,but i think modeling next to psa-ing would be great,cause since I've first learned how people do this,i figured i could do it myself,plus to me modeling and psa-ing go together for instance:
cant have megaman x over rob without the x model(currently being remade by calikingz01)
so i think that the unique ability to make characters is a sweat one,as it gives me more control over the game. Post Merge: January 28, 2014, 11:41:18 AMso if i had to use external graphic from another psa that has already been made or the games data,i don't have to hex it?
but if i get a graphic from another game,do i have to hex that as well? Post Merge: January 29, 2014, 12:35:51 PMwell good news is school filter has not blocked the vault YET Post Merge: January 29, 2014, 12:40:05 PMso RevenantGenisis,i would like to learn how to model,but i only have blender and i have no idea how to use it,neither 3ds max,but i know 3ds is the main program to use,i only have a guess based understanding of modeling: 1:make model 2:rig it with a skeleton for movement 3:hex it to code brawl properly(have an automatic model hexer for this) 4:glitch fix? Post Merge: January 29, 2014, 12:52:05 PMsomething weird id going on,everytime i post,it says post merge,and it docent move my topic to the top,what the heck is goin on?
if only he had his own video game XD Post Merge: January 28, 2014, 01:04:50 PMi have a question:if i recall,you did have an update for gotenks over lucas,whats different from the previous version?
and yes i probably should start modeling before i psa, given that i only have basic attack knowledge Post Merge: January 27, 2014, 12:11:56 PMplus the schools filter thing dosnt go up until this wens day
if any post i make is not from my computer it is either from my wii,or another computer,either way,a filter that allows only educational stuff is going up wensday at votech school i go to,idk if i will be able to get on the vault from there,but im pretty sure it wont let me,so i will get back when i can
i agree with Blase005 on that,the previous version looked more like the TRUE x,however if you continue to use this model for lower file size,or whatever purpose,please do,personally i dont think theirs mucth a difference besides a darker blue. Post Merge: January 27, 2014, 01:03:04 PMand the armored x looks AWESOME!
impressive,buster looks a little uneven,but other then that,no complaints. Post Merge: January 24, 2014, 12:13:10 PMshould add something to the waste as well,but if your trying to save file size,that model looks good
Post Merge: January 24, 2014, 01:51:58 PMok now i know why the buster is white,got the hand crossed with it lol,scratch the uneven thing about the buster,looks great
thanks lol, but i think i understand only half of it,cause as far as i know the psa and model have to go together,its just making one that i havent learned yet,but as mariodk told me:
just cause the model is over that character,dons't mean the psa has to be as well
also i might know how to add external graphics,but i am bad at understanding hex editors (referring to eternal yoshi's external graphic tutorial)
also i know there are models as well as animations for the EX graphic itself,however if anyone can teach me where to start on modeling(making and rigging mainly),that would be great.
as far as my understanding of modeling goes: 1: make the model or rip it out of a game 2: rig it with a bone structure for movement 3: re code it to where it codes brawl properly 4: glitch/bug fix(idk how)
awesome,cant wait for EXTERMINATE,lol Post Merge: January 17, 2014, 02:10:52 PMwell that sounds awesome,but i have a thought:
if the ability for transforming characters keeps developing,then goku v2 would probly be able to use more then just 1 ssj moveset,probly 3 and 4 as well,of course it probly would be to overpowerd lol
but that would be epic if you could make that hapen in time.