Hmm, it would help if you could be more descriptive of like when the game freezes and maybe give a few more examples to what froze you and what didn't.
First, I can tell you there's definitely no issue with using wiiscrubber to replace files in the iso, and there's none of this '% chance of it working' dealy.
Err, what comes to mind to me with what you're talking about is how I was mistakenly using a pal iso instead of an ntsc one. Hacks that required a .rel file replacement for a character only usually work on NTSC games. So, I would find that, for instance, Naruto over G&W would freeze the game, but cloud over ike would not. The reason was G&W has a .rel file to replace while ike does not.
The thing is though I don't think flame orbitar pit requires a .rel replacement unless he's not going over pit so... yeah..
I think the most I get a frozen game is when I get the kind of PSAs with codes, textures and the ISO ver. I have is a NTSC ver. Were the game freezes is at the character select when I place the player patch on let's say Pit and then the game freezes there or continuing on the stage selection and the game freezes there too. The most the game freezes from is when the whole controller cant move anything anymore or the least of freezing is when the game freezes and makes that buzzing sound.First, I can tell you there's definitely no issue with using wiiscrubber to replace files in the iso, and there's none of this '% chance of it working' dealy.
Err, what comes to mind to me with what you're talking about is how I was mistakenly using a pal iso instead of an ntsc one. Hacks that required a .rel file replacement for a character only usually work on NTSC games. So, I would find that, for instance, Naruto over G&W would freeze the game, but cloud over ike would not. The reason was G&W has a .rel file to replace while ike does not.
The thing is though I don't think flame orbitar pit requires a .rel replacement unless he's not going over pit so... yeah..