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16  Help & Tutorials / Help / Okay, look. on: February 28, 2011, 10:57:46 AM
In several pictures of the Vertexing Tutorials (and MK64's videos) you will see that the vertex points have been turned into wireframe mesh.

It has never been properly explained how to do this at all, and what is worse is that nobody has BOTHERED to properly explain it.

DO NOT TELL ME TO LOOK AT THE TUTORIALS, THEY DO NOT EXPLAIN THIS, and the videos do not do much better.

I would like to know how you did this.

Another thing I would like to know is how to turn off the shading in 3DSMAX, cause it sometimes obscures the model's texture and makes trying to fix vertices a nightmare, does anyone know how to do this.
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / The Official KC:MM Project Zero. (READ LATEST POST!) on: February 25, 2011, 07:36:59 AM
ZERO  
PROJECT UPDATES!!
Currently Working On: : ATTENTION!! WE NEED ANIMATORS URGENTLY!!!....... NUKE: Dash....Velen: Attack 1,2,3...        Happy Face To Know Whats Completed Check Below vVv Happy Face *Completed So Far, Status Bar Added Below*                                               Follow us on Twitter AWESOME 2.0!... Im Kidding XD MOVESET
Size:  Zero is a little taller than Fox is.

Weight :  He is also a bit weighty due to his armor and body shape.

Walk : He has a moderate walking speed, cautiously moving forward.

Run : He is an average runner.

Power : Some of his attacks hit hard.

Attack Speed : He focuses on using swift attacks some of the time, and slower, more powerful ones
in other places.

Range :His Z-Saber gives him quite a bit of range.

Air Speed : Zero's special Air Dodges give him some aerial mobility. Especially if you're SHAD'ing.

Jabs:  Z-Combo - Zero's infamous Triple Slash attack. First a vertical cut, then a horizontal cut, then a vertical saber smash (non-MMZ). 1-2-(2,2,2)%

F-Tilt: Hilt Whip: Zero takes his saber, but leaves it inactive as he whips the butt of the hilt out in front of him before returning it to his back, pressing A after the first hit will make him activate the saber and slash to the left for more damage, but more endlag in return. 5, 4%

D-Tilt: Low Kick: Zero will whip out his right leg in a sweep like he is trying to trip up the competition. This will send the opposing character high into the air at higher percents (around 135 - 160%). 6% Special: This move can be performed out of an Initial Dash to perform a short-range sliding kick.

U-Tilt: Reishouken: Zero will perform a weak punch with his left hand, then follow up with a brutal uppercut by pressing the A button after the first attack hits. Has a sweetspot 4/6 of the way through the uppercut. 2% 7%

Dash Attack: Hikoashi: Zero will perform a flying roundhouse kick forward. Does moderate KB that get's nasty around 200%. 9%

F-Smash: F-Smash: Rei Shiki Toppa: Zero will pull his arm back with saber in hand, and thrust it forward. 9% uncharged, 13% full charge.


D-Smash: Rei Tengaizan: Zero will perform a over head slash that hits behind him, above him, and in front of him. Inspired by Juuhazan from X8. Has three different ranges of damage for each of the three main hit boxes. This may be changed in the future for a better smash.

U-Smash: Shouryukyaku: Zero will perform a trio of kicks similar to Chun-Li's Tenshoukyaku after hopping up off the ground and into the air. This is the only grounded move besides Rising that will bring Zero into the air, as he goes into his falling animation after the attack. 3% 4% 6%

Nair: Senpukyaku: Zero will perform a spinning kick in mid-air that has a little start-up lag and multiple revolutions. Does multiple hits. 3, 3, 2, 1%

F-Air: Aerial Slash - Zero does his aerial attack from the X games. Pressing A after the slash will make him perform a straight punch. Three-Four Hits. 1, 2, 2% or 1, 2, 2, 2%

D-Air: Skull Crusher: Zero will raise his saber over his head, and swing it down, and then hold it out for as long as A is head before putting it away. The middle and end of the swing have sweet spots, with the middle of the swing being a mediocre Meteor Smash. Can be combo'd into by Nair and Fair, but not U-air, Bair, or itself.

