cannot wait for this beautiful mess my friend. once i can give my characters their own CSS. i will do more than 2 characters. though memory limitations are going to be a problem. so i'll have to do some nifty stuff to save on room.
i can say though, that trying to load sc_selcharacter.pac or an unmodified common5 with the css code will freeze. i used brawl minus's css code since i know that they load the common5.
are you saying if you have an unmodified version without extra CSS data. it will crash? or if you don't have a special code. either way once it is figured out, it will require extra codes correct?
also how does one go about giving the clones their own names in the win screen. i know ASF1NK has a method but i cannot find the character id in the codes.
thats not over an alloy, its a completely new slot that i added into the common5 myself, the csp isn't there but that was just me forgetting to do something
Divulge your secrets! i want to haz a more authentic feel to my brawl roster.
and vice versa if you click on more, you can give the slots up to 12 characters O.o but than again you would have to add more portraits to a sc_selcharacter or the game would freeze
i would rather be able to add/edit in brand new CSS information. but i think one could make a whole new common.pac, i've never seen bxfighter.rel before. so it is possible to add in brand new files. or if need be i saw something that ASf1nk had made the alloys, warioman, and gigabowser had their own css icons and what not.
Your welcome im glad i can help everyone out, soon enough everyone will be up and running im sure. once you get the hang of it, repeating the process isn't TOO difficult.
i agree the process isn't too difficult. once it is figured out and processed. it is just repetitive.
I'm very late. This might be my own problem since I never saw anyone post this problem. I can't open Module 3.3.exe it said some error that might be because I put it on SD card and not computer, but what's weird is my virus protector said it has a threat...I hate to say it since it seems like a lot of people are using this and isn't having problems like this. I trust the one who made the program, but still its weird to see that. If anyone has a suggestion it would be helpful.
the only thing i may suggest is to allow an exception in the program. tell your anti-virus basically it is safe and trust worthy. it works just fine and it is 100% safe. i highly doubt phantomwings would make this whole thing just to release a small bit virus. it is a perfectly fine program.
welp i figured it out. and as a reminder do not use the default vbihook for the hook type in Brawl if using gecko. use Axtnextframe, i read that in a previous page and felt stupid. as to why that is the magical fix i really don't know.
now my next question is when/how can we edit the cosmetics so that we can show portraits/icons that we are choosing a certain character. or is that a future feature. either way that should be an instruction on the front page. though Sammi told me to do so in the tutorial but i failed to follow that one instruction.
this is still pretty cool. and if you play around with the fighter config you can tell how many costumes a character is allowed to have. so if a character like the 2d marisa only has one costume and is too difficult to make for multiple costumes cause of the different sprites. you can make it only have one costume period thus fixing any random selection of a costume that is non existant crashes. and it could save up on character/sd card space. extremely conveniant.
*edit* thanks Sammi you helped extremely you also made something that seemed complicated actually easier to understand. so now i can have my friends stop complaining when i replace ROB or some of the other characters i deem lame replaced for more awesome ones. i can now leave the roster alone and just have the boss ones added moreso than replace. heck there is even hope for Clare again. really get my engine going.
if your still getting random icons, that means that the slot you added wasn't configured right. check your fighter config and your .rel
though the new id is 0x92 as roy is 0x91 roy is 3f and marisa is 40 roy is based off of marth and marisa is off of lucas.
what is really confusing is that now that i have disabled marisa, roy isn't even working. he is just a random icon that crashes when hovered, but he wasn't doing that before. i've checked the .REL and the last two digits of roys is 3f and marisa's is 40. the fighter_bx.rel is in place. and the brawlex files are in working order. i'm completely confused.
That fixed getting to the CSS problem. now i have 3 random selects. but if i remove 40 and lower the character count to 25 it get a working roy. so i have done something wrong when adding Lucas.
Nvm, even when disabling 40 i get 2 random selects that both crash. now i'm really confused. i have Bx_fighter.rel and the common2.pac
roy was working just fine now he isn't even when i disable marisa. this is weird. i know it is in its early stages. but if i got it working before following the steps that worked now it doesn't. or somehow the brawlex configs are messed up.
it could think it is loading mario (seeing how mario is 00)or some stupidity. or could all the excessive zeroes i've added as future buffer be causing a problem
for some magical reason i can get one clone to work, but as soon as i import a second one it gets all wonky on me. unless the ID 40 is being taken up.
i can't get to the Css sometimes. or when i do get to the CSS it shows 3 random icons. and if i hover over them period it likes to crash. but if i disable slot 40 and just keep 3f it will load Roy just fine. but if i try and load my lucas clone (being marisa) it gets all weird on me.
it shouldn't be the lucas rel file or anything cause it is the brawlex files. i've got the brawlex files in the right place with the ID at the end. and section 8 being 40 as well. and the character is in place. and i've disabled the characters costumes except for 00 because marisa only has one of those costumes (this is the 2d PSA)
i'm not too sure what i did wrong here.
hopefully soon can we edit/make our own cosmetics? that way if i choose roy it is not a marth icon/portraits? if we can do it then how?
Not exactly like that, but there are codes that enable you to load a different moveset depending on what button combination you're holding when selecting a character.
hm, sort of like that old "clone" engine from the old days. where you could hold down X or Y and get a different PSA but only that psa when selected. (seeing how this is in the early stages, mind looking into a way for what i suggested to work?)
In any case, I just want to congratulate Phantom Wings on this amazing project, and (again) thank him for all the work he has done over the years.
even though i'm arrogant and a little butt-headed. i have to thank you as well Phantomwings. you've given us all the tools and codes necessary for us to have fun and create our own stuff. we all thank you in our own weird way. but i'll thank you most of all for working on this while you have some butt-headed brawlers.