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151  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Vegeta will be released on Christmas... on: December 27, 2011, 03:01:13 AM
I had a feeling mr. Get out frog would show up Awesome Face
It's only fitting that he does. It's tradition!
152  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vee's model imports: Preview time on: December 27, 2011, 02:54:22 AM
I'd agree with this, but I don't use him anymore since Buu so yeah.. But still, unless you revamp the textures greatly. >,<
Yeah, the textures are my main concern (and weight mapping being the other one), but the main problem with the textures is not the colours, but the resolution. You need to bump it up considerably.

One import I really wanna do is Roll, but some of the TvC textures are way too blurry for Brawl so I plan to redraw her face and stuff.
153  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vee's model imports: Preview time on: December 26, 2011, 02:03:02 AM
Looks nice, but to be honest I think I might stick with StarWaffle's vertex hack.
154  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Phantom Ganon Room (OoT) coming soon (12/18/11)] on: December 21, 2011, 03:35:04 AM
Were there ever that many stagers?
155  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Daily Blog Updates on: December 20, 2011, 10:04:01 AM
It's in the first post
156  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Scizor RELEASED. on: December 18, 2011, 09:28:12 AM
HAPPY SWAGDAY
157  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: December 18, 2011, 06:50:40 AM
Just admit you have absolutely no idea what you're talking about.
158  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 - Moveset editing coming soon! on: December 15, 2011, 07:34:03 AM
progress on what??
Hit-boxes??

I can't see images with this dang phone... DX
yes
159  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Custom Models in the works on: December 13, 2011, 06:53:15 PM
I don't like any of the Cloudsdales on the vault at the moment, actually. That one plays terribly and actually glitches out in Dolphin. Meanwhile, I have no problem with Skyworld and the way it plays, so a texture hack is only fitting.
160  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Scizor RELEASED. on: December 13, 2011, 07:53:55 AM
Jun the sexy Swan!
161  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Custom Models in the works on: December 13, 2011, 07:45:24 AM
There's nothing about a stage.

I've been wanting to make a simple texture hack of Skyworld into Cloudsdale actually, but I haven't gotten around to it since I'm busy with summer projects right now. I also kinda wanna try making a model of Spike, but don't hold me to my word, for the same reason
162  Super Smash Bros. Brawl Hacking / Model Imports / Re: Doin a Scizor. Sexy stuff. <_< yea... on: December 05, 2011, 02:43:14 PM
Scizor, eh?
AAAWWWW YEEAAAHH
163  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl (Minor Blog Update, How do hooves work) on: December 03, 2011, 09:22:08 PM
Animations wouldn't be hard if the cannon was rigged in such a way that it can move as dynamically as it did in the show.
164  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Ganon's Castle to be released this week] on: December 02, 2011, 08:25:20 PM
Too much work, and Nintendo doesn't like that. Besides, the VC was about getting the original experience. It's just stupid how so many N64 games lacked pheripheral support like rumble or memory paks, but then Pokemon Snap supported the printer device.
165  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Ganon's Castle to be released this week] on: December 02, 2011, 07:25:19 PM
Dude, c'mon. That bridge doesn't match the low-resolution style of the rest of the level or game. OoT 3D is basically what Soul Calibur Link's version of OoT would be.
Actually, it's been officially stated that OoT3D is what OoT would have looked like if they had more power to work with on the N64, which is why they didn't drastically change the visual style to be more like Twilight Princess, and instead keeping it faithful to the original's art style.
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