U-Air: Shouryuzan & Kuenzan: Zero will perform a weak uppercut slash in mid air. Pressing U-Air again after this will make Zero perform Kuenzan for three weak hits. Using Kuenzan makes the U-Air have more endlag however.
4% and 2% 1% 1%

B-Air: Counter Cut: Zero will quickly turn about and slash in mid-air, pressing A will make him perform another one with less hitstun and range.

Neutral B: Z-Buster - Zero's Z-buster can be used in one of two ways: Firing normally or Charging. Firing normally makes Zero generate Samus' Charge Shot graphic, and he can fire of one shot per- 3/4 of a second consecutively with a maximum of three on screen at once. Charging to Level 2 will result in a medium-sized Chaos Spear graphic to be generated, and more damage dead. Level 3 will result in firing off a large Duon Shot. The final charge level consists of two Charged Buster shots an a Slash Wave. Almost every move Zero has can combo into the buster.

Uncharged - 4%, First Charge - 8%,  Second Charge- 14% Final Charge - 6, 6, 7%

Side B: Hienkyaku/Dash: Zero will dash forward a considerable distance, and while on the ground, Zero can dash diagonally into the ait if the Analog Stick is diagonal while pressing Side B. Also, if Side B + A is held, Zero will instead perform Dash from MM Xtreme, where he dashes forward with with his Saber held out. Dash can also be performed in the air, but it can't be used diagonally. Both will go through the opponent, but can be stopped mid-dash into and attack if B+A were not held. Both moves can go through their opponents, like Fox Illusion can, but only Dash does damage in passing.
10%

Down B (Ground): Giga Attack: Completely refitted from the previous version. This version of the Down B will do three different attacks of different magnitudes depending on the Z-Buster charge. If this move is used, the Z-Buster's charge will be drained and you will need to charge another shot.

When there is no charge. Nothing happens except a non-damaging shock-wave.

When in the first Level, Zero will perform a weak Earth Gaizer that does multiple hits around him for a small amount of damage. It's very quick, and has quite a bit of hitstun, but almost no KB.

When in the second level. Zero will perform Rekkouha Kai, causing  several laser arrows to rise out of the ground around him in a wide range. This attack has high killing power at around 230% if the opponent lasts that long, but it has comparatively low damage output.

In the Final Charge Level, Zero will perform Tenshouha. This move is a Pseudo-Final Smash. Zero will punch the ground and cause an extremely wide, damaging column of light to appear, centered on his position. This attack has almost no killing power, but very high damage output, and multiple hits. Not only that, it has a small start-up lag where Zero's fist flashes before the attack executes. To get a grasp of how wide the attack is. Take Zero, then imagine putting two and a quarter Bowsers on each side of him. In other words. If you're playing the close range game, and you're in the air and you don't interrupt the attack before he executes it, it's already too late.
Down B (Air): Pending...

Rising: Yet another move from MM Xtreme makes it's debut into Brawl. Zero will lunge forward slightly before going into a Rising uppercut slash. Like the Side B and Neutral B, Rising can be combo'd into out and out by some moves. Does three-five hits depending one how early it connects.
3,3,5% or, 2, 2, 3, 3, 5%

Grab: Zero grabs for the enemy with his left hand.

G-Jab: Zero socks his victim in the head with his right fist. Damage 2%.

F-Throw: Zero punches victim in the stomach with his Buster, then discharges it, sending them flying. Damage 6% with a small – moderate KB in both Directions.

B-Throw: Zero does a side-snap ( a type of kick) and sends the victim flying back behind him. Damage 4% with Moderate KB.

U-Throw: Zero throws the opponent into the air and fires off a Charged Shot. Damage 8%. Can kill.

