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166  Help & Tutorials / Help / Re: Project M Launcher can Launch BrawlEX? on: May 28, 2014, 03:57:26 PM
It's easier to use the CSSRoster.dat which can be found on the BrawlEx thread. Are you using File Patch Code 3.5.1b? Use my config.dat and the gameconfig.txt. Is your RSBE01.gct in codes? If so, try Nebulon's pack as a base, as in dump the entire thing in the root and modify the characters to your liking. If you do, don't forget to edit the CSSRoster.dat and use the 4 gig .gct file.
167  Help & Tutorials / Help / Re: Project M Launcher can Launch BrawlEX? on: May 27, 2014, 08:59:05 PM
You need the fighter files for the characters (FitChar.pac, FitChar00.pac, etc.). You'll need either the CSSRoster.dat or custom css code. You also need a config.dat with AXNextFrame in the root.
168  Help & Tutorials / Help / Re: Hooks? on: May 27, 2014, 04:35:28 PM
Quote from:  bg4545 url= [url=http://forum.wiibrew.org/read.php?17,18580,18594#msg-18594
http://forum.wiibrew.org/read.php?17,18580,18594#msg-18594[/url]]
Reboot with hooks let's you load the system menu with things like skipping disc updates, removing the copy protection on saves, etc.
169  Help & Tutorials / Help / Re: Setting up my SDHC card for running Project M using Riivolution on: May 25, 2014, 04:55:55 PM
Project M currently doesn't support Riivolution.
170  Help & Tutorials / Help / Re: So my friend wants to modify his Wii... on: May 23, 2014, 11:01:33 PM
Use this page. http://wiibrew.org/wiki/Homebrew_Channel
171  Help & Tutorials / Help / Re: Problem with BrawlEx clone tool on: May 23, 2014, 07:18:44 AM
If your on Windows 8, make sure your using the XP version of the tool. sc_selcharacter has to be compressed to either LZ77 or none. Not Extended LZ77. If there's a common5, it's best to take it out while using it.
172  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 22, 2014, 10:10:49 PM
I have files set up the way you said, but when i enter brawl the game won't recognize my sd. I know the card is fine because it works with everything else. And without being able to use smash stack, no minima launcher.

The reason it won't be detected is because the wii can only recognize a regular sd that's 2 gigs or less. Homebrew apps are the only things able to detect anything else.
173  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 22, 2014, 09:25:10 PM
Quick questions  about brawl minus clone engine:
1.Why does Max 3.3 still use the code and not the cssroster.dat?
2.Do I need custom cosmetics to add a clone?I tried to add some clones from my vbrawl pac and it didn't work?

Thanks


Brawl Minus uses the code because it doesn't have the flickering CSS problem.
174  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 21, 2014, 09:40:50 PM
Not that I know of.
175  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 21, 2014, 09:25:34 PM
First off this is kinda on topic...

I'm trying to hack my Wiimode on wii u using smash stack, problem is... i just learned ssbb doesnt like sdhc. So would temporarily formatting my sdhc to fat16 solve this problem? If not, is there another solution?

You can only use a 2 gig regular SD card. It must be FAT, FAT16, FAT32, etc.
176  Help & Tutorials / Help / Re: USB loader gx on: May 21, 2014, 08:24:27 PM
Thanks for your help. I got it all figured out. My Wii and Gamecube ISOs are working as well as my ocarina codes.
177  Help & Tutorials / Help / Re: Why this one certain slot? on: May 20, 2014, 06:41:29 PM
I don't quite know about the mark, but did you change the file in AnmTexPat, or whatever it's called?
178  Help & Tutorials / Help / Re: Why this one certain slot? on: May 20, 2014, 05:58:43 PM
Are all the images in it named correctly?
179  Help & Tutorials / Help / Re: Why this one certain slot? on: May 20, 2014, 03:43:19 PM
Do you have MenSelchrFaceB1190.brres in pf/menu/common/char_bust_tex?
180  Help & Tutorials / Help / Re: USB loader gx on: May 20, 2014, 03:40:30 PM
Okay, the ISO works, but what about codes? I have them on my sd card, but I go to game settings and ocarina, but it says no codes found.

Post Merge: May 20, 2014, 07:36:32 PM
Nothing is loading from the SDHC card. Neither the codes nor the Gamecube ISO I put on work, and the .gct and ISO are in the correct path.
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