well, i have graduated last friday, saw the new Godzilla movie and loved it,
i am now ready to begin my career of brawl hacking, but before i do there is more stuff that i want to look into:
-modeling, for future psa's -learn how to make a pseudo glide(step by step tutorials with pics are greatly appreciated) -get some psa and BB animation practice -rip sound effects out of ps2, xbox, and other games/isos/ emulations -rip models out of said games
stay tuned for updates Post Merge: May 19, 2014, 11:45:33 AMalso more stuff i wish to learn:
-whats the difference between ra and la bit variables? -is it possible to have a character do a single jump with the height of a double jump? -i believe its possible to have a giant character in the stage background,if so i have to use model changers, and it has to be low polly right?
ok, thanks here is the order of psa's i plan to do: -Ty the tasmanina tiger over toon link and diddy kong(do it over toon link first, need someone to perfectly port it over diddy) -spyro the dragon over Yoshi
plan to the first 2 for old school fans
-jak and daxter over falco -master cheif over snake -sigma over ganon
-i might change the order of the last 3 or work on 2 at once maybe
plus(noob alert), still learning, plus i predict my game will crash a lot trying to do this XD Post Merge: May 15, 2014, 12:12:35 PMalso before people ask: no, i do not plan to make a riivolution, plus,minus, or project m versions of any of my psa's (just cause i don't have the experience to do so)
anyone who wants to is welcome, just make sure you ask
i am almost ready to begin my journey of brawl hacking i graduate high school tomorrow, and try to find a part time job sometime, i will post progress every now and then, also i need help:
Need Ideas For a Up-B, Forward Smash and Down Smash for Scorpion. Throw some Ideas out there. Pictures, videos, and gif file will help me so much. [/quote]
i believe hes almost done, i assume, he's got some coding,testing,and animating left, all good things to those who wait
Also there is a small glitch in the megaman psa When he throws a metal blade and it hits a stage collision or gets destroyed By a projectile or article, it leaves an invisible hitbox there for like 2 minutes before Dissapering
well I'm an old school fan, plus im sorta noob-ish, but not really, i just got alot to learn, plus i need the models and stuff on the first topic page
so feedback and tutorials are appreciated Post Merge: April 24, 2014, 12:01:41 PMupdate: have screenshots of a possible entry animation:
portal opens:
ty jumps out
shifts to wait animation Post Merge: April 24, 2014, 12:02:44 PMhold on give me some time to fix it Post Merge: April 24, 2014, 12:11:45 PMlets try this again:(this is just a test)
Post Merge: April 24, 2014, 12:15:35 PMalright here are the previews:
Post Merge: April 24, 2014, 01:21:31 PMplanned jump animation.plan to have him do a front flip for the double jump
Post Merge: April 24, 2014, 01:31:44 PMfor whatever reason i cant get these blasted previews to work,guess i'l have to settle for in game previews when i get the time