D-Throw: Zero slams the victim onto the ground the slashes them with his Z-Saber. Damage 7%, Cannot kill and has no KB, Downs the opponent.

F-Dodge: Zero dashes forward, then spins around to face the opposite direction.

B-Dodge: Zero performs a reverse Dash.

Spot Dodge: Zero sidesteps quickly.

FS (New Proposal): Genmurei: Zero charges energy into his Saber before unleashing a giant slash wave that goes through everything (meaning it is not stopped by the stage's topography). Anyone who is not shielding when this FS is used will be KO'd instantly, and anyone who shields will instantly have it broken.

or

Genmurei (Proposal Two): Zero flies up above the stage in the center. Then stays there before spinning vertically, unleashing waves of projectiles from his Saber eight times, bombing the stage below himself with them before dropping back down to the stage. This attack does moderate damage high KB.
------
Special Characteristics (currently only Proposals):

Initial DASH: Zero's initial dash (If the control stick isn't held) causes Zero to perform a mid-range Dash (kinda like the Eldrian PSA except a slightly shorter distance).

Hienkyaku Jump: Zero's second jump is the equivalent of Falco's initial jump.

Zero Combo: Zero's Buster gets a fourth charge level where he fires off two Charged Shot and follows up with a slash wave.

WHAT EACH MEMBER IS WORKING ON:
Velen:
Attack 11 -13, Special up
NUKE:
Dash – Fall Special F

TO DO:
Landing Fall special – Rebound, Attack Dash – Ladder Wait

COMPLETED:
Wait 1-Walk Slow

CURRENTLY HIRING:
Animators

ATTENTION TEAM MEMBERS!
When going to release a file to the team, make sure to PM it… DO NOT post it..

VIDEOS:
*Still In Progress*

DOWNLOAD LINK:
*Still In Progress*

COMPLETED:
[][][][][][][][][] 20%


18  Help & Tutorials / Help / Making textures Asymmetrical: How do I do it? on: January 15, 2011, 04:30:47 PM
I want to know this, and want to know if it is able to be done quickly.

I have a copper plate piece for a texture that is supposed to have an engraving of a tiger and wolf with their backs to one another. However, with the way Lucario's texture is now, there is no way to put it at the center of his body and still show both engravings. There is probably another way to do this, but, it would also help me for other parts, like making the scar not look the same on both sides of the face.

What can any of you tell me?
19  Super Smash Bros. Brawl Hacking / General Hacking Discussion / The "Legendary" PSA Idea series. on: January 14, 2011, 06:50:49 PM
I decided I would post links to them form the request section to here, to archive them. The will be organized into sets depending on what game series they are from (excluding single representatives, who will be carted to a set marked "Other").

Each one has a story that leads up to them releasing their "Legendary" powers.

As it stands here are the current PSA Sets started and archived.

Super Mario Set - Bowser has finally gotten his act together, and has successfully begun to conquest the Mushroom Kingdom. Who shall challenge his might?
Legendary Super Luigi - The Mighty Green Brother
http://forums.kc-mm.com/index.php?topic=18566.0

Legendary Princess Peach - Wrath of a Sorrowful Monarch
http://forums.kc-mm.com/index.php?topic=18580.0

The Legendary Yoshi - The Island Guardian
http://forums.kc-mm.com/index.php?topic=18899.0

*space reserved for further info later.*
20  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Looking for GC Models for a future hack. on: January 09, 2011, 08:02:41 PM
...Anyone know a good place to get GC models?

I tried The Models Resource, but they don't have what I'm looking for.

I'm looking for Ray Legend's model from Custom Robo on the GC, as well as the Standard Gun, Bomb, Pod, and Legs models from the same game in order to make a Custom Robo Vertex Hack.

