what i don't get is what is happening to Byakuya's left leg, it's all screwed up!

and i don't know how to fix the glitches i am experiencing with byakuya lol.
1177  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Kenpachi Zaraki from Bleach in progress! on: January 08, 2011, 07:20:00 PM
Funny part, i found a way to make them use Brawl Animations...

it's a rather simple process. i don't see why people will complain about animators anymore for model imports after my little discovery (if it's not already discovered)

(EDIT)
Put him over Falco, or Jiggly puff, or yoshi, or olimar, Rob, Fox, or over one of the many pokemon, and you can have a whole bunch of captain switc outs lol.
1178  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fliptocat's PSA's! Kenpachi Zaraki from Bleach in progress! on: January 08, 2011, 07:14:53 PM
Were going to attempt a Bleach Brawl. i'm going Rukia and Byakuya, he's doing Kenpachi, and SQLean is doing Ichigo.

this is rather entertaining.
1179  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: jokekid's post: open to sugestions... on: January 08, 2011, 11:57:00 AM
hopefully divineoverlord, hopefully.

then i`ll release 1.5 FINAL!!!
1180  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: jokekid's post: open to sugestions... on: January 07, 2011, 12:43:55 PM
Okay, i'll providet he offical outfit.

http://magic.cl/oscommerce/images/clarere_00.jpg

If you can get the sword done too. that'll be much appreciated. It uses Ike's External Sword.

this would be highly appreciated. oh and, can you see about the cape?
1181  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: jokekid's post: open to sugestions... on: January 06, 2011, 06:45:57 PM
Why not Clare From Claymore? using Zelda's model?

i mean i need it for my project.

but it doesn't really matter.
1182  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I will pay for a custom character & assistance with the hack. on: December 23, 2010, 02:38:36 AM
I got ALOT of help with Clare.

i didn`t need to pay. just have a wee bit of faith

i am still waiting for someone to do a vertex.
1183  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong V4.2: Cloud ported over DK (almost complete) on: December 21, 2010, 08:32:34 PM
You know, it's not NEW i just call it new, because it is the newest found lol.

1184  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong V4.2: Cloud ported over DK (almost complete) on: December 21, 2010, 06:09:45 PM
Hey, i want permission to fix up Cloud a little bit.

i want to make him hold items appropriately. (the new method found)

and give him new textures/costumes.

is that okay DS22?
1185  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Clare Joins the Brawl! ***!RELEASED V1 ON SECOND POST!*** on: December 21, 2010, 09:47:49 AM
Alright,

without a vertex hacker to bring out the "true" clare i want.

i'm going to have to go with a supplement.

i would prefer orginization clare. using her white jump suit and armor. and fancy cape. Her sword will ALWAYS be the same, so there is no problem here about that.

so as a supplement we can go with "under cover" Clare



it'll be a temporary texture.

or maybe not, i rather hate this look on Clare, and it still requires a cape.

which i plan on adding BTW.
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