While it is your personal opinion as you painstakingly made clear, Spex, my problem is your exaggeration of what I'm saying. Not everyone needs to learn, hell, I think it would make Project M rather lackluster and buggy if every single person on the team had input. Fact remains, 3, 4 or even 5 heads are better than two.
BrawlEX and the Clone Engine however, perform the same function. The result is adding more characters (or slots) that can be used for new characters or extra costumes. They are two different codesets achieving the same end through different means.
The problem with the Clone Engine as it stands is that it takes a very long time and the precision of a surgeon to edit it without causing problems, according to EY's earlier answer, and only two people know how to do that by any stretch. You're dragging your collective feet along simply because that's how you want it to be, the way you make it sound.
It doesn't matter how collectively smart the PMBR is if the trappings of your own decisions end up causing you problems that make doing the work a headache.
To clarify: I am impartial, despite the above, of whether you use the Clone Engine or BrawlEX, but the fact still remains: if you having a cumbersome code slows down your progress, then you should have other people fluent in coding look at it and let them suggest improvements. Being harder to edit doesn't make it more solid.
As of now, the "1 action" in this situation is not as stable as the "3 action". That by itself is a red flag. When the "1 action" becomes stable enough to be a fair comparison, we would take a more serious consideration.
Also most of the CE related work comes from animating and balancing actually. Mewtwo, for example, took months to animate and to look good, and this was before we had the Maya method. Even with the Maya method and touch, it still takes a long time to get it balanced and animated to a level that's up to our standards. This is on top of dealing with other things both PM related and when real life comes into play.
The problem here is you're assuming I'm talking about (or so it sounds to me) Using BrawlEX vs your Clone Engine. I'm not.
I'm talking about Project M's Clone Engine and that alone. The fact the Clone Engine is so cumbersome to edit is a problem, and means the coding needs to be optimized if it hasn't been to the fullest already, and if it has, it needs to be made simpler.
To me the fact you're all so willing to anchor down your progress with such cumbersome code is pure nonsense.
Adding onto that, as I was taught by my second programming instructor (I'm not fluent in coding, just the basic [censored] mind you), if a code isn't user-friendly, it's bad coding design.
Not only that, the fact it takes so long to edit it cleanly also speaks of badly designed code, and make me wonder if the people who coded it will ever go over it and simplify the coding.
To use a metaphor: "Never complete a task in 3 actions when you can do it in 1."
@Nano:
I think you misunderstand the something here. The fact the coding is so cumbersome to edit is a problem. A problem that should be fixed because it would increase your team's productivity and ability to get these updates out faster instead of taking eons upon eons.
Furthermore, having more people who can edit the code would also have the same effect: increasing productivity and allowing you to get things done faster, cause four coders are better than two.
You do need a larger group of people to work on the clone engine, cause the way it sounds, Nano, editing the damn thing by itself is 2 adventures and a half.
You're leaving yourselves tied to anchors for the sake of what, exactly?
Because it's not nearly as user friendly as BrawlEx. Only 2 users can edit it cleanly without glitches and even that takes a while.
Glad to see a response that short and too the point, and not a bunch of grandstanding nonsense that sounds like something some random corporation would put out in response.
yeah, I can imagine, lol. Oh yeah, something interesting about this model I discovered when I ripped him (he's from PBR btw), the spheres on his back are actually only half spheres that face the camera the whole time to look like perfectly rounded spheres. EDIT: Actually Velen, could you wait until I finish my Sceptile, and start on a Mega Sceptile of my own before I send you the model though? Just because I kind of planned on having the first mods of him in Brawl since I ripped him and stuff, lol
Does it really matter who gets which mods first? Just curious.
Ah, ok. I'm still working on it though, so I'll send it when I'm finished. Plus, this guy was LOTS of work to make look like that which is the reason nobody has really ripped him before.
Yeah, I figure. Trying to model him from scratch hasn't been a walk in the park either.
That would take too long, imagine all of the Sonic Fan characters out there roaming the Vault. I mean, I found something interesting to "avoid" recoloring and renaming, however, I'm almost sure it is against the rules. My Marth over Ike rig works perfectly well in game. The cape gave me problems so I cloned it in BB, saved, opened back up, and the file is internally corrupted. However, I can no longer edit that file and neither can anyone else. Although, textures can still be stolen.
Except it wouldn't take too long because you assume I mean critiquing every single person on the vault. Which I didn't. I mean find a random person and give them a critique.
Could always abandon it to avoid the inevitable stupidity. *Headdesk*
-and people wonder why the people who make those "crappy retextures" stay crappy.
We never really actively give critiques to those people, if we did that, they could improve...-if we don't outright bash the [censored] out of them >_>