It will require some PSA due to the nature of the models.
21  Help & Tutorials / Help / Problem with Sonic's shoes? on: November 02, 2010, 07:45:39 PM
With my latest texture in the Vault: Tronic. There is a texture problem that needs addressing before I think of making a Color Pack. When his shoes are in complete shadow, the outline of his original shoes appears. I made the environment texture on his shoes transparent, so I dunno what is causing this problem, or what should do about it.\\

Does anyone here have any answers, or had any similar problems? I would like to make a cool looking Color Pack and Revamp for the texture.
22  Help & Tutorials / Help / FitMotion.pac size is not going down. on: September 20, 2010, 04:41:04 PM
I was working on Zero earlier, and I changed the frame totals and keyframes to try to reduce the size, but it stays stuck at 3,314KB, and as things are, there aren't many keyframes I can delete without really screwing the animations up.

I don't know what to do anymore. I want to reduce the filesize, but I can't seem to do it.

I even found that Zero had some animations that had magically made all the translations into keyframes, which I eliminated, and it still stays at 3,314KBs!

I am at my wits end right now, I have had a crappy day, and am in no mood for beating around the bush.
23  Help & Tutorials / Help / Paint.Net or Pixia? on: September 07, 2010, 12:44:34 PM
Okay, I am torn now. Between Paint.NET and Pixia.

I don't know the full extent of either program's capabilities, seeing as I have used neither program before. Both are for Windows (which I can run on my Win7 on Parallels), and both are graphic editing programs. Both support multiple layers and transparency effects, and also support multiple file types.

One was originally created for the Manga/Anime community, but has been used for other types of art, the other has been used for all kinds as well. Both are Freeware programs. One carries Wacom Tablet support (though I don't have one), the other I'm not so sure.

I am completely torn between these two programs, but the problem is that most people here are biased towards Paint.NET and there is nobody to give a differing opinion (or a neutral one) and as far as I can tell, neither one offers a good demo.

So I am just completely torn by this, I don't know which one to choose...
24  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Bone Transplants. on: September 01, 2010, 04:42:51 PM
How/Why will is ever/never be possible. If transplants for small body parts like the hands could be done, more doors would open, but then there is the vertex weights that make it so much more impossible. Character from games like TvC could have poseable finger, meaning the quality-mucking fact they have to switch polygons to change their hands (if at all) could be remedied. Characters like Toad, or others who do not have poseable fingers would be able to have fingers to move, and it would be a great benefit for character hacking.

What are the biggest obstacles? What are the simplest solutions to them (if any), and what could possibly be accomplished now?

Discuss.
25  Help & Tutorials / Help / Bunch of questions I want to ask. on: August 30, 2010, 04:35:25 PM
I am going to ask a bunch of them, so please be advised.

1- Materials - What is their importance? How do you change them? What are they useful for?

2- PSA - What good would using the Laser Sword's sword glow with Zero's (TvC) saber bones do? Would it produce a lightsaber-like effect or no?

3- Hacking - Is there a way to extract Zero's Z-Saber article from TvC. Has anybody successfully ported the articles of the characters from TvC?

4- Model Imports - Since TvC models do not have bones that are not named the same way as Brawl, are there any fatal errors that could occur for Zero?

5- Model Imports & PSA - Is there a way to put the article onto the bones, or does it have to be called into the hand in Brawl?
26  Help & Tutorials / Help / 3DSMAX 8: Still have a problem. on: August 05, 2010, 04:50:28 PM
Okay, found out that Collada requires 3DSMAX 8 to have some sort of Service Pack for 8 in order for the Collada Plugin to work. I had found the latest possible pack for it at The Pirate Bay, but upon trying to download it, the DL was not only going very slow, it had a DL sped of 0..

Did any of you who use MarioKart's new method have to install and Service Packs in order for Collada to work. Cause that's not what I am getting on my end of things.

I opened the installer again, and it says that 3DSMAX 8.0 wasn't detected by it. Do you know why that would be?

It says it needs 3DSMAX 8 SP3, which means Service Pack 3. I have already stated the problem with this.

