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106  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Falconpunches1729's PSA workshop,poll has ended on: January 27, 2014, 01:59:48 PM
well thats awesome!,cause I'm bad with hexing lol

,but i think modeling next to psa-ing would be great,cause since I've first learned how people do this,i figured i could do it myself,plus to me modeling and psa-ing go together for instance:

cant have megaman x over rob without the x model(currently being remade by calikingz01)

so i think that the unique ability to make characters is a sweat one,as it gives me more control over the game.

Post Merge: January 28, 2014, 11:41:18 AM
so if i had to use external graphic from another psa that has already been made or the games data,i don't have to hex it?

but if i get a graphic from another game,do i have to hex that as well?

Post Merge: January 29, 2014, 12:35:51 PM
well good news is school filter has not blocked the vault YET

Post Merge: January 29, 2014, 12:40:05 PM
so RevenantGenisis,i would like to learn how to model,but i only have blender and i have no idea how to use it,neither 3ds max,but i know 3ds is the main program to use,i only have a guess based understanding of modeling:
1:make model
2:rig it with a skeleton for movement
3:hex it to code brawl properly(have an automatic model hexer for this)
4:glitch fix?

Post Merge: January 29, 2014, 12:52:05 PM
something weird id going on,everytime i post,it says post merge,and it docent move my topic to the top,what the heck is goin on?
107  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: January 27, 2014, 01:44:18 PM
yes,but if you want to brighten the hue on the dark blue area,it does look a little more x accurate


here is an example image of what i was referring to
108  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: goodbye PC broken and is unable to get a new one on: January 27, 2014, 01:07:29 PM
found this on youtube:
8-Bit Doctor Who Theme

if only he had his own video game XD

Post Merge: January 28, 2014, 01:04:50 PM
i have a question:if i recall,you did have an update for gotenks over lucas,whats different from the previous version?
109  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Check my last post for update - SouthCraft on: January 27, 2014, 12:40:07 PM
I've herd megaman is causing problems,such as invisible hitboxes,i have also identified it as originateing from the metal blade,someone should fix it
110  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Falconpunches1729's PSA workshop,poll has ended on: January 27, 2014, 12:10:46 PM
what website?

and yes i probably should start modeling before i psa, given that i only have basic attack knowledge

Post Merge: January 27, 2014, 12:11:56 PM
plus the schools filter thing dosnt go up until this wens day
111  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Falconpunches1729's PSA workshop,poll has ended on: January 27, 2014, 11:47:40 AM
if any post i make is not from my computer it is either from my wii,or another computer,either way,a filter that allows only educational stuff is going up wensday at votech school i go to,idk if i will be able to get on the vault from there,but im pretty sure it wont let me,so i will get back when i can
112  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: January 27, 2014, 11:31:00 AM
i agree with Blase005 on that,the previous version looked more like the TRUE x,however if you continue to use this model for lower file size,or whatever purpose,please do,personally i dont think theirs mucth a difference besides a darker blue.

Post Merge: January 27, 2014, 01:03:04 PM
and the armored x looks AWESOME!
113  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: January 24, 2014, 12:10:02 PM
impressive,buster looks a little uneven,but other then that,no complaints.

Post Merge: January 24, 2014, 12:13:10 PM
should add something to the waste as well,but if your trying to save file size,that model looks good


Post Merge: January 24, 2014, 01:51:58 PM
ok now i know why the buster is white,got the hand crossed with it lol,scratch the uneven thing about the buster,looks great
114  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: goodbye PC broken and is unable to get a new one on: January 22, 2014, 12:35:14 PM
i have some questions about goku v2 and vegeta

on vegeta:have you manged to fix his almost random freezeing issue,if so,when will you update it?

for goku v2(remap),what is the new up special and down special?
115  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: January 21, 2014, 07:18:33 PM
so what does your new x model look like now?
116  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: January 21, 2014, 12:03:16 PM
a definite improvement,well done,and nice human costume,could call it slicks alternate dimensional twin lol
117  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Falconpunches1729's PSA workshop,poll has ended on: January 21, 2014, 12:01:57 PM
thanks lol, but i think i understand only half of it,cause as far as i know the psa and model have to go together,its just making one that i havent learned yet,but as mariodk told me:

just cause the model is over that character,dons't mean the psa has to be as well

still have to learn some modeling stuff as well,
118  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Falconpunches1729's PSA workshop,poll has ended on: January 21, 2014, 11:48:00 AM
as far as my basic understanding of attacks go i think its like:

A.S timer frames(before the animation)
offensive collision(with specified parameters)
offensive collision(with specified parameters)
offensive collision(with specified parameters)
Sychronus timer frames(during the animation)
terminate collision

also i might know how to add external graphics,but i am bad at understanding hex editors
(referring to eternal yoshi's external graphic tutorial)

also i know there are models as well as animations for the EX graphic itself,however if anyone can teach me where to start on modeling(making and rigging mainly),that would be great.

as far as my understanding of modeling goes:
1: make the model or rip it out of a game
2: rig it with a bone structure for movement
3: re code it to where it codes brawl properly
4: glitch/bug fix(idk how)
119  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: goodbye PC broken and is unable to get a new one on: January 17, 2014, 12:04:23 PM
awesome,cant wait for EXTERMINATE,lol

Post Merge: January 17, 2014, 02:10:52 PM
well that sounds awesome,but i have a thought:

if the ability for transforming characters keeps developing,then goku v2 would probly be able to use more then just 1 ssj moveset,probly 3 and 4 as well,of course it probly would be to overpowerd lol

but that would be epic if you could make that hapen in time.
120  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: January 17, 2014, 11:25:25 AM
so i herd x is back in progress,did you get your transform model to work yet?
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