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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 08, 2015, 10:38:14 PM
Can't wait for further progress, Leader.

Kyouma: Err. Like the reflections, but the Gold feels very...much like American and Swiss cheese mixed.

It's cause he needs a texture revamp.
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: August 06, 2015, 06:30:00 PM
I voted Ikaros.
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: July 28, 2015, 09:05:52 PM
Like I told Ridley about Dark Samus, slightly de-synching the movement of the legs and arms will make the animation look more alive.
34  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: July 23, 2015, 10:15:16 PM
Hey look, not requests!




What... Is that?
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 18, 2015, 09:25:08 AM
Oh. Thanks. Will try it.

Can't wait to see the result.
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 16, 2015, 10:44:12 PM
What do you mean by "Like make the tip of Dark Samus' cannon draw a circle in the air."

Well. It kinda literally means exactly what it says: make Dark Samus's arm cannon rotate in such a way that, as it goes through the animation, it's drawing a circle.

Move your forearm in so the tip of your middle finger draws a circle while it's bent at the elbow, and you'll have the general idea of what I mean.
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 16, 2015, 09:32:26 PM
I can do this. Its pretty simple.

What does that even means?

Uhm... What?

I'm sorry, your second sentence is kinda indecipherable? What do you mean?
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: July 15, 2015, 11:55:48 PM
Just to do something different after 5-6 months of Ridley PSA, i decided to handle something new, but still from Metroid.
WIP Standing animation:
Shoulders aren't moving here because the model wasn't properly rigged here. Its not mine of course. It was made by russmarrs2. The main issue here is that i don't have Dark Samus' animations to use as references for animations like i did with Ridley, so, i'll have to improvise a lot more. I used "average all keyframes" thing for animation above, but there is no difference.


I would recommend de-synchronizing the movement of the legs slightly, same with the arms, and maybe the fingers on the hand, and add a slight bit more rotational movement on the arm cannon.

Like make the tip of Dark Samus' cannon draw a circle in the air.

Should make that animation look even better.
39  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.64?? on: June 24, 2015, 07:53:54 AM
It said the whole cast got a beauty boost... Screenshots?
40  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 02, 2015, 02:03:49 PM
Wow. FE:A's textures are pretty high res. *Whistle*
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: May 29, 2015, 07:22:29 AM
honestly i like them both but if i had to choose it would be the brawl charizard. the wiiu charizard looks smoother than brawl but brawl has more detail

The problem is that most of Wii U Charizard's model detail is in his Normal map, which Brawl's engine as is can't apply.
42  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M Star - Gameplay rebalance mod - Updated 12/5/2015 - PM3.5 compatible on: May 12, 2015, 02:27:32 PM
Okay... I think something needs to be said here:

You need comparison footage showcasing the changes, especially the ones involving animation duration, gravity, run speed, etc. You can say you did XY & Z all you want, but to the majority of people, the changes you say you've made won't mean anything until they see it for themselves.

So my suggestion is finding someone who can make comparison videos for you.

-and maybe a video or two on how a character performs compared to Vanilla P:M.
43  Super Smash Bros. 4 Hacking / Discussion / Re: Smash 3DS Music Hacked on: May 03, 2015, 05:06:26 PM
I think it should bare fairly obvious to everyone here that if custom music has been hacked onto the Wii U, then it's probably not a matter of "if" but "when" the rest will follow anymore.

With Brawl it was just hexing values. We didn't even HAVE custom music, and now we start with just that.

Only problem is: what tools will be required, and how will the landscape of Smash Modding change?
44  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: PokeStar? on: April 26, 2015, 08:22:05 AM
Yeah but that model is kinda outdated

Kinda hard to say it's outdated considering it's pretty much one of the only models of it's kind.

What do you think needs to be updated about it? I'm curious.
45  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: PokeStar? on: April 25, 2015, 09:12:21 AM
Since you made so many SM RPG models, can you make a custom geno model?

Dude. We already have a Custom Geno.
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