What do you mean by "Like make the tip of Dark Samus' cannon draw a circle in the air."
Well. It kinda literally means exactly what it says: make Dark Samus's arm cannon rotate in such a way that, as it goes through the animation, it's drawing a circle.
Move your forearm in so the tip of your middle finger draws a circle while it's bent at the elbow, and you'll have the general idea of what I mean.
Just to do something different after 5-6 months of Ridley PSA, i decided to handle something new, but still from Metroid.
WIP Standing animation:
Shoulders aren't moving here because the model wasn't properly rigged here. Its not mine of course. It was made by russmarrs2. The main issue here is that i don't have Dark Samus' animations to use as references for animations like i did with Ridley, so, i'll have to improvise a lot more. I used "average all keyframes" thing for animation above, but there is no difference.
I would recommend de-synchronizing the movement of the legs slightly, same with the arms, and maybe the fingers on the hand, and add a slight bit more rotational movement on the arm cannon.
Like make the tip of Dark Samus' cannon draw a circle in the air.
honestly i like them both but if i had to choose it would be the brawl charizard. the wiiu charizard looks smoother than brawl but brawl has more detail
The problem is that most of Wii U Charizard's model detail is in his Normal map, which Brawl's engine as is can't apply.
You need comparison footage showcasing the changes, especially the ones involving animation duration, gravity, run speed, etc. You can say you did XY & Z all you want, but to the majority of people, the changes you say you've made won't mean anything until they see it for themselves.
So my suggestion is finding someone who can make comparison videos for you.
-and maybe a video or two on how a character performs compared to Vanilla P:M.
I think it should bare fairly obvious to everyone here that if custom music has been hacked onto the Wii U, then it's probably not a matter of "if" but "when" the rest will follow anymore.
With Brawl it was just hexing values. We didn't even HAVE custom music, and now we start with just that.
Only problem is: what tools will be required, and how will the landscape of Smash Modding change?