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196  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 16, 2014, 08:32:47 PM
Would it be at all possible to use this CSS menu with BrawlEx? My first thought is no, but then again for the build that I am doing I wouldn't have more than 25 characters.

I need BrawlEx for the clones that have different PSAs. Basically just Ganon and Lucario.  Tongue

The CSSroster.dat probably will not work for this, and the old CSS code would have to be implemented. But would that work?



Also as a side note: Does anyone have a no entry code for DK?
The barrel doesn't go away, so I need to get rid of it somehow.  Tongue

Post Merge: May 16, 2014, 08:19:18 PM
Well that's interesting...


This is with the code that is needed for the menu and CSSRoster.dat.


It's probably all messed up because it's not made for clones. Use the fighter chart and make the clones use the ID's of normal characters.
197  Help & Tutorials / Help / Re: SFX Help on: May 16, 2014, 06:51:12 PM
Try just adding a .sawnd into your sfx folder. Just export Mario's from the brsar. I believe you need the brsar in the sound folder.
198  Help & Tutorials / Help / Re: Need some help getting things set up on: May 16, 2014, 05:08:36 PM
For 6, are you the thing that adds more music files? If so, the new ones normally get messed up in game. Also, you need to use the SDHC extension for cards larger than two gigs.
199  Help & Tutorials / Help / Re: Need Wii Scrubber 1.21 on: May 16, 2014, 07:36:32 AM
Here you go
200  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 14, 2014, 09:37:10 PM
Whoever has gotten to the CSS with riivolution, are you using the CSS Code or CSSRoster.dat?
201  Help & Tutorials / Help / Re: SFX Help on: May 14, 2014, 06:42:32 PM
Use the .gct you were using before. Use Brawlbox v0.70+, click tools and code manager. Open your .gct. Click new code, and click the new code that appears. Copy and paste the code, and save.
202  Help & Tutorials / Help / Re: SFX Help on: May 14, 2014, 07:21:39 AM
Code:
Replacement SoundBank Engine v1.20 [InternetExplorer, Dantarion]
80000000 80406920
80000001 805A7D18
045A7D00 805A7D18
8A001001 00000000
065A7D28 00000015
2F525342 452F7066
2F736678 2F25642E
7361776E 64000000
045A7D10 919B6600
C21C8370 0000003C
9421FF80 BC610008
3C60805A 60637000
94230008 7C611B78
3B5A0007 3C60805A
60637D00 9343FFE0
38800000 9081000C
90810010 93610014
90810018 3880FFFF
9081001C 38610020
90610008 3C80805A
60847D18 7F45D378
3D80803F 618C89FC
7D8903A6 4E800421
38810020 7F63DB78
38A00000 38C00000
3D80805A 618C7900
7D8903A6 4E800421
2C030000 40820114
3C60805A 60637D00
8081FE90 9083FFD0
7F64DB78 3884FFFD
3CC05257 60C65344
38840004 81240000
7C093000 4082FFF4
7C9B2050 9083FFC0
3D2090E6 61290F10
81290000 7D244B78
7C862378 38C60008
80A4002C 7C842A14
38840008 3CE0805A
60E77D00 8167FFE0
38840008 80A40000
7CA53214 80E50000
7C075800 4082FFEC
7D244B78 80C50024
7CA43214 38A50008
80E50000 38A50008
7F63DB78 38630009
80C50000 7CC43214
38E7FFFF 81430000
91460008 81430004
91460014 81430008
91460018 3863000C
38A50008 2C070000
4181FFD0 3C60805A
60637D00 8083FFD0
80A3FFC0 7C852050
7F66DB78 7CE62A14
89070000 99060000
38C60001 38E70001
3884FFFF 2C040000
4181FFE8 38600000
2C030000 3CA0805A
60A57D00 9065FFF0
3C20805A 60217000
80210008 B8610008
38210080 7D8903A6
4182000C 4E800421
48000008 7CE33B78
60000000 00000000
C21C8658 00000007
3E00805A 62107D00
8230FFF0 2C110000
40820010 7CE33B78
3B200000 41820014
4E800421 3A400001
9250FFF0 60000000
60000000 00000000


Open your .brsar in Super Sawndz MOD
Replace your desired SFX
Highlight the sound group you'd like to export
Click "Create sawnd"
Put your .sawnd file in: private/wii/app/RSBE/pf/sfx
Note: Your .sawnd file must be named after the Group ID, eg. Mario's soundbank must be named 8.sawnd
203  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 13, 2014, 09:44:57 PM
In that case, may I have a link to the launcher? Also, all I do is stick said file and that's it right?.. Trying to make precautions here, lol.

Get the launcher from the Project M website. It's included the hacked download. Remember to put your config.dat.
204  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 13, 2014, 09:20:04 PM
But I can't use Gecko though?... D:

Gecko doesn't work with anything larger than 2 gigs.
205  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Battles Evolved (Help Wanted, animating, modeling, and rigging) Updated 5/11 on: May 13, 2014, 09:18:59 PM
Is there anyone who would mind making CSPs and CSS icons?
206  Help & Tutorials / Help / Re: Character .rel file freeze in riivolution. on: May 13, 2014, 08:58:42 PM
Try putting it in the module of whatever mod your using, such as custom1.
207  Help & Tutorials / Help / Re: SSS Removal on: May 13, 2014, 08:56:19 PM
So when I started playing today, something weird occurred. When I got to the SSS, there were no icons for the stages. When I highlighted one, the full size preview would show up as well as the name and symbol. The name shows up plenty of times. The icon of all the stages would become the name of the currently highlighted stage. It does that for every stage. When I don't highlight a stage, the name(s) go away.
208  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 13, 2014, 08:52:27 PM
Hi guys,

I am getting a 4GB MicroSD from a friend tomorrow, and I'm wondering if brawlex conflicts with the SDHC code thingy?... .-.

As long as you have the File Patch Code, SDHC Extension code, and a config.dat it will work properly. You need to use Project M Launcher with it.
209  Help & Tutorials / Help / Re: SFX Help on: May 13, 2014, 04:55:27 PM
Do you have the Soundbank Replacement code?
210  Help & Tutorials / Help / Re: Gecko OS app not appearing on Homebrew home screen on: May 13, 2014, 04:54:33 PM
Is your SD card in the lock position?
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