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151  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 13, 2014, 09:44:54 AM
yes, and all of the files in the clone's folder.

Where does it freeze? Is it at the strap loader, ESRB screen, or the loading screen?
152  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 12, 2014, 10:19:28 PM
I tried to replace a cloned Peach with a clone of Olimar, but that froze before the opening cutscene plays (it's silent). I tried to replace it with the backup I made, but it still freezes :\

Did you replace the module and all the .dat files?
153  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 11, 2014, 07:14:32 PM
Alright, I'm using Sammi's updated tool and I tried to add a new Link clone (on slot 49) and for some reason he won't show up on the CSS. Anyone know why?

All my other clones show up and won't freeze, but the new Link clone isnt' showing up.

Did you add it to your CSSRoster.dat?
154  Help & Tutorials / Help / Re: Setting Up cBliss for P:M 3.02 (Help & Questions) on: June 10, 2014, 09:39:37 AM
The only way I know to get cBliss working with Project M, is to use Project M Unbound. It makes it so Project M is compatible with BrawlEx, which has a form of cBliss.

1. Using this method wouldn't change them, just change the config files.

2. This would work for Mewtwo and Roy.

3. I don't know if Giga Bowser even works with Project M Unbound.
155  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Battles Evolved (Help Wanted) Updated 6/3 Date set on: June 03, 2014, 05:15:01 PM
Update

I think it's time that there is finally a set date that PBE Demo Version 1 will be released. That date shall be July 25, 2014. It may be a little late since the team is small and cosmetics take a while to do. If anybody is willing to help with cosmetics and also stages, it would be released sooner. It would also help if anybody would play test it. There are a few currently known bugs, however, it may just be my copy of Brawl.
156  Help & Tutorials / Help / Re: I use Gecko. I want to keep it, but another game is better with Riivolution... on: June 02, 2014, 08:59:17 PM
They won't interfere at all with each other. I've used both for a while without problems.
157  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 02, 2014, 08:31:37 AM
KingOfChaos, if you send me a modified info_corps.pac, I'll test it for you.
158  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 01, 2014, 09:41:26 PM
Yup, got all of them. They're all ExtendedLZ777.


Try making it just LZ77. That's what mine are.
159  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 01, 2014, 08:56:54 PM
Odd, cause when I try to use the info2 folder, I still get a black screen. No matter if it's a stock info.pac, or modded.
Some info.pac's work in other packs. Just not when I try to set it up :\

You have a modded info.pac, info_training.pac, and info_training_mg.pac, right? You need all three for it to work.
160  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 01, 2014, 06:40:03 PM
Sammi, info2 doesn't cause crashes, at least with me. I've been using info2 since day one of using BrawlEx. The names appear and no crashes.
161  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 31, 2014, 06:15:25 PM
Ehh this is kinda off topic, but how do you set up hacks on dolphin? 'm like a total noob on that subject.

Here you go.
162  Help & Tutorials / Help / Re: need help on: May 29, 2014, 09:55:37 PM
If your using the official Project M codset, put all the files like they normally would in the pf folder. The pf folder goes in SD:/projectm/
163  Help & Tutorials / Help / Re: [Solved] Is BrawlEx Compatible With Riivolution on: May 28, 2014, 08:41:40 PM
Code:
<wiidisc version="1">
<id game="RSB" />
<options>
<section name="Brawl Launcher">
<option name="Code Set" default="1">
<choice name="Minus3.3 Test">
<patch id="minus33test" />
<patch id="ocarina" />
</choice>
</option>
<option name="Hook" default="1">
<choice name="VI"><patch id="ocarinabase_vi" /></choice>
<choice name="KPAD"><patch id="ocarinabase_kpad" /></choice>
<choice name="Joypad"><patch id="ocarinabase_joypad" /></choice>
<choice name="GXDraw"><patch id="ocarinabase_gxdraw" /></choice>
<choice name="GXFlush"><patch id="ocarinabase_gxflush" /></choice>
<choice name="OSSleep"><patch id="ocarinabase_ossleep" /></choice>
<choice name="AxNextFrame"><patch id="ocarinabase_axnextframe" /></choice>
</option>
</section>
</options>
<patch id="minus33test">
<memory valuefile="/codes/RSBE01.gct" offset="0x00570000" />
</patch>
<patch id="ocarinabase_vi">
<memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_kpad">
<memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x000018A8" />
<memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_joypad">
<memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_gxdraw">
<memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_gxflush">
<memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_ossleep">
<memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x000018A8" />
</patch>
<patch id="ocarinabase_axnextframe">
<memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x000018A8" />
</patch>
<patch id="ocarina">
<memory valuefile="/riivolution/codehandler.bin" offset="0x00001800" />
<memory offset="0x00001CDE" value="8057" />
<memory offset="0x00001CE2" value="0000" />
<memory offset="0x00001F5A" value="8057" />
<memory offset="0x00001F5E" value="0000" />
<memory offset="0x000042B8" value="60000000" />
<memory offset="0x003E9930" value="60000000" />
</patch>
</wiidisc>

Make that a xml and put everything where it should be for Gecko. So gct with File Patch Code in codes and everything else wherever it goes in pf. It should work but I'm not certain.
164  Help & Tutorials / Help / Re: [Solved] Is BrawlEx Compatible With Riivolution on: May 28, 2014, 06:34:30 PM
Your supposed to be able to use Riivolution with BrawlEx using the Brawl Minus xml.
165  Help & Tutorials / Help / Re: Trouble getting 11th and 12th costumes working for Ganon with cBliss (PM 3.02) on: May 28, 2014, 06:29:47 PM
You need to add the result portraits.
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