So, did anyone need to install this in order to get Collada to work?
27  Help & Tutorials / Help / Can someone just tell me this , please? on: August 03, 2010, 01:38:56 PM
I have three files named "autorun" on the first ISO.dmg. I need to know if these are viruses, so that I don't end up unleashing it on the only Virtual Machine I have.

They are named:

autorun.inf
autorun.exe
autorun.apm

I need to know because my computer currently isn't equipped with any anti-virus software, and I don't have the money currently to get any such software. So I have to be very cautious due to my Window 7 VM being extremely vulnerable to viruses without an anti-virus program.

So are those three files virus-related or not?
28  Help & Tutorials / Help / I need help setting up 3DSMAX 8. on: July 30, 2010, 08:29:25 PM
I have the CD ISO's, but I don't know what to do with them. The download didn't come with an instructional read-me of any kind. So I am absolutely clueless about what to do with them. I would like to set this up before college starts on Aug 16th for me, so that I can at least get some work done on some vertexing projects for practice...

Sooner or later I would like to turn Sonic into Mecha Sonic from Sonic 3, but I won't be able to effectively do so if I can't get this set up...

So can somebody help me get this set up?
29  Help & Tutorials / Help / Riivolution is busting my balls... on: July 13, 2010, 10:26:21 AM
Okay, so far, I have it up and running to the point that I can select characters in Brawl+ at the CSS without any problems. However, when I select a stage at the SSS, I get the "Piiiiiiiiiii of Doom". This happens especially whenever I have select Final Destination.

I have checked the XML file in TextEdit to see where it is looking for everything, and am pretty dang sure everything is in the right place. So why am I getting this error?

I'll check the XML again just to make sure everything is set up right, cause at this point I am about at my wit's end.

EDIT: Also need help with something else. libertyernie showed me a bug in the XML's code and how to fix it. Thing is I don't know how to add it to the code without screwing the XML up like all hell.

The XML I am talking about is the modslauncher.XML.
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / The Famed Swordsman of the East: Faruko! (Open moveset discussion has begun!) on: July 09, 2010, 09:40:31 PM
The main reason I am starting a new thread is this: I am going to start the animations form scratch, and more importantly, am going to reprioritize the project as a whole.
So~! Now for the ultimate words of summoning!
ZA WARUDO!

Okay, now that the honors are out of the way. Allow me to introduce members the other members of this team.

Me: Animating/ minor swapping, and Texturing.
Songflemy:Animating
Hollow: Animating/ PSA
Ninka-Kiwi:Animating/ PSA/ Vertexing.
and You (if you decide to help as well, the more the better in some cases.)

Project Goal: To make a full PSA and Model hack for Falco based on the following theme.
"Traditional Samurai with Fantasy Elements."

This does not mean we will be pulling anime-related things out of our butts for a moveset. A moveset will be ironed out, but that will come later in the project.

Now for the reason I am starting things over: When I took a mental step back and looked at what I had done on my own. I was not satisfied with it. It was made of some of the first aniamtions I had done, and I have deemed them not worthy for this project. As such. I will start over the animation process, and implement a practice I had been too prideful to use: Animation Swapping. I also thought I was pushing the project forward too fast. There were many things that still had not been done.

There will be some challenges, and we will need outside help for it for sure on some matters.

This doesn't mean I will not make some original animations, along with the other members of the team. In fact, I plan to Make Wait1, 2, and 3 all custom animations made from scratch. However, before that, we have to fix the grievous inadequate characteristics of our subject matter.

Now the list of Specific goals.
  • Samurai Falco will be slightly slower than his original counterpart.
  • Samurai Falco will be balanced for use in all Brawl Modifications. After the main bulk of the project is complete.
  • Samurai Falco will not use any swapped attack animations. (This is a part all members will work on simultaneously, ensuring speedy completion of those animations.

    In the next post. I will post the "Phase List", but it is late, so I will reserve a post for it.
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