Would it be at all possible to use this CSS menu with BrawlEx? My first thought is no, but then again for the build that I am doing I wouldn't have more than 25 characters.
I need BrawlEx for the clones that have different PSAs. Basically just Ganon and Lucario.
The CSSroster.dat probably will not work for this, and the old CSS code would have to be implemented. But would that work?
Also as a side note: Does anyone have a no entry code for DK?
The barrel doesn't go away, so I need to get rid of it somehow.
Post Merge: May 16, 2014, 08:19:18 PMWell that's interesting...
This is with the code that is needed for the menu and CSSRoster.dat.
It's probably all messed up because it's not made for clones. Use the fighter chart and make the clones use the ID's of normal characters.
For 6, are you the thing that adds more music files? If so, the new ones normally get messed up in game. Also, you need to use the SDHC extension for cards larger than two gigs.
Use the .gct you were using before. Use Brawlbox v0.70+, click tools and code manager. Open your .gct. Click new code, and click the new code that appears. Copy and paste the code, and save.
Open your .brsar in Super Sawndz MOD Replace your desired SFX Highlight the sound group you'd like to export Click "Create sawnd" Put your .sawnd file in: private/wii/app/RSBE/pf/sfx Note: Your .sawnd file must be named after the Group ID, eg. Mario's soundbank must be named 8.sawnd
So when I started playing today, something weird occurred. When I got to the SSS, there were no icons for the stages. When I highlighted one, the full size preview would show up as well as the name and symbol. The name shows up plenty of times. The icon of all the stages would become the name of the currently highlighted stage. It does that for every stage. When I don't highlight a stage, the name(s) go away.