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226  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 05:27:15 PM
cannot wait for this beautiful mess my friend. once i can give my characters their own CSS. i will do more than 2 characters. though memory limitations are going to be a problem. so i'll have to do some nifty stuff to save on room.
227  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 05:14:37 PM
It's really, really easy. It just takes a second, and it's actually easier than the codes, I think.
You just type the name you want in the window on the right in place of the original and make sure the rest of the rows after are filled with zeroes.

i feel kinda sad right now lol. not as hard as i thought... maybe in the future the Brawlex editor will include it. either way this is pretty easy.
228  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 05:00:47 PM
You can change it in the CosmeticConfig file using a hex editor.

EEEYUCK! i haven't touched a hex editor in about 2 years. that was when the .rels for characters were new.

i should do it, or i can wait til a more conveniant method. i'm extremely lazy. and i wouldn't exactly go out of my for just names.
229  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 04:52:38 PM
i can say though, that trying to load sc_selcharacter.pac or an unmodified common5 with the css code will freeze. i used brawl minus's css code since i know that they load the common5.

are you saying if you have an unmodified version without extra CSS data. it will crash? or if you don't have a special code. either way once it is figured out, it will require extra codes correct?

also how does one go about giving the clones their own names in the win screen. i know ASF1NK has a method but i cannot find the character id in the codes.
230  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 04:29:38 PM
once i smooth out a few more things and perfect the process i'll let everyone now Cheesy
i shall await the results.
231  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 04:13:31 PM
Speaking of that, does anyone have any idea what "?A" and "?B" are and what they possibly do?

i thought they might involve the Dark and Mirror versions of the characters. but they apparantly don't.
hah!!!!!!!!!!!! i found a way to do it!

thats not over an alloy, its a completely new slot that i added into the common5 myself, the csp isn't there but that was just me forgetting to do something

Divulge your secrets! i want to haz a more authentic feel to my brawl roster.
232  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 04:07:08 PM
and vice versa if you click on more, you can give the slots up to 12 characters
O.o
but than again you would have to add more portraits to a sc_selcharacter or the game would freeze



i would rather be able to add/edit in brand new CSS information.
but i think one could make a whole new common.pac, i've never seen bxfighter.rel before. so it is possible to add in brand new files.
or if need be i saw something that ASf1nk had made the alloys, warioman, and gigabowser had their own css icons and what not.
233  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 02:29:01 PM
OK thanks. I know hes trusted and I also trust him, it's probably my anti-virus being over protected Tongue.

it's trying to stop another Clone Wars.
234  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 02:22:55 PM
Your welcome Smiley im glad i can help everyone out, soon enough everyone will be up and running im sure. once you get the hang of it, repeating the process isn't TOO difficult.

i agree the process isn't too difficult. once it is figured out and processed. it is just repetitive.

I'm very late. This might be my own problem since I never saw anyone post this problem.
I can't open Module 3.3.exe it said some error that might be because I put it on SD card and not computer, but what's weird is my virus protector said it has a threat...I hate to say it since it seems like a lot of people are using this and isn't having problems like this. I trust the one who made the program, but still its weird to see that. If anyone has a suggestion it would be helpful.

the only thing i may suggest is to allow an exception in the program. tell your anti-virus basically it is safe and trust worthy. it works just fine and it is 100% safe. i highly doubt phantomwings would make this whole thing just to release a small bit virus. it is a perfectly fine program.
235  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 02:03:33 PM
welp i figured it out. and as a reminder do not use the default vbihook for the hook type in Brawl if using gecko. use Axtnextframe, i read that in a previous page and felt stupid. as to why that is the magical fix i really don't know.

now my next question is when/how can we edit the cosmetics so that we can show portraits/icons that we are choosing a certain character. or is that a future feature. either way that should be an instruction on the front page. though Sammi told me to do so in the tutorial but i failed to follow that one instruction.

this is still pretty cool. and if you play around with the fighter config you can tell how many costumes a character is allowed to have. so if a character like the 2d marisa only has one costume and is too difficult to make for multiple costumes cause of the different sprites. you can make it only have one costume period thus fixing any random selection of a costume that is non existant crashes. and it could save up on character/sd card space. extremely conveniant.

*edit*
thanks Sammi you helped extremely you also made something that seemed complicated actually easier to understand. so now i can have my friends stop complaining when i replace ROB or some of the other characters i deem lame replaced for more awesome ones. i can now leave the roster alone and just have the boss ones added moreso than replace. heck there is even hope for Clare again. really get my engine going.
236  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 01:35:06 PM
ahh halofan beat me to it.

if your still getting random icons, that means that the slot you added wasn't configured right. check your fighter config and your .rel

though the new id is 0x92 as roy is 0x91
roy is 3f and marisa is 40
roy is based off of marth and marisa is off of lucas.

what is really confusing is that now that i have disabled marisa, roy isn't even working. he is just a random icon that crashes when hovered, but he wasn't doing that before. i've checked the .REL and the last two digits of roys is 3f and marisa's is 40. the fighter_bx.rel is in place. and the brawlex files are in working order. i'm completely confused.
237  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 01:22:34 PM
Delete the last 2 lines of zeroes.
That fixed getting to the CSS problem. now i have 3 random selects. but if i remove 40 and lower the character count to 25 it get a working roy. so i have done something wrong when adding Lucas.


