glad to hear goku v2 is still in the works, frankly i can't wait until people get into modding smash4 wii u, though i imagine its gonna be a few years, anyway good luck on whatever you wish to do next after this.
my computer is still in storage, my house is still under renovation and my brawl hacking car rear kinda got killed before it could take flight...also i recently got a copy of smash bros for wii u and the console itself, been playing the crap out of it since then..im sure people will eventually move into hacking the new one, so as for me, I'm done with brawl hacking...for now, i might come back, depending on what happens latter in future events and stuff... but hopefully i can get into hacking the new one sometime as well.
Anyways, this is Falconpunch1729 signing off... see ya on the flip side
Peace!
PS: i still be around to comment and offer advice for a while
Awesome spirit bomb, but in the 2nd gif, hes throwing it to te right, i assume thats the control stick doing that, can yoy throw it up or at an upwards angle as well?
i do apologize for my absence...again, but my computer has been stuck in my garage for a long while do to lack of paint,sheetrock, and due renovations in my house, once thats done, i will set my computer back up, and i will begin brawl hacking,the only thing is i still need to get some practice, but i will get around to it...eventually
all where saying bro, is that boku v2 will be awesome even without brawl styled textures,i know you've been working on this for a long time and i know you have high expectations for it, but i still firmly believe you can meet those without brawl styled textures
also, for me,doctor who is back on, so what are your thoughts on finishing the dale over fox?
NOOOooooo... Please don't cancel Goku V2... Ever since you first announced it, I've been waiting to add him to my Brawl.
Is there any way I could commission you to finish the project and release it without Brawl textures?
I will honestly pay you to finish Goku.
Though i am kinda a bewbie to this brawl modding stuff, i do agree, i have been waiting for v2 goku since it was anounced, and it can still be great even without brawl styled textures, and once i get my computer back up, i might try to get brawl textures done for you
i do apologize for my absence, i just wanted to come back and say I'm not dead, my den has been renovated, and we had to move my computer, so i haven't been able to get back to brawl hacking for a long while, its been a busy summer for my family, but once its back, i will get back to it.
as for ty, i do plan to do just a beta version involving his ground,air, and possibly smash attacks, until i can wrap my head around coding the special moves, and final smash, still need tutorials on a pseudo glide for ty and spyro.
so bottom line: not dead, still in for this, i do plan to do these projects, just not sure how...yet
anyway here is my final ideas for how SSJ mode/Kaioken will work& Goku´s special attacks: Special attacks: -N-B: Kamehameha: just like the older version nothing changed just effects+goku will now look up/down while charging if you press up/Down(if i can get it to work) -Side-B: Goku's Meteor Combination(based on the anime´s mostly look up on youtube) but will not end the combo with a kamehameha but will end the combo with a Air attack -up-B: a Revamped Instant Transmission: no matter what direction you teleport you will always teleport the same range(will use the same coding for this for the next shadow moveset) so if i set the teleport range to like 5 meter it will always be 5 meter even if press Up+one of the sides so it will be 2.5 meter up and 2.5 meter to the side -Down-B Ground: afterimage will work like a counter but with better coding and stuff -Down-B Air: Instant Transmission again but will work like a Homing attack you will teleport to the nearest and do a Air attack(ofc with a range limit) FS: teleport to the side of the stage and charge up a Spirit bomb and you can choose to throw the spirit Bomb or absorb it and do Dragonfist(dragonfist you have to hold "A" for use it) you will also be able to choose where to Throw it or where to hit with Dragonfist by move a GFX between some hitbox bones i made just for this
spirit Bomb will not have a killer Knockback on last hit but it will do alot of dmg like 150% dmg and can be shieled for some of it since this time it will be easyer to hit with but Dragonfist will be a oneshot hit since it is a smaller hitbox so it will be a 999% dmg hit
Kaioken: it will basely be a SSJ mode you can active anytime you want but kaioken will dmg youself over time 2% per second + after next "B" attack kaioken will dmg you even more and kaioken ends
Kaioken´s/SSJ mode "B" attacks will be: N-B(kaioken): kaioken 20x kamehameha: Basely Normal mode´s Kamehameha but Full charged up from the start: dmg your self 15% but kamehameha will dmg 3%x10% DMG N-B(SSJ mode): Super Kamehameha: basely a Bigger&stronger wave Side-B: Goku's Meteor Combination but ending with a kamehameha like as the anime up-B: use Instant Transmission as many times you like (= 2 times on kaioken since kaioken ends after the first) will dmg yourself 20% Down-B: Instant Kamehameha (as a counter if on ground or as homing attack if in Air) but the wave will only dmg 1x10% dmg and be as strong as the weakest charge on normal mode´s N_B FS(SSJ mode): still charge up spirit bomb but will only do Dragonfist and it will be bigger hitbox
how to active SSJ mode: use Kaioken and get hurt for 60% dmg total from Kaioken and do a "B" attack onces you got 60% dmg from kaioken so you will be flashing yellow and Kaioken(down-taunt) will be replaced with SSJ mode or get Smashball and use N-B and hold down after so kinda 3x FSes SSJ mode will stay for as long as vegeta´s
[/quote] With all things that are unbelivibly powerful, theres always a downside, which brings me to my last question, will you atleast make a seperate version to where you dont damage yourself from the kaioken or ssj modes?