Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 205 206 207 [208] 209 210 211 ... 218
3106  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Dark Sonic! UPDATE! New Demo Vid and Download available! on: August 09, 2010, 05:25:40 PM
It would be really cool if you could use the falling part of ganon's Side+B+air as sonic's down air. Dont make it grab, but have it drag people down with him (like ZSS's down air). Seems like a evilish type move that would look good on him.

I'm still learning the psa stuff, so I'm afraid I can't make advanced stuff yet. But at some point I do intend to give dark sonic some new moves that Sonic doesn't have.

Here is a suggest when you get more experienced. Make of Sonid's throws act like Bowser's Flying Slam, and nother act like the final part of Alex's (From Street Fighter) Hyper Bomb.
3107  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT ZERO!!! (All help accepted!) on: August 07, 2010, 07:43:29 PM
hey im just making sure, iv seen pics but are you making the sword come out of hi arm? cuz if u are.dont lol. but i dont know if you are or not. but having him hold the sword would be allot better.

Though it remains a good point. It just depends on the kind of PSA they are doing.

It's not your PSA, therefore you cannot tell them what to do or what not to do.
3108  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Dark Sonic! (Just a demo vid for now) on: August 07, 2010, 07:03:49 PM
Okay then.

I think some other attacks should also be changed. Like for example.

Some Tilts could be furious, multi-hitting attacks: For example: FTilt should consist of a punch and kick combo not too dissimilar to the Sonic: Full Throttle, but not as lengthy.

Basically they should be moves that symbolize Sonic's malice and rage as Dark Super Sonic. The same goes for the Smashes.

Just something to think about in future versions.
3109  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Erase the Noise - Neku Sakuraba, version 1! on: August 07, 2010, 06:57:24 PM
The only thing this needs now is to have Lucas' hair vertexed into Neku's, and we're golden for eternity.
3110  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Dark Sonic! (Just a demo vid for now) on: August 07, 2010, 06:34:57 PM
well sonic is faster than the speed of light so u couldn't really see him so a real quick teleport is kinda like him moving at the speed of light.

You're mistaken. Sonic is faster than the speed of sound. Super Sonic is also faster than the speed of sound, but nowhere near the speed of light. Dark Super Sonic just like normal Super Sonic except he is hatred-driven. Hence the evil giggle he gives before destroying Gold and Silver.

I just wish the voice actors were better at their job.
3111  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Dark Sonic! (Just a demo vid for now) on: August 07, 2010, 05:38:14 PM
good ideas.
but narumaster's side B is better fitting.
and up b has to be teleport oh and u need to make his one his taunts similar to wave's full throtle moveset

I disagree. Sonic doesn't teleport, barring Chao's Control, which he needs an Emerald for. Besides, he has canonically used Chaos Control during Sonic Adventure 2, and only during that game, he has not used Chaos Control unaided by Shadow or anyone else capable of it since then.

I think the Rage Launch idea is more fitting considering how fast DSS is. So the move would be very fast.
3112  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Dark Sonic! (Just a demo vid for now) on: August 07, 2010, 02:12:04 PM
I have a few ideas for specials that can replace all of this specials.

B: Malice Rush: Dark Super Sonic quickly [censored]s his fist back, then launches forward with his fist outstretched. This functions similarly to C.Falcon's Raptor Boost, but goes farther, and moves faster.

 If used in the air, Dark Super Sonic can be sent in three different directions: Diagonally up, Forward, and Diagonally Down. The first two put Sonic into Special Fall. The last one doesn't, and allows him to follow up with any aerial or special besides Malice Rush.

Side B: Devil's Combo: Dark Super Sonic goes into a rapid series of punches and kicks that much be augmented by the player. Works exactly like Marth's Side B, but each one ends with a special darkness move. When used in the air, Dark Super Sonic simply performs a series of five rapid kicks that make him float upward a little bit until the attack end. Each Kick has darkness element.

Down B: Dark Typhoon: Dark Super Sonic spins around furiously, creating a large funnel of wind around him. This move has a large, vertical hitbox. It functions similarly to Luigi's Cyclone attack, and has a lot of hits, but each hit does a set amount of damage, and the KB is also set.

Up B: Rage Launch: DSS launches himself into an arc at high speed, similarly to Fire Fox and Fire Falco when the Control Stick is held between diagonal-up and up position. This move has a mediocre horizontal movement, but has a large vertical climb. Anybody who is hit one the way up will be hit with large KB and little damage. Like his Spring Jump, Sonic goes into special fall, but is able to perform aerials and move slightly.

Your thoughts?
3113  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PROJECT ZERO!!! (All help accepted!) on: August 07, 2010, 11:03:37 AM
oh and btw is som1 going to make a texture for virus zero? cuz that would be cool

No double post, dude.

Also, I have made a Zero Nightmare texture. Proven the most loved one on KC:MM (I think).

Zero Virus? Not really.
3114  Help & Tutorials / Help / Re: 3DSMAX 8: Still have a problem. on: August 05, 2010, 05:06:57 PM
where did u get ur 3ds max 8?


The Pirate Bay, like everyone else. For some reason the Service Pack 3 thing just plain won't load, and I am at a about what to do about it, cause I am skeptical about it on other sites.
3115  Help & Tutorials / Help / 3DSMAX 8: Still have a problem. on: August 05, 2010, 04:50:28 PM
Okay, found out that Collada requires 3DSMAX 8 to have some sort of Service Pack for 8 in order for the Collada Plugin to work. I had found the latest possible pack for it at The Pirate Bay, but upon trying to download it, the DL was not only going very slow, it had a DL sped of 0..

Did any of you who use MarioKart's new method have to install and Service Packs in order for Collada to work. Cause that's not what I am getting on my end of things.

I opened the installer again, and it says that 3DSMAX 8.0 wasn't detected by it. Do you know why that would be?

It says it needs 3DSMAX 8 SP3, which means Service Pack 3. I have already stated the problem with this.

So, did anyone need to install this in order to get Collada to work?
3116  Help & Tutorials / Help / Re: Model Swapping doesn't work whenever I try it on: August 05, 2010, 09:36:44 AM
The wire or the hookshot? I've seen his hookshot model swapped before, even though it was just with Link's :X


Maybe it has to do with the model's offset on TLink? The game is trying to find the Hookshot, doesn't find, it and it hits the panic button?

Just my thoughts, I'm not really sure as I have yet to successfully swap a model, texture and all.
3117  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: In-Game Preview of Zero, August 4th on: August 04, 2010, 08:33:50 PM
New edit is epic, BeyondYou. Just wish Link could handle more. Oh well...

Still an awesome vertex though.
3118  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 04, 2010, 11:34:18 AM
For some reason, when I ran AiS, it came back with the report. "AiS has stopped working." Why is this?
3119  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: DARK SAMUS V1.5... V2 UNDER CONSTRUCTION... on: August 03, 2010, 03:46:05 PM
Can I recommend making her Side B a charging attack (not charging as in Power Beam, but Charging as in her Phazon Ball attack from Metroid Prime 2)?
3120  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: NEED HELP with Zero, August 3rd. Check OP on: August 03, 2010, 03:27:24 PM
if you are using the new vertex method i think it should be double patching


Tried that.

What about triple and quad-patching?
Pages:  1 ... 205 206 207 [208] 209 210 211 ... 218