Nvm, even when disabling 40 i get 2 random selects that both crash. now i'm really confused. i have Bx_fighter.rel and the common2.pac

roy was working just fine now he isn't even when i disable marisa. this is weird. i know it is in its early stages. but if i got it working before following the steps that worked now it doesn't. or somehow the brawlex configs are messed up.
238  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 01:13:46 PM
i'm only using two codes.
RSBE01
Super Smash Bros. Brawl

File Patch Code v3.5.1b [Phantomwings]
  E0000000 80008000
  225664EC 00000000
  0401BFE0 4858BE20
  065A7E00 00000070
  38A00067 38810020
  3CE0805A 60E37C18
  4BE52531 38A0007F
  3883FFE8 38610020
  4BE52521 38A00068
  60E47C18 38610020
  9421FF80 BC410008
  38610088 4BA74DB9
  7C7C1B78 2C030000
  4082000C 38210080
  4800001C B8410008
  38210080 4BE524E5
  38610008 4BA742E1
  7C7C1B78 4BA741E8
  040223E0 48585BC0
  065A7FA0 00000028
  80010044 3C608001
  6063581C 7C001800
  4082000C 7FDDC850
  3BDEFFE0 93DB0008
  4BA7A424 00000000
  0401CD0C 4858B1F4
  065A7F00 00000038
  2C030000 4182000C
  4BA7DD51 4BA74E04
  80780008 2C030000
  41820014 8118000C
  7C634214 7C7B1850
  48000008 8078000C
  4BA74DE0 00000000
  043EE9D8 48000014
  043EEBD4 48000014
  043D8B9C 48000018
  043E9B4C 38600000
  043E9D38 38600000
  043D8C80 60000000
  80000000 80406920
  80000001 805A7C00
  8A001001 00000000
  045A7C10 2F525342
  045A7C14 452F7066
  80000001 805A7B00
  8A001001 00000000
  065A7B10 0000000F
  2F525342 452F7066
  2F736F75 6E642F00
  041C6CE0 483E0D20
  065A7A00 00000028
  9421FF80 BC410008
  3C60805A 60637B1F
  4BE52931 B8410008
  38210080 4BE52995
  4BC1F2C4 00000000
  065A7900 00000078
  9421FF80 7C0802A6
  9001000C BC810010
  9421FF00 7C872378
  54B2BA7E 7CD33378
  38800000 9081000C
  90810010 90610014
  90810018 3880FFFF
  9081001C 38610020
  90610008 7CE43B78
  38A00080 4BE529F5
  38610008 4BA752A1
  60000000 80210000
  B8810010 8001000C
  7C0803A6 80210000
  4E800020 00000000
  043E399C 481C3F04
  065A78A0 00000010
  80BC0020 7CA59214
  3A400000 4BE3C0F4
  043DBAEC 481CBDE4
  065A78D0 00000018
  800302A4 2C130000
  41820008 7E609B78
  3A600000 4BE3420C
  041CDF7C 483D9884
  065A7800 00000098
  818C0014 9421FF80
  BC410008 60000000
  60000000 60000000
  60000000 7C882378
  3C60804D 60630000
  3C80805A 60847B00
  7CC53378 38C04200
  80E40080 2C070000
  40820014 60000000
  480000B9 2C030000
  41820010 B8410008
  80210000 4BC26724
  70A501FF 3868FFFF
  3C80804C 6084FFFF
  7C842A14 38A04001
  38A5FFFF 8C040001
  9C030001 2C050000
  4082FFF0 B8410008
  80210000 4BC2670C
  141CCF90 483DA770
  065A7700 00000048
  9421FF80 BC410008
  7FE3FB78 3C80805A
  60847B00 38A00000
  38C04000 480001E5
  90640080 807F0008
  907A0014 907A005C
  907A0074 B8410008
  80210000 807F0000
  4BC25854 00000000
  E0000000 80008000

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000026
00010203 06070811
12091A0E 1716131B
21260D05 14101F25
200B270C 15242218
0A23193f 40290000
00000000 00000000
00000000 00000000
it could think it is loading mario (seeing how mario is 00)or some stupidity. or could all the excessive zeroes i've added as future buffer be causing a problem
239  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 12:59:21 PM
for some magical reason i can get one clone to work, but as soon as i import a second one it gets all wonky on me. unless the ID 40 is being taken up.

i can't get to the Css sometimes. or when i do get to the CSS it shows 3 random icons. and if i hover over them period it likes to crash. but if i disable slot 40 and just keep 3f it will load Roy just fine. but if i try and load my lucas clone (being marisa) it gets all weird on me.

it shouldn't be the lucas rel file or anything cause it is the brawlex files. i've got the brawlex files in the right place with the ID at the end. and section 8 being 40 as well. and the character is in place. and i've disabled the characters costumes except for 00 because marisa only has one of those costumes (this is the 2d PSA)

i'm not too sure what i did wrong here.


hopefully soon can we edit/make our own cosmetics? that way if i choose roy it is not a marth icon/portraits? if we can do it then how?
240  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 03, 2014, 05:34:25 AM
Not exactly like that, but there are codes that enable you to load a different moveset depending on what button combination you're holding when selecting a character.

hm, sort of like that old "clone" engine from the old days. where you could hold down X or Y and get a different PSA but only that psa when selected. (seeing how this is in the early stages, mind looking into a way for what i suggested to work?)

In any case, I just want to congratulate Phantom Wings on this amazing project, and (again) thank him for all the work he has done over the years.

even though i'm arrogant and a little butt-headed. i have to thank you as well Phantomwings. you've given us all the tools and codes necessary for us to have fun and create our own stuff. we all thank you in our own weird way. but i'll thank you most of all for working on this while you have some butt-headed brawlers.
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